Results 151 - 180 of 238
Project Persons Year Tags
PopGadget Mia Kim, Hoyum Kim, Jenna Park, Chrissie Brodigan Blog, news, technology, gadget, women, health and fitness, beauty and fashion, home, family, focus on products, innovations, personal tech, innovative lifestyle for women
Technology magazines ignore women and women's magazines ignore technology. Popgadget is a lifestyle magazine that embraces technology as a regular and essential part of women's lives. We cover topics traditionally seen in women's magazines, such as health and fitness, beauty and fashion, home, family, and entertainment, but with a unique focus on the products and people that bring exciting innovations to those aspects of our lives. But if you're looking for a bikini-clad model straddling a Power Mac G5, you won't see it here
Popkalab Ricardo Nascimento artist, multimedia, body, environment
Ricardo Nascimento,1977. He works as artist, multimedia developer and producer. He investigates body-environment relations focusing interface development and autonomous adaptative systems for interactive installations and hybrid environments.
Processing Ben Fry, Casey Reas (Processing) 2001 online, community, programming language, visual arts
Processing is a programming language, development environment, and online community that since 2001 has promoted software literacy within the visual arts. Initially created to serve as a software sketchbook and to teach fundamentals of computer programming within a visual context, Processing quickly developed into a tool for creating finished professional work as well.
Public Fashion Orchestra, Network Ideologies Alexandra Von Feldmann fashion house, fashion, intelligent clothes, buy, sell
The "Public Fashion Orchestra" is a fashion house which sells intelligent clothes and their behaviours. All clothes of this brand are networked with each other and when in range are able to share designs and eventually other data; the fashion designer is able to feed new designs and behaviours into the system. The clothes do not only receive, transmit, transform and show the data, they also remember and thereby limit it: once the clothes are "full", they cannot participate in the network anymore unless you get rid of their data manually: do the laundry!
Puff & Flock Kathy Schicker (Puff & Flock-textile design laboratory) academic research, fine arts, material science, design, innovation, share, group, textile designers, storytelling, product design, unconvetional, statement for textiles
We are a recently formed group of textile designers, bound by a shared vision for the future direction of design. Far from the common perception of textile designers as girls who draw flowers, we are individuals who integrate aspects of material science, fine arts, academic research, storytelling, and product design into our practice. Because this broad understanding of textile design is still considered unconventional, we join forces to create a stronger statement for textiles.
Rapture: Art's Seduction by Fashion Since 1970 Chris Townsend 2002 haute couture, advertising, mass media, soho, original, creative, young artists, images, vogue, kate moss, photography, book, designer, fashion, model, art, new mix
From Helmut Newton and Guy Bourdin's inspirational photography of the 1970s, through Kate Moss's recent collaborations with yBas and Nan Goldin for Vogue, to the use of reworked catwalk footage and mutilated magazine images by young artists, this crossover is fertile ground for the creative and the original. Whether covering an art installation in a SoHo boutique, Cindy Sherman's complicity with the tools of mass-media, a Keith Haring image advertising vodka, the use of street-art graffiti on a Louis Vuitton bag, or Tracey Emin as a Vivienne Westwood model, author Chris Townsend shows how the alluring, illusory faces of fashion and art are fused in the new mix.
re: skin Mary Flanagan 2002 skin, book, publication, body, technology, vision
In re: skin, scholars, essayists and short story writers offer their perspectives on skin's boundary and surface, as metaphor and physical reality. The twenty-first century and its attendant technology call for a new investigation of the intersection of body, skin, and technology. These cutting-edge writings address themes of skin and bodily transformation in an era in which we are able not only to modify our own skins by plastic surgery, tattooing, skin graft art, and other methods but to cross skins, merging with other bodies or colonizing multiple bodies.
Re:live Leonardo/ISAST 2006 performance, nano arts, computer science, architecture, anthropology, virtual art, media art history, conference, photography, pop culture, visual culture
The event follows the success of the two previous Media Art History conferences, re:fresh (Banff 2005) and re:place (Berlin 2007). The conference series is supported by the Database of Virtual Art and Leonardo/ISAST (International Society for Art, Science and Technology) whose International Advisory Committee will publicise the event and referee papers.
Re:skin ANAT, CNMA, Craft Australia (Reskin) 2007 ANAT, media art, textile, sound design, jewellery, university, group
In Summer 2007 we intertwine the practices of media arts and sound design, textile and weaving, jewellery, object and fashion design to produce the reskin Wearable Technology Lab. This collaborative project of ANAT, the Australian National University School of Art, the Centre for New Media Arts (CNMA) and Craft Australia places jewellers and fashion designers with new media artists in an intensive three week research and development lab.
redemily Emily Gibson recycling, reconstruct clothing, artist, fashion and textlie design
Riso National Laboratory (Riso National Laboratory ) sustainable energy, research, institute, nuclear technologies, laboratory, scientific approach, solar cells, print
Riso carries out research on future generations of photovoltaic technologies (PV) and in particular polymer solar cells. In addition, we look into other means of utilizing sunlight; for instance to reduce carbon dioxide to synthetic fuels (solar fuels). Solar energy is a focus point in many strategies for a sustainable energy supply. The European Commissionís Strategic Energy Plan (SET-plan) envisages a Solar Europe Initiative, where photovoltaics and concentrated solar power (CSP) supply as much power as wind mills in the future.
Robot Clothes James Powderly, Michelle Kempner (Robot Clothes) 2002 research, partnership, collaboration, art, commercial, innovation, science
Robot Clothes is an art and commercial research and development partnership, specializing in robotic systems, interaction design and product prototyping. This partnership, formed in 2002 by Michelle Kempner and James Powderly, utilizes a hybrid fine art and commercial design and engineering approach to support innovative science and technology development efforts for clients including fortune 100 companies, NASA and internationally renowned artists, such as Diller + Scofidio and Miranda July. In addition to contracted research and development efforts, Robot Clothes internally supports fine art projects ranging from a robotic public sculpture for Central Park to an animatronic opera about Crohnís Disease.
Robot Girl vs Simple Girl Anouk Wipprecht smart textiles, circuits, fashion tech, wearable electronics, fashion designer, interaction design, realising prototypes
Iíve specialised myself in this field for the last two years by moving to Sweden to learn about circuits/engineering/wearable electronics/smart textiles and interaction design, participating in MEDIAMATIC Amsterdam, study interaction design, attending several courses, and doing side project with electronics.
Saxion Michiel Scheffer (Saxion Hogeschool) market research, marketing activities, knowledge of design and styling, made clothes, university, bachelor, students, school, Textile Engineering, Management, art, technology, technological innovations, new material research, development
The international clothing and textiles market is, without a doubt, a very dynamic one. To be successful in this industry a Product Manager needs to be able to draw not only on his or her technical knowledge of textiles, but also increasingly on a sound understanding of business principles and the manufacturing process in a wider context. Therefore the focus of this course is on Product Management in Clothing and Textiles.
SCRAP (Stichting SCRAP) textile, small parts, wood, rubber, parts, materials, buy
'tinker' general: rubber, wood, textile, small parts. SCRAP verkoopt industrieel afval- en restmateriaal aan instellingen, scholen, kunstenaars, en particulieren. Daarnaast maakt en bouwt SCRAP in opdracht decorontwerpen. Ook is SCRAP hét adres voor verrassende workshops en bedrijfsuitjes. SCRAP (Stichting CReatief hergebruik Afval Producten) werd in 1984 opgericht. Tot 2009 bleef de formule ongewijzigd: een winkel waarin voor weinig geld industriële afval materialen worden verkocht.
seamless 2006-2008 exhibition, show, interactive, smart clothing
seamless is a fashion event featuring innovative and experimental works in computational apparel design, interactive clothing, and technology-based fashion. each project [re]interprets the conceptual goal of a seamless relationship between technology and fashion. these are real clothes that inspire and provoke.
see yourself sensing Madeline Schwartzman book, art, senses, perception
Black Dog Publishing. Exploring this concept through the last 50 years of contemporary art and design, See Yourself Sensing: Redefining Human Perception examines the work of key practitioners in this field, from Rebecca Horn’s object based installations, Stelarc’s robotic body extensions to Carsten Höllers’ physically interactive sculptures. The works and artists illustrated throws into consideration how we see and sense the world around us through artistic interpretation. Whether extending these senses through projections, technological spectacles or even telepathy, our perceptual limitations are challenged and our senses realized visually. Analyzing the importance and influence of body-scaled sensory experiments, Schwartzman reveals the fascinating relationship between senses, body, art and perception.
sensoree Kristin Neidlinger 2011 - ongoing tech lab, smart textiles, future fabric
SENSOREE is an art and technology design lab elaborating on ideas of therapeutic bio.media, body architecture, interactive installations, sensitive technology, and robot clothes. SENSOREE designs future fabric and smart textiles for wearable technology and interactive installations. Our whimsical designs create external nervous systems that inspire body awareness, insight, and spontaneity. We promote extimacy – externalized intimacy. SENSOREE explores for the Sensory Computer Interface [SCI] — the investigation of proximity, intimacy, telepathy, intuition, and humor between human and machine. It’s a sensory soiree !
seqing.at Jan Perschy digital art, coding, beta textiles, wearables diploma
digital artist, ist currently working on diploma project: a dress that leaves design process to the photographer. it has flaps that can open or close, thus leaving parts open or concealed to the camera.
sf fashion & tech Mika Uehara, Charles Belle, Adelle McElveen blog, trends, startups, wearable tech, fashtech
SF FASHION+TECH (SFFT) is dedicated to the intersection of fashion, design, and technology in the SF Bay Area. We gather thought leaders in the fashion, design, and technology spaces, including designers, retailers, entrepreneurs, software developers, marketers, bloggers, investors, and enthusiastic individuals to promote and drive advancements in new media, ecommerce, mobile, wearable technology, and other applications. MISSION Our mission is to promote, support, and facilitate the development of businesses, organizations and products at the intersection of fashion, design, and technology. Through monthly events, partnerships with local organizations, and newsletter and blog features, we strive to become the hub for fashion, design, and technology in the SF Bay Area. HOW WE DO IT SFFT holds monthly events around topics relating to fashion and technology. Our event programming includes workshops, speaker events, demo days, mixers, hackathons, and conferences. We also maintain a blog and publish bi-weekly newsletters highlighting innovative technologies, startups, and approaches, and include our musings on industry activity.
SFIT (CSEM, CORDIS, IST ) projects cluster, collaborations, MyHeart, BIOTEX, PROETEX, STELLA, OFSETH, CONTEXT, MERMOTH, smart fabrics, interactive textile, flexible wearable systems, smart textile, smart clothes, sensor, piezo-resistive yarns, optic fibers, colored multi layers, Research and Development, Intelligent Biomedical Clothing, Biomedical Clothing, European Commission, Wearable Healthcare System
The symbiosis of textiles with wearable computing, augmented reality, human machine interfaces, media and interface design and the collaboration between established electronics and textile industries currently lead to a totally new class of flexible, conformable informative and interactive wearable systems. The current market size for wearable computing and smart fabrics and interactive textiles (SFIT) is modest but presents a strong future outlook.
Skin: Surface, Substance, and Design Ellen Lupton 2002 designers, contemporary world, artificial life, media, art, architecture, fashion, furniture, design, book, objects, garmentsm, buildings
Every object has a skin. Thick or thin, smooth or rough, porous or impermeable, the skin is the line between the hidden inside and the outside we experience. Skin: Surface, Substance, and Design presents products, furniture, fashion, architecture, and media that are expanding the limits of what we understand as surface. Reflecting the convergence of natural and artificial life, this provocative and stimulating book shows how enhanced and simulated skins appear everywhere in our contemporary world. Designers today manipulate the relationship between the inside and outside of objects, garments, and buildings, creating skins that both reveal and conceal, skins that have depth and complexity as well as their own behaviors and identities.
Sleep Suit Forrest Jessee 2006 visionary, eva foam, coccoon, feelings of connected and disconnectedness, human body, personal space, designer, concept, product, personal, sleep
The project attempts to challenge the idea of personal space in relationship to the human body and its surrounding environment. The structure of the material, a structural pleat, is used as a means to create feelings of connected and disconnectedness as well as provide varying levels of support for different parts of the body. By thinking of the cut pattern as sections of the body, the structure can act as a semi-permeable outer skin.
slimavocado Kristin Neidlinger enhanced bodies, artist, wearable, sensors
Kristin Neidlinger aka Slim Avocado is an experience designer focused on the Sensory Computer Interface [SCI]. She aspires to craft phenomenal technology to enhance and expand physical embodiment. kristin is a classically trained ballerina with a background in physical therapies and holds an MFA in Interactive Design. Currently, she works with a team of artists and engineers at SENSOREE an art tech design lab creating therapeutic bio.media, body architecture, sensitive technology, interactive installations, and robot clothes.
Smart clothes and Wearable Technology J. McCaan, D. Bryson 2009 textile, fashion, wearable technology, smart clothes, book, electronics, smart materials
Smart clothes and wearable technology is a relatively novel and emerging area of interdisciplinary research within the fashion, textile, electronics and related industries. This book provides a comprehensive review of the end-userís requirements and the technologies and materials available for the design and production of smart clothing.
Smart Clothes and Wearable Technology Group (Newport School of Art, Media and Design) 2004 research group, product design, university, school, art, smart, clothes
This research group is a collaboration between the University of Wales, Newport and the National Centre for Product Design and Development Research (PDR) at UWIC, working to create the 'smart' clothes of the future. The project was launched in November 2004 with a workshop involving leading industry representatives, that mapped initial areas for development.
Smart Fabrics Conference Intertech Pira 2010 diy, conference, smart fabrics, event, 150 industries, applications, 24 countries, fashion technology, technical garments, electronic wearable, seminar, lighted apparel, technology, miami
This seminar will provide an overview of the materials and methods that are typically used to create lighted clothing, such as LEDs and EL-based illumination. It will also discuss a range of practical and artistic design challenges, drawing upon case studies from the entertainment industry. Other key topics will involve business-related issues for illuminated apparel, including market selection, product design, manufacturing, pricing, advertising, consumer education, and predictions for the future.
Smart Lab Digital Media Institute (University of East London) 2005 creative industry, event, lab
SMARTlab moved to UEL in November 2005, and has run a number of major international week-long seminar events, which have attracted many speakers and Creative Industry representatives. For the past five years it has gained recognition as one of the worldís leading Practice-based Phd Programmes, and is viewed as an incubator for the next generation of talent and high level scholarship in the ëArtScií domain.
Smart Products (Estonian Academy of Arts ) school, art, academy
We live in remarkable time, often not taking note of what is happening around us, and how much it is changing while we watch. Digitalisation, the quiet infi ltration of artifi cial intelligence into everyday objects and our environment is one of the most substantial changes which appears to be quite natural. Things become smart ñ smart home, smart door, smart toothbrushÖ This smartness is generally perceived as the ability of objects to evaluate the environment and what is going on there realistically and to guide processes, if need arises ñ be it textile which responds to our body heat and adjusts its structure accordingly, or an airport concourse which delicately and personallyguides us to the right place according to the ticket in our pocket.
Smart Second Skin Dress Jenny Tillotson human biology, garment, wearer, scents, new interactive fabric, senses, body's circulatin system, wearable, micro mechanisms, communication system, aromatic messages, body
The dress mimics the body's circulation system, the senses and scent glands. The veins and arteries flow freely as the new interactive fabric emitting a selection of scents depending on your mood. It has its own nervous system, which allows the wearer to control the emotional wellbeing of the garment. Using a theory that human biology can be modelled as micro mechanisms - biological functions such as skin, organs and a beat of a pulsating heart can be miniaturised forming the basis of an integrated communication system so that it rivals nature's own capillaries. Aromatic messages are actively 'pulsed' electronically through a cabling system, to key points of the body in order to activate the smell centre.