Results 1 - 10 of 10
Project Persons Year Tags
3lectromode Valerie Lamontagne blog, lab, fashion tech
3lectromode is a Montreal-based fashion-tech studio invested in developing wearables combining cutting-edge technology with current fashion trends. The 3lectromode platform has created a series of market-ready interactive fashion products such as LED-embedded dresses and bags which are sold as kits of ready-mades. 3lectromode continues to research within the field of wearable technologies to bring you the most aesthetic, democratized and performative fashion tech.
Bagir Group Israel Pollack (Bagir Group) wearing experience, hight quality tailored fashions, manufacturing, developing, group, multinational, fashion, confort, performance
A global innovative tailoring provider, Bagir Group specializes in developing, manufacturing and marketing of high quality men and womenís tailored fashions. Bagir Group leverages their Global Presence, Vertical Structure & Innovation in order to provide consumers with the ultimate wearing experience combing fashion, comfort, performance and value. At Bagir Group, focus on excellence and innovation throughout the entire value chain is a fundamental platform for achieving their goals.
Fabrican (Fabrican Ltd.) spray-on, company, research, science, design, manufacturer
Our technology can be used across many industries, positively impacting the lives of millions of people as well as the environment. From Spray-on clothes, to Spray-on medicine patches, to Spray-on hygiene wipes, to Spray-on pollutant removal (plus many more uses!), Fabrican is developing products with real benefits. Fabrican Ltd. is a company exploiting inter-disciplinary research which links the subjects of science and design. Our team is dedicated to meeting the needs of consumers with creative ideas and innovative products, through the development of new applications for Spray-on Fabric technology.
High-Low Tech Leah Buechley (MIT Media Lab) manufacturing processes, physical materials, intersection of computation, future of technology, new cultural, building technologies, design, cultures, processes, high and low technological materials, MIT Media Lab, group, traditional crafts, electronic applications, wearable, tools, interaction design, people, students
The High-Low Tech group integrates high and low technological materials, processes, and cultures. Our primary aim is to engage diverse audiences in designing and building their own technologies by situating computation in new cultural and material contexts, and by developing tools that democratize engineering.
IFFTI (IFFTI Conference 2010) 2010 business, design, development, conference, fashion industry, fashion education, schools, institutes, technology, cultural
Institutes of learning dedicated for the promotion of Fashion Education are growing in number in all parts of the world. Some of them have acquired name and fame chiefly on account of their commitment and dedication to the cause of the fashion industry. They have developed their own ethos focusing or concentrating upon one or more of the three broad streams of interest vital for the development of the industry. These streams are Design, Technology and Business. While developing an identity of their own, some of them have assiduously cultivated an international character which is at once secular as well as versatile, permitting free flow of thoughts and ideas and cross cultural streams belonging to diverse ethnic groups of the population.
MIT-Media Lab (MIT-Media Lab) 1985 researcher group, atelier, scientists, artists, engineers, lab designers, human capabilities, transform, everyday life, emerging technologies, research, MIT, doing, developing technologies, social, design, interaction, new possibilities
The MIT Media Lab applies an unorthodox research approach to envision the impact of emerging technologies on everyday lifeótechnologies that promise to fundamentally transform our most basic notions of human capabilities. Unconstrained by traditional disciplines, Lab designers, engineers, artists, and scientists work atelier-style in close to 30 research groups conducting more than 400 projects that range from neuroengineering, to how children learn, to developing the city car of the future. Lab researchers foster a unique culture of learning by doing, developing technologies that empower people of all ages, from all walks of life, in all societies, to design and invent new possibilities for themselves and their communities.
MIThril Human Design (MIT Media Lab) MIT, platform, research, wearables, human computer interaction
MIThril is a next-generation wearables research platform developed by researchers at the MIT Media Lab. The goal of the MIThril project is the development and prototyping of new techniques of human-computer interaction for body-worn applications. Through the application of human factors, machine learning, hardware engineering, and software engineering, the MIThril team is constructing a new kind of computing environment and developing prototype applications for health, communications, and just-in-time information delivery
Piezing Dress, Muk Luk Flux Amanda Parkes 2008 mechanisms for working prototypes of Tangible User Interfaces, electronics, developing software, Human-Computer Interaction, journals, conferences, mechanical engineering, electrical engineering, computer programming, students, hard-working, technically competent, creative, interactions, digital information, surfaces, physical objects, designing human interfaces, Tangible Bits vision, electrical /mechanical engineering skills, design aesthetics, installations, video performance, wearable technology, creativity
-Amanda Parkes' Piezing generates power using the natural gestures of the human body in motion. Around the joints of the elbows and hips of the garment is piezoelectric material that generates electricity in response to applied mechanical stress. The electricity is then stored as voltage in a centralized small battery and later can be discharged for use. - Muk Lux Flux boots change shape depending on the speed and motion of the wearer.
TED textiles environment design Prof. Kay Politowicz, Rebecca Earley, Miriam Ribul, Clara Vuletich, Melanie Bowles, Caryn Simonson, Lorna Bircham, Kathy Round (Chelsea College of Art & Design) ongoing sustainable design, recycling, durability, research
Over the last ten years TED has been developing a set of practice-based sustainable design strategies that assist designers in creating textiles that have a reduced impact on the environment.
The Montreal Centre for Contemporary Textiles (The Montreal Centre for Contemporary Textiles) artists, researcher, network, computer assisted, embroidery, non- profit organizations, developing textile, creations, design, education, training, consulting, research, production, equipment rental, exhibition, textile creation, high tech, weaving, knitting, students, international
A non-profit organization dedicated to developing textile creation in QuÈbec by providing top rate services in education, training, consulting, research, production, equipment rental, exhibition and sales. Textile creation using the most advanced technology available in weaving, knitting, embroidery and computer-assisted design. A staff composed of practising professionals who are experts in many different techniques and materials for textile production. A network of internationally leading artists and organizations. Consulted by researchers, artists and students from around the world.