Results 1 - 2 of 2
Project Persons Year Tags
Capacity for (urban eden, human error) Allison Kudlla 2010 architecture, biology, seeds.moss, art, patterns, plotting, urban, cells, growth, organismscomplexity, emergence, computers
This system uses a computer controlled four-axis positioning table to “print” intricate bio-architectural constructions out of moss and seeds. Suspended in a clear gel growth medium, the moss continues to grow and the seeds sprout. The algorithmically-generated patterns drawn by the system are based on the Eden growth model and leverage mathematical representations of both urban growth and cellular growth, thereby connecting the concept of city with the concept of the organism. This project is working to make concrete the idea of dynamic and fluid computer space altering the expression and formation of a living and growing biological material, via its collaboration with an engineering mechanism.
Prospero: Robot Farmer (Dorhout R&D) 2011 productivity, seeds, game theory, computerization, land, plants, genetics, technology, robot, farming, agriculture
Despite its quaint reputation, agriculture has always been an early adapter of technology. This is evident from the beginning of mechanization with the cotton gin, McCormick's Reaper, tractors, hybrid seed, to genetically engineered plants that protect themselves and grow in arid environments. Yields have grown quickly, but demand from developing countries and population growth are growing faster We know that we need to continue to find ways to increase the productivity of land on a per unit basis. Agriculture has started to add computerization and automation to the current machinery with things like GPS based precision farming systems that can autonomously drive tractors, monitor yield, and apply fertilizer. However, these aftermarket add-ons are built around the single most expensive and awkward part of the equipment. The person controlling the tractor. Prospero is the working prototype of an Autonomous Micro Planter (AMP) that uses a combination of swarm and game theory.