Results 31 - 37 of 37
Project Persons Year Tags
StudioLab Aadjan van der Helm (TU Delft) aesthetic appeal, product experience, intelligence in products, inspiration engineering, emotional design, design for the senses, industrial design, students, research, group of designer, TU Delft, ergonomics-driven, technology-driven, working prototypes
The Studio lab aims at integrating multidisciplinary knowledge on user, technology, and the product usage context. Building working prototypes that are rich in experiential quality and design tools is essential to the research approach. Prototypes with design variables are tested in real environments, in an iterative research through design cycle. Results from user experience testing leads to design knowledge and refinement of research issues.
Suzi Webster Suzi Webster new media, installation, artist, critique
As a new media installation artist, Suzi Webster's practice is concerned with exploring and critiquing the ways in which technologies, specifically but not solely digital technologies, impact and shape our experiences of being human. In particular, Webster is excited by the possibilities offered by digital media to create work that is collaborative, responsive and dynamic, rather than fixed and static, and that undermines traditional fine art distinctions based on medium specificity. Her current research interests center around wearables that explore intersections between sculpture and performance, fashion and computing, the body and its context, public and private, in a critical way.
The Edward S. Rogers SR. Department of Electrical and Computer Engineering (University of Toronto) university, school, diy, electrical engineering
We offer undergraduate programs in Electrical Engineering and Computer Engineering. Our teaching laboratories provide unique hands-on opportunities to build things and we teach engineering from the "you-must-do-it-yourself" perspective. In addition, our faculty members are engaged in cutting-edge research and we offer opportunities for graduate student training that are among the best in the world. With over 70 professors and 400 graduate students, this department is practically "buzzing" with innovative research ideas and projects. This, in turn, benefits our undergraduate program, enriching the course content and providing valuable research experiences for our eager undergrads.
The solar powered tie (Iowa State University-Department of Apparel, Educational studies & hospitality management) geek, concept, school, new projects, apparel, fun, gadget
Mission Provide integrated yet customized education and scholarship to optimize apparel and related products, services, and experiences. Vision Leadership in education, scholarship and engagement focusing on apparel and related products, services and experiences in a global context. http://www.aeshm.hs.iastate.edu/about.php
Understanding Fashion History Valerie Cumming 2004 book, fashion history, plates, photographs, paintings, drawings, dress, fabric, textile, materials
A much-needed overview of aspects of fashion history and how to understand it with clear, jargon-free text to help all lay readers, collectors, as well as students of fashion history. The author is a leading authority on fashion history with experience as a writer, teacher and curator. Illustrated throughout with plates, photographs, paintings and drawings, the book is divided up into the following chapters: What is dress, and how and why is it studied? Theories of dress and fashion and how they have evolved; Collections of dress and textiles and their importance as a source of information about social and technological change; Dress in art and dress as art; Dress as an indicator of role and status; Dress and cultural imperialism: absorption of non-Western ideas in fabric and the imposition of Western dress in preference to indigenous styles.
Wearable Technology- Powered Art and Fashion Design 2009 (Netherlands Media Art Institute) 2009 sensors, textiles, social life, fashion design, technologicallt clothing, netherlands media art institute, university, courses, expressive, performative garments, everyday experience
"Wearable Technology & Powered Art and Fashion Design" presents latest developments in the area of technologically augmented clothing. The program crosses the disciplines of fashion design, performance art, wearable computing and interaction design. The selected pieces envision a future in which our second skin, our clothes, become relevant element in our social life, in our communication and interaction with others. This is achieved by embedding electronics seamlessly into the textiles. After the miniaturisation of processors, sensors and batteries designers can now use these to create expressive and performative garments beyond the everyday experience.
WOW Gabrielle Hervey (World of Wearable Art Awards Show (WOW)) costume, art, wearable, catalogue, event, extravagant
The World of Wearable Art Awards Show is a series of six spectacular shows combining choreography, sound and light as a backdrop to the display of amazing garments. An international line-up of top artists and designers put their creations on show in this iconic event, introducing the latest in imaginative couture and accessories. Extraordinary lighting and special effects heighten the sense of drama in each of the two-hour shows. These theatrical experiences attract up-and-coming designers, celebrities, hosts of the fashion-conscious, and others wishing to witness the cutting edge of the wearable art scene.