Results 1 - 8 of 8
Project Persons Year Tags
Christopher Pearson Studio Christopher Pearson (Christopher Pearson Studio) design, studio, animation
Christopher Pearson Studio is a cross discipline design studio. Working on commercial projects in Art & Design. Specialties include Pattern, Animation and unique conceptual projects
cimtec Pietro Vincenzini - General Chair (cimtec) ongoing electronics, smart textiles, conferences, event
Intensive research carried out worldwide for creating higher forms of materials, structures and systems by providing them with “life” functions, resulted in a relatively high level of technology readiness with several applications now emerging, demonstrating that smart materials technologies have matured well beyond the conceptual stage. Widespread use of nanotechnology concepts and tools and availability of multiscale computational models coupled with the exponential growth of computing capability and the merging of materials science and engineering with biological information, are fuelling the rate of advancement of the field. Nevertheless further substantial developments are required in the understanding of convergences of materials, electronics and biological systems, to meet relevant needs for present and foreseeable applications. The several Symposia featured by CIMTEC 2012 - 4th International Conference “Smart Materials, Structures and Systems” will cover outstanding areas of the subject from the molecular nanoscales to large complex integrated systems. The Conference Committees are pleased to invite you to foster progress in the field by contributing to discussions within the frames of what promises to be an exciting meeting, and to enjoy the immense, unique, artistic heritage and wonderful landscape of Tuscany.
Design Interactions Department (Royal College of Art ) school, art, college, student, conceptual, critical
The course provides a creative and intellectually stimulating environment where students and staff can explore relationships between people, design and emerging technologies in different contexts of practice (industry, design studios, think tanks and research labs), through different design approaches (practical, experimental, conceptual and critical), and by tackling different design roles (maker, strategist and critic).
Platforms Norene Leddy (The Aphrodite Project Team) 2000 social sculpture, wearable, shoes, sex, DIY, platform, community
Platforms, the latest series of work in the ongoing Aphrodite Project, is a social sculpture: an interactive, wearable device that is a conceptual homage to the cult of the Greek goddess of love, Aphrodite, a practical object for contemporary sex workers, and a vehicle for public dialogue. An integrated system of shoes and online services, Platforms draws on innovations made by venerated courtesans from antiquity to improve conditions of 21st century women. Despite advances in culture and technology, sex workers are now perceived to be outlaws by trade and are vulnerable to surveillance and violence. Platforms empowers people by providing tools they need to stay safe.
seamless 2006-2008 exhibition, show, interactive, smart clothing
seamless is a fashion event featuring innovative and experimental works in computational apparel design, interactive clothing, and technology-based fashion. each project [re]interprets the conceptual goal of a seamless relationship between technology and fashion. these are real clothes that inspire and provoke.
Sonic Fabric Alyce Santoro 2005 audio, cassette tapes, artist
internationally-exhibiting conceptual artist Alyce Santoro has come up with a way to transform the jumbly mess of tape that resides in old cassette tapes into beautiful and durable fabric! Called Sonic Fabric, Ms. Santoroís invention has been spun into shimmery dresses, sparkly umbrellas and sleek ties. And Sonic Fabric isnít just lovely to look at ñ it makes music too.
Unravel @ siggraph 2006 tech, wearable, exhibition, show, fashion
Unravel: the SIGGRAPH2006 Fashion Show presents a runway show of innovative and experimental works in computational and conceptual couture, fashion with a social agenda, science-inspired form, and new technologies of material fabrication. Unravel brings together the work of designers and artists from the US, Canada, Europe, and Asia who are seeking to redefine the notion of ‘wearable.’ In the increasingly mobile nature of contemporary life, it has become important to contemplate how the devices we carry and the garments we wear converge into a ‘secondary skin’ which function as an extension of ourselves, in both ability and perception. By using fashion, a medium which has always been associated with self-expression and personal identity, these designers seek to demonstrate how the use (or misuse) of technology and its modes of production have the power to stimulate, delight, and inspire in ways as yet untapped in the fashion world. Gone are the stereotypical bulky cyborg devices; what emerged are garments of beauty, subtlety and elegance in form. Some bring to light important social issues — redefining our notions of personal space, networked environments, and issues of privacy and protection. Others relish in pure delight, reminding us how technology also has the power to enhance our personal relationships and celebrate fantasy and play as part of the human condition.
Willem de Kooning academie (Hogeschool Rotterdam) haute couture, ready to wear, fashion design, conceptualised collections, physical garments, design, academy, school, students, university, master
Alongside exclusive ëhaute coutureí, ready-to-wear commercial collections for larger or smaller target groups are nowadays becoming increasingly more important in fashion design. Ready-to-wear commercial collections enable consumer groups to communicate their own identities. In their work, fashion designers apply their creative and critical vision to reflect on current developments in their profession and in society at large.