Results 1 - 14 of 14
Project Persons Year Tags
Arduino (SmartProjects, SparkFun Electronics, Gravitech) open-source electronics prototyping platform, flexible, easy to use, hardware, software, interactive objects, environments, built by hand, controlling lights and motors, diy
Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It's intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments. Arduino can sense the environment by receiving input from a variety of sensors and can affect its surroundings by controlling lights, motors, and other actuators.
Department of Design | Media Arts (School of Arts and Architecture at the University of California) information, virtual environments, ubiquitos computing, interface design, interaction, digital-media arts, school of art and architecture, university of california, los angeles, designer, artists, media, design, innovation, arts, course, school, university, students, creative exploration, visual communication, typography, spaces, networked agents, research
The Department of Design | Media Arts is located within the School of Arts and Architecture at the University of California, Los Angeles. We are committed to educating responsible designers and artists for the information age by teaching the fundamentals of Design, Media, and the Arts, and encouraging experimentation and innovation. We provide an extensive education in Design and Media Arts practice, history and criticism, and the department fosters a critical and creative exploration of emerging forms of visual communication, typography, interaction and interface design, ubiquitous computing, virtual environments, information spaces, networked agents and other pertinent areas of research.
Interface Culture (Kunst Universitat Linz-Department of Media) interface, artist, researcher, students, university, school
Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.
LoVid Tali Hinkis, Kyle Lapidus patchworks, digital prints, sculptures, live video installations, artist, interdisciplinary, media projects, performances, video recordings
LoVid is an interdisciplinary artist duo composed of Tali Hinkis and Kyle Lapidus. Our work includes live video installations, sculptures, digital prints, patchworks, media projects, performances, and video recordings. We combine many opposing elements in our work, contrasting hard electronics with soft patchworks, analog and digital, or handmade and machine produced objects. This multidirectional approach is also reflected in the content of our work: romantic and aggressive, wireless and wire-full. We are interested in the ways in which the human body and mind observe, process, and respond to both natural and technological environments, and in the preservation of data, signals, and memory.
Making Things (Making Things) 1998 online store, Design/architecture and implementation of desktop, diy, embedded system, Analog and digital circuit design, web applications, Art & Technology, schematic capture, parts sourcing & design for manufacture, PCB layout, mesh networking, Sensor, sensor networks, relay, motor, interface and integration., Physics and Electrical Engineering, Architecture, Product & Industrial Design, Music Technology, Interaction Design & Rapid Prototyping, Wireless device development
in 1998 by a talented design & engineering duo, and surrounded by an experienced team of developers and project managers, MakingThings specializes in the rapid prototyping and development of digital devices, exhibits and environments. We're particularly adept at building, and helping others to build, complex projects that combine software with electronics and that integrate a wide variety input and output devices (such as sensors, motors, and more).
Missmoun Mouna Andraos wearables, electronics, mobile, web, varius media, interaction designer, art, electronic, intimacy
Mouna Andraos an R&D OpenLab Fellow, is an interaction designer in various media including web, mobile, electronics and wearables, while applying ideas of softness, intimacy and uniqueness to the electronic spaces and objects that are increasingly inhabiting our personal environments. Her work for a Montreal-based interactive production studio has won recognition ranging from a Best of Show & Best of Art at the South by South West web awards to a cyberLion in Cannes. She recently completed her master's degree at the Interactive Telecommunications Program (ITP), Tisch School of the Arts, New York University.
Moondial-Fashionable Technology Sabine Seymour 1998 technology, prototypes, intelligent clothing, research, workshop, branding, wireless technologies in clothing, fashion design, networking, wearable products
In 1998 Sabine found Moondial Inc in New York, which resulted from her research and role as an educator, and her previous engagements with Razorfish, R/GA, and Hewlett-Packard. Projects focus on fashion, design, branding, and technology. They include prototypes for intelligent clothing, concepts and creative direction for online or networked environments, strategies for the integration of wireless technologies in clothing and equipment, go-to-market strategies for wearable products, and trend scouting. Since 2005 Moondial is based in Vienna with an office in New York
Piet Zwart Instituut Florian Cramer (Hogeschool Rotterdam) moving image billboards displays, database film technologies, DVDs, cross-media narratives combining feature film and game projects, mobile-phone movies, gallery installations, Streaming media, digital work, wdka, design, craft, digital media, academy, master, site-specific projection projects, students, critical research, development new technical approaches, sustained project work
This Masters programme will be a stimulating and supportive context for your development as an innovative creator of distinctive moving and still images. The courseís mixture of critical research, development of new technical approaches, and sustained project work is designed to give you the opportunity to develop the original portfolio of work you will need to succeed in todayís highly competitive media environments.
Popkalab Ricardo Nascimento artist, multimedia, body, environment
Ricardo Nascimento,1977. He works as artist, multimedia developer and producer. He investigates body-environment relations focusing interface development and autonomous adaptative systems for interactive installations and hybrid environments.
Shieldron Conductive Fabric (FlexTex) computer housing, shielded rooms, architectural applications, conductive fibers, server enviroments, cable industry
Shieldron conductive fabrics can be applied to a variety of situations where emi/rfi shielding is required including architectural applications such as shielded rooms, computer housings and server environments, and the broadcast and cable industry.
StudioLab Aadjan van der Helm (TU Delft) aesthetic appeal, product experience, intelligence in products, inspiration engineering, emotional design, design for the senses, industrial design, students, research, group of designer, TU Delft, ergonomics-driven, technology-driven, working prototypes
The Studio lab aims at integrating multidisciplinary knowledge on user, technology, and the product usage context. Building working prototypes that are rich in experiential quality and design tools is essential to the research approach. Prototypes with design variables are tested in real environments, in an iterative research through design cycle. Results from user experience testing leads to design knowledge and refinement of research issues.
Things That Think (MIT Media Lab) augmented, objects, research, science, engineering, design, art
Things That Think is inventing the future of digitally augmented objects and environments. We bring a unique, boundary-breaking perspective to research, uniting leaders in science, engineering, design, and art. Grounded by extensive corporate sponsor interaction, our prototypes and demonstrations aim to inspire the products and services of tomorrow.
Unravel @ siggraph 2006 tech, wearable, exhibition, show, fashion
Unravel: the SIGGRAPH2006 Fashion Show presents a runway show of innovative and experimental works in computational and conceptual couture, fashion with a social agenda, science-inspired form, and new technologies of material fabrication. Unravel brings together the work of designers and artists from the US, Canada, Europe, and Asia who are seeking to redefine the notion of ‘wearable.’ In the increasingly mobile nature of contemporary life, it has become important to contemplate how the devices we carry and the garments we wear converge into a ‘secondary skin’ which function as an extension of ourselves, in both ability and perception. By using fashion, a medium which has always been associated with self-expression and personal identity, these designers seek to demonstrate how the use (or misuse) of technology and its modes of production have the power to stimulate, delight, and inspire in ways as yet untapped in the fashion world. Gone are the stereotypical bulky cyborg devices; what emerged are garments of beauty, subtlety and elegance in form. Some bring to light important social issues — redefining our notions of personal space, networked environments, and issues of privacy and protection. Others relish in pure delight, reminding us how technology also has the power to enhance our personal relationships and celebrate fantasy and play as part of the human condition.
Wheeler Street Design (Wheeler Street Design) web development, company
Wheeler Street Design, LLC is a web development firm based in the San Francisco Bay Area. Our work incorporates emerging technologies and diverse development environments into custom, usable applications for clients ranging from high profile technology firms and educational institutions to small businesses and non-profits.