Results 1 - 22 of 22
Project Persons Year Tags
AMFI Marco Mossinkoff (Amsterdam Fashion Institute-AMFI) workshops, guest lectures, international excursions, exchanges, traineeships, courses, students, institute, fashion, research, development
The Amsterdam Fashion Institute is part of the Hogeschool van Amsterdam (University of Professional Education in Amsterdam - HvA). The four-year higher vocational bachelor programme is intended for young people with the ambition to develop their innovative skills in preparation for a leading management position in the fashion sector. The Amsterdam Fashion Institute is unique in the Netherlands and trains students for all key positions - from designer to buyer. After a joint first year course, the students have a choice of three specialisations: Fashion & Management, Fashion & Design and Fashion & Branding.
ArtEZ (ArtEZ Institute of the arts) clothing, masters, education, fashion, university, shoes
Fashion Lectorate: José Teunissen Fashion Masters Course Director: Mascha van Zijverden
Department of Design | Media Arts (School of Arts and Architecture at the University of California) information, virtual environments, ubiquitos computing, interface design, interaction, digital-media arts, school of art and architecture, university of california, los angeles, designer, artists, media, design, innovation, arts, course, school, university, students, creative exploration, visual communication, typography, spaces, networked agents, research
The Department of Design | Media Arts is located within the School of Arts and Architecture at the University of California, Los Angeles. We are committed to educating responsible designers and artists for the information age by teaching the fundamentals of Design, Media, and the Arts, and encouraging experimentation and innovation. We provide an extensive education in Design and Media Arts practice, history and criticism, and the department fosters a critical and creative exploration of emerging forms of visual communication, typography, interaction and interface design, ubiquitous computing, virtual environments, information spaces, networked agents and other pertinent areas of research.
Design Interactions Department (Royal College of Art ) school, art, college, student, conceptual, critical
The course provides a creative and intellectually stimulating environment where students and staff can explore relationships between people, design and emerging technologies in different contexts of practice (industry, design studios, think tanks and research labs), through different design approaches (practical, experimental, conceptual and critical), and by tackling different design roles (maker, strategist and critic).
Designboom industrial design today, courses, education, competitions, history, contemporary, shop, interviews, snapshots, design-aerobics
with more than 2,500,000 readers a month from over 190 countries, (including 250,000 subscribers to our monthly newsletter) designboom.com is the leading independent publication for key contemporary issues and the critique of all aspects of design, especially those topics which enrich the dialogue between design, creative professionals, industry and society. the milan-based, free internet resource offers snapshot reports from major international design shows, architecture and art exhibitions; interviews and portraits of the protagonists in the contemporary creative scene; design history and in-depth information on the creators of design classics.
Digital Media Culture Lab Catherine Elvin (Culture Lab-Newcastle University) research, lab, culture, digital media
The Digital Media Master of Research (MRes) programme is a flexible, creative course in the latest interactive technologies, new media theory, and exploratory media art practice. Working closely with Digital Media staff members, the course offers a supportive community for practice-based research, encouraging innovation and active engagement with the wider cultural sector.
Faculty of Visual Arts and Design Utrecht (Utrecht School of the Art) student, fashion design, art school, fashion communicate
The one-year Fashion Design programme at maHKU consists of three parallel courses: Discipline, critical studies and your individual research project, creating an optimal mix of design and theoretical research.
Fashion Institute Arnhem (ArtEZ) fashion master, Fashion Curation, Fashion Journalism, Futurising, Branded Design, Shoe Design, Fashion Design, future fashion, projects, students
The course is meant for fashion designers who wish to refine their personal signature and develop their skills as independent designers. During the year students work under conditions that simulate the reality of an independent fashion designer. Professionals from the work field will provide individual coaching.
Interaction Design Department (Domus Academy) academy, school, ICT
The Master course in I-Design comes from a challenge: to bring the originality of Italian Design in the world of Information and Communication Technology (ICT). The course represents the natural evolution of a series of training and research initiatives developed in Domus Academy since 1983 on theme of technological innovation and on the design of intangible relations with interactive objects and services. It is part of a permanent laboratory on the themes of digital information with the culture of design at its centre, intended as knowledge of the changing world and as a way of learning by designing.
London College of Fashion (University of the Art-London-Central St Martins) technology, fashion production, fashion marketing, textile design, consultancy, research, fashion education, students, arts, college, school, creativity, clothing, collections
London College of Fashion is the only college in the UK to specialise in fashion education, research and consultancy. We offer a unique portfolio of courses that aim to reflect the breadth of opportunity available in this vibrant industry.
No-Contact Jacket Adam Whiton, Yolita Nugent 2006 pain, high voltage, exo-electric, electic current pulses, 80.000 volts, activated by the wearer, protection from violence, women, jacket, garment, non-lethal, critical life saving
The No-Contact Jacket is a wearable defensive jacket created to aid women in their struggle for protection from violence. When activated by the wearer, 80,000 volts of low amperage electric current pulses just below the surface shell of the entire jacket. This exo-electric armor prevents any person from unauthorized contact with the wearer's body. If an assailant were to grab hold of the wearer the high voltage exterior would interrupt their neurological impulses which control voluntary muscle movement. The neuromuscular system would be overwhelmed causing disorientation and loss of balance to occur and of course pain. The pain experienced is non-lethal but is enough to effectively and immediately deter contact with the wearer and provide a critical life saving oppurtunity for escape.
Nottingham Trent University Phillip Breedon (Nottingham Trent University) point of sale/marketing/retail/exhibition designers and design engineers, product designers, packaging designers, design technology, school, CAD, web designers, innovations
The School brings you challenging courses that launch careers in product and furniture design, architecture, construction, surveying, civil engineering and property investment, development and management. Youíll develop the knowledge and skills to shape the modern world we live in.
Piet Zwart Instituut Florian Cramer (Hogeschool Rotterdam) moving image billboards displays, database film technologies, DVDs, cross-media narratives combining feature film and game projects, mobile-phone movies, gallery installations, Streaming media, digital work, wdka, design, craft, digital media, academy, master, site-specific projection projects, students, critical research, development new technical approaches, sustained project work
This Masters programme will be a stimulating and supportive context for your development as an innovative creator of distinctive moving and still images. The courseís mixture of critical research, development of new technical approaches, and sustained project work is designed to give you the opportunity to develop the original portfolio of work you will need to succeed in todayís highly competitive media environments.
Robot Girl vs Simple Girl Anouk Wipprecht smart textiles, circuits, fashion tech, wearable electronics, fashion designer, interaction design, realising prototypes
Iíve specialised myself in this field for the last two years by moving to Sweden to learn about circuits/engineering/wearable electronics/smart textiles and interaction design, participating in MEDIAMATIC Amsterdam, study interaction design, attending several courses, and doing side project with electronics.
Saxion Michiel Scheffer (Saxion Hogeschool) market research, marketing activities, knowledge of design and styling, made clothes, university, bachelor, students, school, Textile Engineering, Management, art, technology, technological innovations, new material research, development
The international clothing and textiles market is, without a doubt, a very dynamic one. To be successful in this industry a Product Manager needs to be able to draw not only on his or her technical knowledge of textiles, but also increasingly on a sound understanding of business principles and the manufacturing process in a wider context. Therefore the focus of this course is on Product Management in Clothing and Textiles.
School of Design-bachelor of Design Innovations (Victoria University of Wellington) 2009 school, design, university, innovation, Culture, Context, Industrial and Media
In 2009 the School of Design introduced a three-year Bachelor of Design Innovation (BDI) degree offering three new design specialisations: Culture+Context, Industrial and Media. The BDI degree structure provides students with a greater variety of recognised qualifications and the expanded opportunities required to tailor their course of study to their individual interests. This is the first degree within the University to offer a minor, allowing students to include another specialised area of study within their degree programme.
Smart Products (Estonian Academy of Arts ) school, art, academy
We live in remarkable time, often not taking note of what is happening around us, and how much it is changing while we watch. Digitalisation, the quiet infi ltration of artifi cial intelligence into everyday objects and our environment is one of the most substantial changes which appears to be quite natural. Things become smart ñ smart home, smart door, smart toothbrushÖ This smartness is generally perceived as the ability of objects to evaluate the environment and what is going on there realistically and to guide processes, if need arises ñ be it textile which responds to our body heat and adjusts its structure accordingly, or an airport concourse which delicately and personallyguides us to the right place according to the ticket in our pocket.
Textile/Surface Design Course Zane Berzina (Weissensee Kunsthochschule) masters, bachelor course, textile and surface design, course, students, art
The course Texile and Surface Design is divided into a four-year Bachelor course and a one-year Masters. The Bachelor course begins with a one-year interdisciplinary arts foundation course completed together with students from other courses.
The Edward S. Rogers SR. Department of Electrical and Computer Engineering (University of Toronto) university, school, diy, electrical engineering
We offer undergraduate programs in Electrical Engineering and Computer Engineering. Our teaching laboratories provide unique hands-on opportunities to build things and we teach engineering from the "you-must-do-it-yourself" perspective. In addition, our faculty members are engaged in cutting-edge research and we offer opportunities for graduate student training that are among the best in the world. With over 70 professors and 400 graduate students, this department is practically "buzzing" with innovative research ideas and projects. This, in turn, benefits our undergraduate program, enriching the course content and providing valuable research experiences for our eager undergrads.
TU/e Industrial Design (TU/e) 2001 multidisciplinary staff, interaction design, industrial design, university, school, technology
The Industrial Design course started in 2001 and counts a number of nationalities among its multidisciplinary staff. The emphasis is on ëambient intelligenceí: the design of intelligent products, systems, and services. Over the next couple of years 'ambient care' will receive special attention because health and well-being are among the primary focal areas of both Industrial Design and the TU/e. Because of its broad range of contacts with companies and institutions in Europe and beyond (Singapore, Australia, the United States), Industrial Design is well-equiped to respond to international developments in a pro-active manner.
Vinnova (Vinnova University College of Boras) manufacture, development, Industrialisation, designed materials, bachelor, master, course, school, material concepts
Designed Materials relates to materials/materials systems whose structure (on a macro, micro or sub-micro/nano level) can be deliberately manipulated so as to affect the materialís properties in a controlled fashion and achieve a specific functionality in product manufacture. Designed Materials has no direct connection with any specific industrial sector.
Wearable Technology- Powered Art and Fashion Design 2009 (Netherlands Media Art Institute) 2009 sensors, textiles, social life, fashion design, technologicallt clothing, netherlands media art institute, university, courses, expressive, performative garments, everyday experience
"Wearable Technology & Powered Art and Fashion Design" presents latest developments in the area of technologically augmented clothing. The program crosses the disciplines of fashion design, performance art, wearable computing and interaction design. The selected pieces envision a future in which our second skin, our clothes, become relevant element in our social life, in our communication and interaction with others. This is achieved by embedding electronics seamlessly into the textiles. After the miniaturisation of processors, sensors and batteries designers can now use these to create expressive and performative garments beyond the everyday experience.