Results 1 - 6 of 6
Project Persons Year Tags
12th International Conference on Human-Computer Interaction with Mobile Devices and Services (Faculdade de CiÍncias da Universidade de Lisboa ) conference, forum, human computer interaction
from September 7th-10th 2010 The MobileHCI series provides a forum for academics and practitioners to discuss the challenges and potential solutions for effective interaction with mobile devices and services. It covers the design, evaluation and application of techniques and approaches for all mobile and wearable computing devices and services.
CHI 2010 (CHI 2010) 2010 human experience, human computer interaction, computing systems, human factors, conference, community
CHI (ACM Conference on Human Factors in Computing Systems) is the premier international conference for the field of human-computer interaction. CHI 2010 looks outward to the human experience of computing in the world. ìWe are HCIî challenges our community to embrace the diversity of HCI in the world and to exclaim our commitment as a profession to empower people from all walks of life. 10-15 April 2010 Atlanta, GA, USA
Computer Science Department (University of Colorado) computer, science, university
The Computer Science Department currently has 36 faculty, 180 graduate students (98 masters students and 82 PhD students), 258 undergraduate majors, 52 undergraduate minors, and 11 research and administrative staff. It has strong research programs in computer architecture, operating systems, networking, mobile computing, computer security, computational biology, robotics, algorithm design, artificial intelligence, software and web engineering, programming languages, database design and data mining, human-computer interaction, computer-supported cooperative work, machine learning, lifelong learning and design, numerical and parallel computation, speech and language processing, scientific computing and theoretical computer science.
Marcelo Coelho Marcelo Coelho shape changing composites, paper computers, design, material science, human computer interaction, researcher, designer, interactive garments, edible circuits
Marcelo Coelho is a designer and researcher whose work dwells in the intersection of human-computer interaction, materials science and design. He is an inventor of paper computers, shape changing composites, interactive garments, and edible circuits.
MIThril Human Design (MIT Media Lab) MIT, platform, research, wearables, human computer interaction
MIThril is a next-generation wearables research platform developed by researchers at the MIT Media Lab. The goal of the MIThril project is the development and prototyping of new techniques of human-computer interaction for body-worn applications. Through the application of human factors, machine learning, hardware engineering, and software engineering, the MIThril team is constructing a new kind of computing environment and developing prototype applications for health, communications, and just-in-time information delivery
Piezing Dress, Muk Luk Flux Amanda Parkes 2008 mechanisms for working prototypes of Tangible User Interfaces, electronics, developing software, Human-Computer Interaction, journals, conferences, mechanical engineering, electrical engineering, computer programming, students, hard-working, technically competent, creative, interactions, digital information, surfaces, physical objects, designing human interfaces, Tangible Bits vision, electrical /mechanical engineering skills, design aesthetics, installations, video performance, wearable technology, creativity
-Amanda Parkes' Piezing generates power using the natural gestures of the human body in motion. Around the joints of the elbows and hips of the garment is piezoelectric material that generates electricity in response to applied mechanical stress. The electricity is then stored as voltage in a centralized small battery and later can be discharged for use. - Muk Lux Flux boots change shape depending on the speed and motion of the wearer.