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Aeolab
|
Elise Co, Nikita Pashenkov
(Aeolab) |
|
laboratory, design, technology, experience, hardware, software
|
|
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Body Pixel
|
Deborah Hustic
|
|
technology, interviews, wearable, blog, artist, beta
|
|
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Cati Vaucelle
|
Cati Vaucelle
(MIT Media Laboratory) |
|
avatar, biological, science, healthcare, hybrid
|
|
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Danish Design School
|
(Danish Design School) |
|
craft, art, Materials and Interaction, Design Values, Design Theory and Methods, research, design school, innovative shaping
|
|
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Department of Design | Media Arts
|
(School of Arts and Architecture at the University of California) |
|
information, virtual environments, ubiquitos computing, interface design, interaction, digital-media arts, school of art and architecture, university of california, los angeles, designer, artists, media, design, innovation, arts, course, school, university, students, creative exploration, visual communication, typography, spaces, networked agents, research
|
|
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Design and Digital Art
|
(Edinburgh Napier University) |
|
digital arts, university
|
|
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Digital Media Culture Lab
|
Catherine Elvin
(Culture Lab-Newcastle University) |
|
research, lab, culture, digital media
|
|
|
Digital Skins Body Atmospheres
|
Nancy Tilbury
|
|
future visions of clothing, wearable tech
|
|
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E-ink
|
(E-ink) |
|
MIT Media Lab, digital technology, rollable, flexible, electronic paper display, High resolution products, long battery life, flexible, innovation, thin light form, product, thin, light, revolutionary electronic ink
|
|
|
Futurelab
|
(Futurelab) |
|
institute, art, society
|
|
|
Interaction Design Department
|
(Domus Academy) |
|
academy, school, ICT
|
|
|
Interactive Architecture
|
Ruairi Glynn
|
|
blog, news, Architecture, Articles, Audio, Books, Devices, Events, Flying, Furniture, Haptic, Inflatable, Interactive, Kinetic, Lighting, New Materials, Reciprocal, robotics, Scuplture/Installation, Virtual, Visual
|
|
|
ISEA
|
Dr. Andreas Broeckmann
(ISEA 2010) |
2010 |
event, symposium, conference, electronic, art
|
|
|
Jane Harris
|
jane harris
|
|
body scanning, 3D CG animation, CGI animation, designer, textile, artist, motion capture
|
|
|
KnitPro
|
(microRevolt) |
|
website, application, digital image, knit, pattern, stitch
|
|
|
Lost Values
|
(Distance Lab) |
2008 |
events, collaborations, designers, team, craft, technology, distance lab, shop online, wearable, jewellery, interiors, lighting, type wear, diy, solar, costumized, limited editions, previews, news, smart textile, garment, apparel
|
|
|
LoVid
|
Tali Hinkis, Kyle Lapidus
|
|
patchworks, digital prints, sculptures, live video installations, artist, interdisciplinary, media projects, performances, video recordings
|
|
|
Making Things
|
(Making Things) |
1998 |
online store, Design/architecture and implementation of desktop, diy, embedded system, Analog and digital circuit design, web applications, Art & Technology, schematic capture, parts sourcing & design for manufacture, PCB layout, mesh networking, Sensor, sensor networks, relay, motor, interface and integration., Physics and Electrical Engineering, Architecture, Product & Industrial Design, Music Technology, Interaction Design & Rapid Prototyping, Wireless device development
|
|
|
Motion Response Sportswear
|
Kerri Wallace
|
|
designer, thermo-chromic liquid crystals, research, new material, printed textiles, fashion sportwear, smart media, smart printing processes, textile, smart wearable garments, clothing, responsive technology, thermo chromic ink, leucodye microcapsules, color changing
|
|
|
Piet Zwart Instituut
|
Florian Cramer
(Hogeschool Rotterdam) |
|
moving image billboards displays, database film technologies, DVDs, cross-media narratives combining feature film and game projects, mobile-phone movies, gallery installations, Streaming media, digital work, wdka, design, craft, digital media, academy, master, site-specific projection projects, students, critical research, development new technical approaches, sustained project work
|
|
|
Piezing Dress, Muk Luk Flux
|
Amanda Parkes
|
2008 |
mechanisms for working prototypes of Tangible User Interfaces, electronics, developing software, Human-Computer Interaction, journals, conferences, mechanical engineering, electrical engineering, computer programming, students, hard-working, technically competent, creative, interactions, digital information, surfaces, physical objects, designing human interfaces, Tangible Bits vision, electrical /mechanical engineering skills, design aesthetics, installations, video performance, wearable technology, creativity
|
|
|
seqing.at
|
Jan Perschy
|
|
digital art, coding, beta textiles, wearables diploma
|
|
|
Smart Lab Digital Media Institute
|
(University of East London) |
2005 |
creative industry, event, lab
|
|
|
Smart Products
|
(Estonian Academy of Arts ) |
|
school, art, academy
|
|
|
Spoonflower
|
(Spoonflower) |
2008 |
community, start-up, shop, on demand, fabric, printing, digital, textile, company
|
|
|
Suzi Webster
|
Suzi Webster
|
|
new media, installation, artist, critique
|
|
|
Switch
|
Alison Lewis
|
2008 |
blog, technology, life & style, social look, fashion, wearable, news, craft, diy
|
|
|
Textile Futures Research Group
|
University of the art-London
(TFRG) |
|
schools, fashion, sustainability, textile product, textile applications, University of the Arts London, research, product, environment, architecture, medicine, university, technology driven textile research, Central Saint Martins, London College of Fashion, Chelsea College of Art, Digital Textile Design, smart textile, nanotechnology
|
|
|
The Patchingzone
|
Anne Nigten
(The Patchingzone) |
|
materials, laboratory, master, doctor, post doc students, professionals, students, reseacher, creative use of high-tech, digital media, information technology
|
|
|
The T-Shirt Issue
|
Linda Kostowski, Mashallah Design
|
2008 |
lasercutter, wearable, geometric garment, personal expression, formal-poetic garment, unconventional t-shirt
|
|