Results 1 - 11 of 11
Project Persons Year Tags
Air Guitar (CSIRO) motion, sensor, textile, audio
The air guitar works by recognising and interpreting arm movements and relaying this wirelessly to a computer for audio generation. There are no trailing cables to get in way or trip over. Textile motion sensors embedded in the shirt sleeves detect motion when the arm bends - in most cases the left arm chooses a note and the right arm plays it.
Auger Loizeau James Auger, Jimmy Loizeau (Auger Loizeau) project, critical, body
James Auger and Jimmy Loizeau have been collaborating on projects since the concept of the Audio Tooth Implant was first conceived in October 2000. Industrial Design heretofore has mostly been concerned with the process of bringing products to market, making them desirable and therefore saleable. With a slight sideways step: removing the commercial aspect from the requirements of the object, it can adopt a whole different agenda, questioning the process that gives birth to it rather than blindly conforming to it. In this way design can comment on consumer culture, the role of products and the ubiquity and function of technology. It becomes a tool for questioning rather than problem solving. Through the development and dissemination of speculative and critical products and services we hope to instigate a broader analysis of what it means to exist in a technology rich environment both today and in the near future.
Electric Fashion Design Kouji Hikawa next generation, fashion designer, product designer, wearable electronic fashion
Kouji is product designer and fashion designer, focused on next generation wearable electric fashion. He worked at Ricoh from 1966-2003 and has won numerous Competitions awards like the Bicycle , the Camera , Audio machine, the YKK Fastening Awards and Space couture Award in 2006. He started to lecture at the Bunka Woman's University in 2004.Kouji is interested in the commonness of the space suit and Global warming and attendance on old people.
Front 3.0 Ralph Borland, Jessica Findley, Margot Jacobs (Millefiori Effect) suit, inflatable, audio, voice, sound
The project "Front" consists of 2 symbiotic, voice-activated, inflatable conflict suits. Front is a sort of an endless game of vocal battle between two people who wear suits equipped with fans which inflate when they yell. Each suit has two types of inflation sacks - aggressive and defensive - which inflate depending on who is making sound. The suits are to be worn by the public.
Interactive Architecture Ruairi Glynn blog, news, Architecture, Articles, Audio, Books, Devices, Events, Flying, Furniture, Haptic, Inflatable, Interactive, Kinetic, Lighting, New Materials, Reciprocal, robotics, Scuplture/Installation, Virtual, Visual
covers emerging architectural and artistic practices where digital technologies & virtual spaces merge with tangible and physical spatial experiences. An active architecture, sensing, observing, feeling, listening, thinking, reacting, proposing, adapting, learning, even sometimes interacting. It is an architecture in constant flux best suited to prototyping and semi-perminant installations.
MoCo Loco Harry Wakefield blog, web magazine, contemporary design, architecture, residential architecture, interior design, furniture, accessories, lighting, floorcoverings, wallcoverings, books, websites, audio-video, online & retail stores, news, info, reviews
MoCoLoco is a web magazine dedicated to everything related to modern contemporary design and architecture, including; residential architecture, interior design, furniture, accessories, lighting, floorcoverings, wallcoverings, books, websites, audio-video, online & retail stores and more. Our design-savvy audience stops by frequently to check out the latest news, reviews and recommendations for products and services.
Seven mile boots L. BELOFF, E.BERGER, M.PICHLMAIR 2003 interactive, shoes, audio
The project SEVEN MILE BOOTS is a pair of interactive shoes with audio. One can wear the boots, walk around as a flaneur simultaneousy in the physical world and in the literal world of the internet. By walking in the physical world one may suddenly encounter a group of people chatting in real time in the virtual world. The chats are heard as a spoken text coming from the boots. Wherever you are with the boots, the physical and the virtual worlds will merge together.
Sonic Fabric Alyce Santoro 2005 audio, cassette tapes, artist
internationally-exhibiting conceptual artist Alyce Santoro has come up with a way to transform the jumbly mess of tape that resides in old cassette tapes into beautiful and durable fabric! Called Sonic Fabric, Ms. Santoroís invention has been spun into shimmery dresses, sparkly umbrellas and sleek ties. And Sonic Fabric isnít just lovely to look at ñ it makes music too.
Voiceprints Pierre Proske interactive, audio, visual installation, print, textile, pattern
VOICEPRINTS is an interactive audio visual installation. A person speaks into a microphone, their voice is analysed for frequency content, and then a number of small similar textile patterns are re-arranged in an abstract representation of the personís vocal frequency print. These patterns are either projected onto a surface or displayed on a large screen and eventually turn translucent and then fade away. The person's voice becomes a playful and intuitive interface to the visual display.
Zizi the affectionate couch (Twenty121) couch, support, physical, emotional, response, experiment, human computer interface
Zizi is a couch that supports you not only physically but also emotionally. She is a mixture of a shaved poodle, a fluffy cat and an exotic sea slug. Zizi growls when sat upon, purrs when touched and groans with delight when you stroke her fur. If left alone, she mews for attention. Inspired by the fluffy flight deck on board Barbarella: Queen of the Galaxy's space-ship, Zizi the affectionate couch is an experiment in human computer interface, making a move away from the screen and mouse based interactives that are the dominant paradigm in media art works. Zizi's reactions are triggered by motion sensors that activate nine vibrating audio devices to simulate purring. Digital signal processing and behavioural algorithms determine her responses.
Ztretch music controller Joe Paradiso, Dave Merrill (MIT Media Lab) 2006 MIT, electronic textiles, audio
There has been much prior research on integrating electronics into textiles. However, I felt that many of these projects did not take into account the usability and interactivity of the fabric. Much of the prior work is focused on rigid, exact places for touching the fabric, rather than supporting the many actions our hands and bodies can create. Thus, I wanted to make a device that could capture the richness of active touch interactions. These haptic interactions could be used to create expressive music.