Results 1 - 15 of 15
Project Persons Year Tags
Aeolab Elise Co, Nikita Pashenkov (Aeolab) laboratory, design, technology, experience, hardware, software
Aeolab is a design & technology firm founded by Elise Co and Nikita Pashenkov. We specialize in projects that cross boundaries: from online to in-person, physical to digital, often spanning multiple technologies and always within the context of creating a compelling experience. Our areas of expertise include interactive software & hardware, environmental installations, responsive lighting systems, and electronic device prototyping.
Body Pixel Deborah Hustic technology, interviews, wearable, blog, artist, beta
Deborah Hustic aka body pixel – artist, blogger, web dreamer… working with analogue and digital media. Holds MA in Comparative Literature and Ethnology, thesis on the topic of Butoh. Trained in graphic design; workshops in the fields of photography, dance, computer arts, semantic web, podcasts, textile arts, dance criticism, wearable technology, etc. For 15 years involved in new media. Interested in interactive performance and motion, wearable technology and the usage of new media art in performative context, DIY and free culture movement.
Design Interactions Department (Royal College of Art ) school, art, college, student, conceptual, critical
The course provides a creative and intellectually stimulating environment where students and staff can explore relationships between people, design and emerging technologies in different contexts of practice (industry, design studios, think tanks and research labs), through different design approaches (practical, experimental, conceptual and critical), and by tackling different design roles (maker, strategist and critic).
Fashioning Technology Syuzi Pakhchyan 2008 collaborations, research, projects, fashion world, news, arduino, wearable technology, diy, workshop, book, blog, events, conference, free, crafts, trends
Syuzi Pakhchyan is an User Experience Designer, robotics instructor, writer, blogger and a seasoned tinkerer working and residing in Los Angeles, CA. Her work explores the intersection of culture and technology through the research, investigation and design of technological systems and interactions for a range of cultural contexts.
High-Low Tech Leah Buechley (MIT Media Lab) manufacturing processes, physical materials, intersection of computation, future of technology, new cultural, building technologies, design, cultures, processes, high and low technological materials, MIT Media Lab, group, traditional crafts, electronic applications, wearable, tools, interaction design, people, students
The High-Low Tech group integrates high and low technological materials, processes, and cultures. Our primary aim is to engage diverse audiences in designing and building their own technologies by situating computation in new cultural and material contexts, and by developing tools that democratize engineering.
Piet Zwart Instituut Florian Cramer (Hogeschool Rotterdam) moving image billboards displays, database film technologies, DVDs, cross-media narratives combining feature film and game projects, mobile-phone movies, gallery installations, Streaming media, digital work, wdka, design, craft, digital media, academy, master, site-specific projection projects, students, critical research, development new technical approaches, sustained project work
This Masters programme will be a stimulating and supportive context for your development as an innovative creator of distinctive moving and still images. The courseís mixture of critical research, development of new technical approaches, and sustained project work is designed to give you the opportunity to develop the original portfolio of work you will need to succeed in todayís highly competitive media environments.
Processing Ben Fry, Casey Reas (Processing) 2001 online, community, programming language, visual arts
Processing is a programming language, development environment, and online community that since 2001 has promoted software literacy within the visual arts. Initially created to serve as a software sketchbook and to teach fundamentals of computer programming within a visual context, Processing quickly developed into a tool for creating finished professional work as well.
Saxion Michiel Scheffer (Saxion Hogeschool) market research, marketing activities, knowledge of design and styling, made clothes, university, bachelor, students, school, Textile Engineering, Management, art, technology, technological innovations, new material research, development
The international clothing and textiles market is, without a doubt, a very dynamic one. To be successful in this industry a Product Manager needs to be able to draw not only on his or her technical knowledge of textiles, but also increasingly on a sound understanding of business principles and the manufacturing process in a wider context. Therefore the focus of this course is on Product Management in Clothing and Textiles.
School of Design-bachelor of Design Innovations (Victoria University of Wellington) 2009 school, design, university, innovation, Culture, Context, Industrial and Media
In 2009 the School of Design introduced a three-year Bachelor of Design Innovation (BDI) degree offering three new design specialisations: Culture+Context, Industrial and Media. The BDI degree structure provides students with a greater variety of recognised qualifications and the expanded opportunities required to tailor their course of study to their individual interests. This is the first degree within the University to offer a minor, allowing students to include another specialised area of study within their degree programme.
SFIT (CSEM, CORDIS, IST ) projects cluster, collaborations, MyHeart, BIOTEX, PROETEX, STELLA, OFSETH, CONTEXT, MERMOTH, smart fabrics, interactive textile, flexible wearable systems, smart textile, smart clothes, sensor, piezo-resistive yarns, optic fibers, colored multi layers, Research and Development, Intelligent Biomedical Clothing, Biomedical Clothing, European Commission, Wearable Healthcare System
The symbiosis of textiles with wearable computing, augmented reality, human machine interfaces, media and interface design and the collaboration between established electronics and textile industries currently lead to a totally new class of flexible, conformable informative and interactive wearable systems. The current market size for wearable computing and smart fabrics and interactive textiles (SFIT) is modest but presents a strong future outlook.
Stretchable Circuits (TU Berlin and Fraunhofer IZM) STELLA, PROeTEX, PLACE.it, INSITEX, TEXTRALOG, CONTEXT
StudioLab Aadjan van der Helm (TU Delft) aesthetic appeal, product experience, intelligence in products, inspiration engineering, emotional design, design for the senses, industrial design, students, research, group of designer, TU Delft, ergonomics-driven, technology-driven, working prototypes
The Studio lab aims at integrating multidisciplinary knowledge on user, technology, and the product usage context. Building working prototypes that are rich in experiential quality and design tools is essential to the research approach. Prototypes with design variables are tested in real environments, in an iterative research through design cycle. Results from user experience testing leads to design knowledge and refinement of research issues.
Suzi Webster Suzi Webster new media, installation, artist, critique
As a new media installation artist, Suzi Webster's practice is concerned with exploring and critiquing the ways in which technologies, specifically but not solely digital technologies, impact and shape our experiences of being human. In particular, Webster is excited by the possibilities offered by digital media to create work that is collaborative, responsive and dynamic, rather than fixed and static, and that undermines traditional fine art distinctions based on medium specificity. Her current research interests center around wearables that explore intersections between sculpture and performance, fashion and computing, the body and its context, public and private, in a critical way.
The solar powered tie (Iowa State University-Department of Apparel, Educational studies & hospitality management) geek, concept, school, new projects, apparel, fun, gadget
Mission Provide integrated yet customized education and scholarship to optimize apparel and related products, services, and experiences. Vision Leadership in education, scholarship and engagement focusing on apparel and related products, services and experiences in a global context. http://www.aeshm.hs.iastate.edu/about.php
Universiteit Twente Zsofia Ruttkay (UT-Universiteit Twente) university, school, students, bachelor, master, research, bio-nano technology, susteinable energy, design sciences, communication design, natural sciences, life and social sciences, communication technology, test centre
The University of Twente is a research university that focuses on technological developments in a social context within an active knowledge economy. This focus is reflected in 22 bachelor's and 31 master's programs in the fields of engineering, social and behavioural sciences. Students are challenged to look beyond their field's borders and to interact with other disciplines. This multidisciplinary approach stimulates innovation in science and society