Results 1 - 30 of 48
Project Persons Year Tags
Aeolab Elise Co, Nikita Pashenkov (Aeolab) laboratory, design, technology, experience, hardware, software
Aeolab is a design & technology firm founded by Elise Co and Nikita Pashenkov. We specialize in projects that cross boundaries: from online to in-person, physical to digital, often spanning multiple technologies and always within the context of creating a compelling experience. Our areas of expertise include interactive software & hardware, environmental installations, responsive lighting systems, and electronic device prototyping.
Arduino (SmartProjects, SparkFun Electronics, Gravitech) open-source electronics prototyping platform, flexible, easy to use, hardware, software, interactive objects, environments, built by hand, controlling lights and motors, diy
Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It's intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments. Arduino can sense the environment by receiving input from a variety of sensors and can affect its surroundings by controlling lights, motors, and other actuators.
Auger Loizeau James Auger, Jimmy Loizeau (Auger Loizeau) project, critical, body
James Auger and Jimmy Loizeau have been collaborating on projects since the concept of the Audio Tooth Implant was first conceived in October 2000. Industrial Design heretofore has mostly been concerned with the process of bringing products to market, making them desirable and therefore saleable. With a slight sideways step: removing the commercial aspect from the requirements of the object, it can adopt a whole different agenda, questioning the process that gives birth to it rather than blindly conforming to it. In this way design can comment on consumer culture, the role of products and the ubiquity and function of technology. It becomes a tool for questioning rather than problem solving. Through the development and dissemination of speculative and critical products and services we hope to instigate a broader analysis of what it means to exist in a technology rich environment both today and in the near future.
Carnegie Mellon University (Carnegie Mellon University, College of Engineering/College of Fine Arts) school, university, education, research, outreach
Carnegie Mellon is an innovative leader helping to shape the world through education, research and outreach. Recognized for our unique interdisciplinary environment, we encourage work across departmental lines. As a result, our graduates enter the world with the ability to solve complex problems through leadership and collaboration.
Cati Vaucelle Cati Vaucelle (MIT Media Laboratory) avatar, biological, science, healthcare, hybrid
Through an interdisciplinary lens that brings together engineering, art, cognitive science, and healthcare, I explore the anthropomorphic nature of hybrid physical/digital objects and their promise to be catalysts towards unforeseen discoveries. I design objects to offer anima and perspective: from the haptic jacket that an autistic patient wears to express to the doctor what it means to be sensory defensive, to the electromagnetic field detector bracelet that transforms invisible information into visible data for a feeling of empowerment, or an environment where instead of you taking care of your avatar in massive online games, your avatar turns around and takes care of your biological needs.
Click Sneacks Despina Papadopoulos (Studio 5050) 2005 social, non verbal communication, sound, design, textile, fashion, fashionable technology, studio, interaction design, personal expression in wearable technology
The ClickSneaks were conceived in the most pedestrian manner. Walking down a cobblestone street, wearing a comfortable pair of sneakers next to a friend wearing a stunning pair of high heels. The sound of the heels echoed through the night, each step producing a rich aural environment
CO2rset Kristin O'Friel 2008 designer, artist, urbanist, environmentalist, everyday interactions, sustainable practices, physical interfaces, couture, CO2 levels, CO2 Sensors, Mini Gear Motors, Microcontroller, H-bridge, Cotton Fabric, Webbing, Boning, Grommets, Lacing, garment
CO2RSET is couture that monitors CO2 levels in the atmosphere and responds by tightening or loosening on the body.
Department of Design | Media Arts (School of Arts and Architecture at the University of California) information, virtual environments, ubiquitos computing, interface design, interaction, digital-media arts, school of art and architecture, university of california, los angeles, designer, artists, media, design, innovation, arts, course, school, university, students, creative exploration, visual communication, typography, spaces, networked agents, research
The Department of Design | Media Arts is located within the School of Arts and Architecture at the University of California, Los Angeles. We are committed to educating responsible designers and artists for the information age by teaching the fundamentals of Design, Media, and the Arts, and encouraging experimentation and innovation. We provide an extensive education in Design and Media Arts practice, history and criticism, and the department fosters a critical and creative exploration of emerging forms of visual communication, typography, interaction and interface design, ubiquitous computing, virtual environments, information spaces, networked agents and other pertinent areas of research.
Design Interactions Department (Royal College of Art ) school, art, college, student, conceptual, critical
The course provides a creative and intellectually stimulating environment where students and staff can explore relationships between people, design and emerging technologies in different contexts of practice (industry, design studios, think tanks and research labs), through different design approaches (practical, experimental, conceptual and critical), and by tackling different design roles (maker, strategist and critic).
Fabrican (Fabrican Ltd.) spray-on, company, research, science, design, manufacturer
Our technology can be used across many industries, positively impacting the lives of millions of people as well as the environment. From Spray-on clothes, to Spray-on medicine patches, to Spray-on hygiene wipes, to Spray-on pollutant removal (plus many more uses!), Fabrican is developing products with real benefits. Fabrican Ltd. is a company exploiting inter-disciplinary research which links the subjects of science and design. Our team is dedicated to meeting the needs of consumers with creative ideas and innovative products, through the development of new applications for Spray-on Fabric technology.
Fiber Optic Valley (Fiber Optic Valley) fiber, fibre, optic, shop, buy, company
We are an organization working to make Sweden into the world leader in the development of products and services in the technology area of Broadband and Fiber optic sensors. This technology is the foundation for virtually all modern information technology and is a dynamic and rapidly growing industry. The organization also has developed an expertise in the area of innovative leadership and gender management. Our core business is to assist the growth of local and global companies. This is achieved through our unique support in the form of research, training, financing, contacts and business development combined with and equally unique test environment for technical tests and behavioral science studies.
Goldsmiths Design (Goldsmiths Design, University of London) design, university, school, research
Design has a huge influence on the way we live. In an increasingly uncertain world we are facing, for instance, climate change, globalised consumerism and social fragmentation. So designers need to think more deeply, critically and creatively about their activities than ever before. Appreciating this, we have developed contemporarily engaged and future-sensitive academic programmes that cultivate versatile, pioneering graduates, critically aware of their responsibilities to the environment and of the ethical dimension of their activities in influencing social processes and cultural formation.
Grado Zero Espace Pagliai Filippo (Grado Zero Espace) new technology, new material, leader, innovations, lobaratory test, prototyping, design, engineering, medical equipment, safety equipment, sport equipment, nautical, automotive, clothing, furnishing, wearable technology, textile structures, accessories, interior, smart material, research, company, nanotubes, fibers, fabrics, composite textile structures, limited edition, European Space Agency Ttp, oricalco fabric
The mission of the company is to develop and commercialize new materials and technologies for industry transfer to create new products with the aim to improve quality of life, work and environment. The company acts as a go-between among many industrial branches and research fields, in particular: nanotubes, fibers, fabrics, composite textile structures, extreme sport equipments and safe equipments, new performing materials and technologies for furnishing / automotive / nautical / medical areas.
HearWear Younghui Kim (Absurdee) amplitude in clothing, scale of lights, sound levels, wearable visual reflection, accessories, louder, apparel, lights up
HearWear: The Fashion of Environmental Noise Display is a wearable visual reflection of your auditory surroundings. It perceives sound levels and uses a scale of lights to reflect amplitude in clothing or accessories. The level of light depends on the level of sound; the louder it is, the more your apparel lights up.
Institute for soldier nanotechnologies (MIT) 2002 nanotechnology, school, institute, research
The Institute for Soldier Nanotechnologies (ISN) at MIT is an interdepartmental research center founded in 2002 by a $50 million, five-year contract with the U.S. Army Research Office. Now in its second five-year contract, the mission of the ISN is straightforward: develop and exploit nanotechnology to dramatically improve the survivability of Soldiers. The ultimate goal is to help the Army create a 21st century battlesuit that combines high-tech capabilities with light weight and comfort. Imagine a bullet-resistant jumpsuit, no thicker than ordinary spandex, that monitors health, eases injuries, communicates automatically, and reacts instantly to chemical and biological agents. Itís a long-range vision for how fundamental nanoscience can make Soldiers less vulnerable to enemy and environmental threats.
Interface Culture (Kunst Universitat Linz-Department of Media) interface, artist, researcher, students, university, school
Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.
LABoral Benjamin Weil (LABoral Centro de Arte y Creación Industrial) art, exhibition centre, industrial design
LABoral Art and Industrial Creation Centre is an exhibition centre for art, science, technology and advanced visual industries. But it is also a venue for artistic and technological production, research and training; and for the dissemination of new forms of art and industrial creation. To fulfil these goals, laboral will be a space for exchange between different art disciplines; a multidisciplinary and interdisciplinary centre and a dynamic environment for creators / works / researchers / teachers / audiences.
Lost Values (Distance Lab) 2008 events, collaborations, designers, team, craft, technology, distance lab, shop online, wearable, jewellery, interiors, lighting, type wear, diy, solar, costumized, limited editions, previews, news, smart textile, garment, apparel
-Founded and Directed by designer-maker Elena Corchero, Lost Values holds the vision of innovating craft by melding it with technology and vice versa, to inspire a future where design is environmental and emotional yet smart and playful. Qualities that she believes are important aspects of life but are being forgotten in the quest for faster and more convenient products. http://www.lostvalues.com/ - Distance Lab is a creative research organisation bringing together digital media technology, design and the arts to redefine and overcome the disadvantages of distance in learning, health care, relationships, culture and other domains.
LoVid Tali Hinkis, Kyle Lapidus patchworks, digital prints, sculptures, live video installations, artist, interdisciplinary, media projects, performances, video recordings
LoVid is an interdisciplinary artist duo composed of Tali Hinkis and Kyle Lapidus. Our work includes live video installations, sculptures, digital prints, patchworks, media projects, performances, and video recordings. We combine many opposing elements in our work, contrasting hard electronics with soft patchworks, analog and digital, or handmade and machine produced objects. This multidirectional approach is also reflected in the content of our work: romantic and aggressive, wireless and wire-full. We are interested in the ways in which the human body and mind observe, process, and respond to both natural and technological environments, and in the preservation of data, signals, and memory.
Making Things (Making Things) 1998 online store, Design/architecture and implementation of desktop, diy, embedded system, Analog and digital circuit design, web applications, Art & Technology, schematic capture, parts sourcing & design for manufacture, PCB layout, mesh networking, Sensor, sensor networks, relay, motor, interface and integration., Physics and Electrical Engineering, Architecture, Product & Industrial Design, Music Technology, Interaction Design & Rapid Prototyping, Wireless device development
in 1998 by a talented design & engineering duo, and surrounded by an experienced team of developers and project managers, MakingThings specializes in the rapid prototyping and development of digital devices, exhibits and environments. We're particularly adept at building, and helping others to build, complex projects that combine software with electronics and that integrate a wide variety input and output devices (such as sensors, motors, and more).
Making Things Talk Tom Igoe 2007 electronic components, diy, ebook, book
Through a series of simple projects, this book teaches you how to get your creations to communicate with one another by forming networks of smart devices that carry on conversations with you and your environment. Whether you need to plug some sensors in your home to the Internet or create a device that can interact wirelessly with other creations, Making Things Talk explains exactly what you need.
Missmoun Mouna Andraos wearables, electronics, mobile, web, varius media, interaction designer, art, electronic, intimacy
Mouna Andraos an R&D OpenLab Fellow, is an interaction designer in various media including web, mobile, electronics and wearables, while applying ideas of softness, intimacy and uniqueness to the electronic spaces and objects that are increasingly inhabiting our personal environments. Her work for a Montreal-based interactive production studio has won recognition ranging from a Best of Show & Best of Art at the South by South West web awards to a cyberLion in Cannes. She recently completed her master's degree at the Interactive Telecommunications Program (ITP), Tisch School of the Arts, New York University.
MIThril Human Design (MIT Media Lab) MIT, platform, research, wearables, human computer interaction
MIThril is a next-generation wearables research platform developed by researchers at the MIT Media Lab. The goal of the MIThril project is the development and prototyping of new techniques of human-computer interaction for body-worn applications. Through the application of human factors, machine learning, hardware engineering, and software engineering, the MIThril team is constructing a new kind of computing environment and developing prototype applications for health, communications, and just-in-time information delivery
Moondial-Fashionable Technology Sabine Seymour 1998 technology, prototypes, intelligent clothing, research, workshop, branding, wireless technologies in clothing, fashion design, networking, wearable products
In 1998 Sabine found Moondial Inc in New York, which resulted from her research and role as an educator, and her previous engagements with Razorfish, R/GA, and Hewlett-Packard. Projects focus on fashion, design, branding, and technology. They include prototypes for intelligent clothing, concepts and creative direction for online or networked environments, strategies for the integration of wireless technologies in clothing and equipment, go-to-market strategies for wearable products, and trend scouting. Since 2005 Moondial is based in Vienna with an office in New York
NATO ASI PROTECTIVE TEXTILES 2010 Ir. Els Van der Burght (NATO OTAN) 2010 wearability, confort, electronic processor, wearable sensor, nanotechnology, high level, protective textile, protective apparel, chemical, biological, nuclear, ballistic, clothing, intelligent textile, defense, study institute, textile materials, design, manufacturing, New dress concepts, Department of Textiles/ UGent
Modern protective clothing needs to meet a variety of multifunctional requirements and offer a very high level of protection as well as remarkable comfort and wearability, influencing the wearerís physical performance which puts it far beyond usual definitions of comfort. The demand for multifunctional properties makes it necessary to develop and improve fibre and textile materials and structures (suits, uniforms, Ö). Introduction of nanotechnology and the use of a variety of (wearable) sensors / embedded electronics and processors turn traditional protection into a value added market posing ever increasing challenges to researchers and engineers at universities, institutes and industry. Design and manufacturing of sophisticated interactive protective textiles and clothing, meeting very tight specifications, has to be done taking into account cost-effectiveness, environmental issues and even the need to be applied to military as well as civil purposes.
Piet Zwart Instituut Florian Cramer (Hogeschool Rotterdam) moving image billboards displays, database film technologies, DVDs, cross-media narratives combining feature film and game projects, mobile-phone movies, gallery installations, Streaming media, digital work, wdka, design, craft, digital media, academy, master, site-specific projection projects, students, critical research, development new technical approaches, sustained project work
This Masters programme will be a stimulating and supportive context for your development as an innovative creator of distinctive moving and still images. The courseís mixture of critical research, development of new technical approaches, and sustained project work is designed to give you the opportunity to develop the original portfolio of work you will need to succeed in todayís highly competitive media environments.
Popkalab Ricardo Nascimento artist, multimedia, body, environment
Ricardo Nascimento,1977. He works as artist, multimedia developer and producer. He investigates body-environment relations focusing interface development and autonomous adaptative systems for interactive installations and hybrid environments.
Processing Ben Fry, Casey Reas (Processing) 2001 online, community, programming language, visual arts
Processing is a programming language, development environment, and online community that since 2001 has promoted software literacy within the visual arts. Initially created to serve as a software sketchbook and to teach fundamentals of computer programming within a visual context, Processing quickly developed into a tool for creating finished professional work as well.
Responsive Textiles Michel Guglielmi, Hanne Louise Johannesen (Diffus Studio) 2006-2008 fabrics, LED, Electroluminescent, thermochromic ink, light, textile
We are experimenting with responsive textiles, that means textiles which have the ability to change qualities (patterns, colour, structure...) as a result of a given interaction with the physical environment, the user(s) or as a result of the of an interaction with more abstract datas.
Schoeller Textiles (Schoeller Textiles) soft shells, technologies, company, protective fabrics, stretch fabrics, weather protection, intelligent textile products, fashion, textile for fashionable functions
Schoeller Textiles: The highly functional fabric for humans and the environment