Results 31 - 47 of 47
Project Persons Year Tags
SCRAP (Stichting SCRAP) textile, small parts, wood, rubber, parts, materials, buy
'tinker' general: rubber, wood, textile, small parts. SCRAP verkoopt industrieel afval- en restmateriaal aan instellingen, scholen, kunstenaars, en particulieren. Daarnaast maakt en bouwt SCRAP in opdracht decorontwerpen. Ook is SCRAP hét adres voor verrassende workshops en bedrijfsuitjes. SCRAP (Stichting CReatief hergebruik Afval Producten) werd in 1984 opgericht. Tot 2009 bleef de formule ongewijzigd: een winkel waarin voor weinig geld industriële afval materialen worden verkocht.
seqing.at Jan Perschy digital art, coding, beta textiles, wearables diploma
digital artist, ist currently working on diploma project: a dress that leaves design process to the photographer. it has flaps that can open or close, thus leaving parts open or concealed to the camera.
Sleep Suit Forrest Jessee 2006 visionary, eva foam, coccoon, feelings of connected and disconnectedness, human body, personal space, designer, concept, product, personal, sleep
The project attempts to challenge the idea of personal space in relationship to the human body and its surrounding environment. The structure of the material, a structural pleat, is used as a means to create feelings of connected and disconnectedness as well as provide varying levels of support for different parts of the body. By thinking of the cut pattern as sections of the body, the structure can act as a semi-permeable outer skin.
Smart Lab Digital Media Institute (University of East London) 2005 creative industry, event, lab
SMARTlab moved to UEL in November 2005, and has run a number of major international week-long seminar events, which have attracted many speakers and Creative Industry representatives. For the past five years it has gained recognition as one of the worldís leading Practice-based Phd Programmes, and is viewed as an incubator for the next generation of talent and high level scholarship in the ëArtScií domain.
Smart Products (Estonian Academy of Arts ) school, art, academy
We live in remarkable time, often not taking note of what is happening around us, and how much it is changing while we watch. Digitalisation, the quiet infi ltration of artifi cial intelligence into everyday objects and our environment is one of the most substantial changes which appears to be quite natural. Things become smart ñ smart home, smart door, smart toothbrushÖ This smartness is generally perceived as the ability of objects to evaluate the environment and what is going on there realistically and to guide processes, if need arises ñ be it textile which responds to our body heat and adjusts its structure accordingly, or an airport concourse which delicately and personallyguides us to the right place according to the ticket in our pocket.
SparkFun (SparkFun) online shop, buy, company, electronic parts, components, yarn
SparkFun was founded in 2003 by Nathan Seidle, then a University of Colorado - Boulder engineering student. From meager beginnings (Nathan's college apartment), the company now employs over 60 people in an office in the outskirts of Boulder, Colorado. The SparkFun crew works in various departments such as engineering, marketing, production, shipping, and keg replenishment, all united in one common goal - Sharing Ingenuity.
Studio subTela Barbara Layne (Hexagram Institute) institute, research, visual art, engineering, intelligent clothing, smart fabrics
Barbara Layne is the Director of Studio subTela at the Hexagram Institute where she works with a team of graduate students from Visual Arts and Engineering at Concordia University and a variety of international collaborators. The Studio is focused on the development of intelligent cloth structures for the creation of artistic, performative and functional textiles. Natural materials are woven in alongside microcomputers and sensors to create surfaces that are receptive and responsive to external stimuli. Controllable arrays of Light Emitting Diodes present changing patterns and texts through the structure of cloth. Wireless transmission systems have also been developed to support real time communication. In both wearable systems and site related installations, textiles are used to address the social dynamic of fabric and human interaction.
Switch Craft: Battery-Powered Crafts to Make and Sew Alison Lewis, Fang-Yu Lin 2008 book, DIY, craft, fashion, geek, girls
F.I.T. meets M.I.T. in Switch Craft, a book of 20 ultra-modern projects that are equal parts fashion and function. From a skirt that can streak trails of light on the dance floor to a laptop sleeve thatís the first to know when you're in a Wi-Fi zone, these projects are made for the wired (or wireless) world. Without sacrificing style or being more complicated than sixth-grade science class, they integrate lights, vibration, and sound with sewing to create edgy, attractive accessories and clothing. So if youíre ready to take your crafting not only to another level but another frontier, let Switch Craft bring your handiwork into the twenty-first century.
SymbioticA Oron Catts (School of Anatomy and Human Biology University of Western Australia ) research. knowledge, students, neuroscience, plant biology, anatomy and human biology, tissue engineering, physics, bio-engineering, museology, anthropology, molecular biology, microscopy, animal welfare, ethics
SymbioticA is a research facility dedicated to artistic inquiry into new knowledge and technology with a strong interest in the life sciences. SymbioticA has resident researchers and students undertaking projects that explore and develop the links between the arts and a range of research areas such as: neuroscience, plant biology, anatomy and human biology, tissue engineering, physics, bio-engineering, museology, anthropology, molecular biology, microscopy, animal welfare and ethics.
Textile Futures Research Group University of the art-London (TFRG) schools, fashion, sustainability, textile product, textile applications, University of the Arts London, research, product, environment, architecture, medicine, university, technology driven textile research, Central Saint Martins, London College of Fashion, Chelsea College of Art, Digital Textile Design, smart textile, nanotechnology
The Textile Futures Research Group comprises researchers across Chelsea College of Art and Design, Central Saint Martins College of Art and Design, London College of Fashion, at the University of the Arts London.
Textile/Surface Design Course Zane Berzina (Weissensee Kunsthochschule) masters, bachelor course, textile and surface design, course, students, art
The course Texile and Surface Design is divided into a four-year Bachelor course and a one-year Masters. The Bachelor course begins with a one-year interdisciplinary arts foundation course completed together with students from other courses.
Valerie Lamontagne Valerie Lamontagne concordia university, wearable technology, curator, critic, researcher, artist, digital media art, design, computation art
Valerie Lamontagne is a Montreal-based performance and digital media artist, freelance art critic and independent curator. She received an MFA from Concordia University (Montreal) where she presently teaches in Design and Computation Arts and she is a co-founder of the media arts collective MobileGaze. She is presently a Ph.D. candidate at Concordia University with the Topological Media Lab investigating "Relational and Ubiquitous Performance Art".
Vincent Leclerc Vincent Leclerc MIT, XS Labs, designer, electronic textiles
I recently graduated from the MIT Media Lab and co-founded ESKI. I also make electronic textiles at XS Labs, and teach Physical Computing in the Design & Computation Arts department at Concordia University. This is a chronological repository of interactive artefacts I have had the opportunity to build and play with. Feel free to use and abuse these ideas in accordance with the license below.
Virtueel Platform (Virtueel Platform) economic innovation, social, innovations, institute, e-culture, communication technologies, productions, products, culture, arts, new media
Virtueel Platform is the sector institute for e-culture in the Netherlands. E-culture refers to the ever-evolving relationship between information and communication technologies and the production and consumption of culture and the arts. New media act as catalysts for change in the ways we live, work, and entertain ourselves. Culture and the arts are a key source of innovation in these shifts. We believe e-culture can, in turn, make an essential contribution to social and economic innovation.
Waag Society (Waag Society) social innovations, artists, performance, media art, research, develops concepts, acts, cultural, public, interaction, private, parties, fablab
Waag Society develops creative technology for social innovation. The foundation researches, develops concepts, pilots and prototypes and acts as an intermediate between the arts, science and the media. Waag Society cooperates with cultural, public and private parties.
Wiring Hernando Barrag·n (Wiring) programming, prototyping
Wiring is both a programming environment and an electronics prototyping input/output board for exploring the electronic arts and tangible media. It can also be used to teach and learn computer programming and prototyping with electronics. It illustrates the concept of programming with electronics and the physical realm of hardware control which are necessary to explore physical interaction design and tangible media aspects in the design and arts disciplines. The Wiring software and the hardware designs of the Wiring electronic input/output board are freely available for download on the Web. Users have access to the Wiring electronic input/output board as well.
Xtreme Fashion Courtenay Smith, Sean Topham 2005 Daniele Buetti, Alicia Framis, Vexed Generation, Freddie Robins, Moreno Ferrari, artists, designers, urban conditions, fashion starts, fashinating text, photos, environment, fashion world, book, Lucy Orta, Hussein Chalayan, clothing, human body
In Xtreme Fashion authors Courtenay Smith and Sean Topham turn their attention to the fashion world, where haute couture is taking a backseat to serious concerns about the environment, personal safety, and privacy. Featuring more than 300 color photos and fascinating text, the authors show how real fashion starts on the streets, born of urban conditions from gang culture to teenybopper worship. They showcase the works of designers, artists, and other creative individuals such as Moreno Ferrari, Freddie Robins, Vexed Generation, Alicia Framis, Daniele Buetti, Lucy Orta, and Hussein Chalayan to illustrate the demand for clothing that can protect, extend, alter, mark or mask the human body.