Results 1 - 15 of 15
Project Persons Year Tags
Bluescreen Viktor & Rolf 2002 catwalk, innovation, screen, haute couture, fashion, company, designer, brand, bright blue garments, reflective textile
Viktor & Rolf enigmatically named their collection "long live the immaterial." It was hard to decipher precisely what that meant since the collection was full of rather heavy materialsówool, pinstripes, fur, velvet, crochet. The designers' talent for earnest experimentalism with traditional elements was funneled into a single device this season; they highlighted all-black outfits with bits of vivid royal blue so that the epaulettes, collars, bib shirt fronts and belts popped out in radiant color.
Department of Design | Media Arts (School of Arts and Architecture at the University of California) information, virtual environments, ubiquitos computing, interface design, interaction, digital-media arts, school of art and architecture, university of california, los angeles, designer, artists, media, design, innovation, arts, course, school, university, students, creative exploration, visual communication, typography, spaces, networked agents, research
The Department of Design | Media Arts is located within the School of Arts and Architecture at the University of California, Los Angeles. We are committed to educating responsible designers and artists for the information age by teaching the fundamentals of Design, Media, and the Arts, and encouraging experimentation and innovation. We provide an extensive education in Design and Media Arts practice, history and criticism, and the department fosters a critical and creative exploration of emerging forms of visual communication, typography, interaction and interface design, ubiquitous computing, virtual environments, information spaces, networked agents and other pertinent areas of research.
Design Interactions Department (Royal College of Art ) school, art, college, student, conceptual, critical
The course provides a creative and intellectually stimulating environment where students and staff can explore relationships between people, design and emerging technologies in different contexts of practice (industry, design studios, think tanks and research labs), through different design approaches (practical, experimental, conceptual and critical), and by tackling different design roles (maker, strategist and critic).
Fashion Fianchettos Otto von Busch code, draping, algebraic, fashion, experiment, workshop, paper
Design workshop at Gallery Room 103 in Auckland in Spring 2009, called Fashion Fianchettos. The workshop used live draping and algebraic topology to experiment with new ways of disseminating fashion, as a set of mathematical functions and minimal codes of new drapings that could be sent between fashionistas. With a handful of bandage clips and an oversized t-shirt, the workshop provided an experimental platform for algebraic notated fashion, as well as a laboratory connecting academic text, social media and practical draping.
FASHION-able. hacktivism and engaged fashion design Otto von Busch (School of Design and Crafts (HDK) Faculty of Fine, Applied and Performing Arts University of Gothenburg) 2008 open source fashion, hacktivism, reverse engineering, book
Thesis: This thesis consists of a series of extensive projects which aim to explore a new designer role for fashion. It is a role that experiments with how fashion can be reverse engineered, hacked, tuned and shared among many participants as a form of social activism. This social design practice can be called the hacktivism of fashion. It is an engaged and collective process of enablement, creative resistance and DIY practice, where a community share methods and experiences on how to expand action spaces and develop new forms of craftsmanship. In this practice, the designer engages participants to reform fashion from a phenomenon of dictations and anxiety to a collective experience of empowerment, in other words, to make them become fashion-able. As its point of departure, the research takes the practice of hands-on exploration in the DIY upcycling of clothes through “open source” fashion “cookbooks”. By means of hands-on processes, the projects endeavour to create a complementary understanding of the modes of production within the field of fashion design. The artistic research projects have ranged from DIY-kits released at an international fashion week, fashion experiments in galleries, collaborative “hacking” at a shoe factory, engaged design at a rehabilitation centre as well as combined efforts with established fashion brands. Using parallels from hacking, heresy, fan fiction, small change and professional-amateurs, the thesis builds a non-linear framework by which the reader can draw diagonal interpretations through the artistic research projects presented. By means of this alternative reading new understandings may emerge that can expand the action spaces available for fashion design. This approach is not about subverting fashion as much as hacking and tuning it, and making its sub-routines run in new ways, or in other words, bending the current while still keeping the power on.
Interactive Institute (Interactive Institute) 1998 research, institute, experiment, art, design, innovation, cultural sector
The Interactive Institute is a Swedish experimental IT-research institute that combines expertise in art, design and technology to conduct world leading applied research and innovation. We develop new research areas, art concepts, products and services, and provide strategic advice to corporations, the cultural sector and public organisations. Our research results are communicated and exhibited worldwide and brought out to society through commissioned work, license agreements and spin-off companies.
Luminex (Luminex s.p.a.) textile, light, new fabrics, non reflective, emit own light, different colours, luminous fibres, opting, sparkling, illuminate materials, integrated electronics, intelligent material, clothes, interior, accessories, innovations, leader
After numerous attempts and experiments, it has finally been possible to integrate a luminous fibre into a fabric, giving its own brilliance. Luminex is a new fabric that can emit its own light. Itís the result of a close collaboration between a highly technological electronics company like CAEN spa, which is in fact the worldís leading company in the planning and production of electronic equipment for use in Nuclear physics experiments, and two companies operating in textiles sector FIT spa in Prato and the Swiss company STABIO sa.
Margarita Benitez Margarita Benitez solo show, designer, installations, diy, materials, technology, interactive textiles, critical media, data sonifications, group show, internationally
Her current studio investigations are in interactive installations, DIY culture, experiments with materials and technology to create works that combine high/low tech, wearables and interactive textiles as critical media and data sonifications (with Markus Vogl). Her work has been exhibited in solo and group shows internationally.
Marielle Leenders Marielle Leenders wearable, new applications, clothing, garments, SMA, innovations, research, shape memory textiles, designer, smart textile
Designer Mariëlle Leenders has experimented with fabric that features shape memory wire either woven into the material or added later as one or more lines of stitching. Her Moving Textiles (2000) react to differences in temperature by shrinking, creasing, changing structure or rolling up. Lines of stitching added to the basic material in certain places cause the fabric to creep up when temperatures rise.
Responsive Textiles Michel Guglielmi, Hanne Louise Johannesen (Diffus Studio) 2006-2008 fabrics, LED, Electroluminescent, thermochromic ink, light, textile
We are experimenting with responsive textiles, that means textiles which have the ability to change qualities (patterns, colour, structure...) as a result of a given interaction with the physical environment, the user(s) or as a result of the of an interaction with more abstract datas.
seamless 2006-2008 exhibition, show, interactive, smart clothing
seamless is a fashion event featuring innovative and experimental works in computational apparel design, interactive clothing, and technology-based fashion. each project [re]interprets the conceptual goal of a seamless relationship between technology and fashion. these are real clothes that inspire and provoke.
see yourself sensing Madeline Schwartzman book, art, senses, perception
Black Dog Publishing. Exploring this concept through the last 50 years of contemporary art and design, See Yourself Sensing: Redefining Human Perception examines the work of key practitioners in this field, from Rebecca Horn’s object based installations, Stelarc’s robotic body extensions to Carsten Höllers’ physically interactive sculptures. The works and artists illustrated throws into consideration how we see and sense the world around us through artistic interpretation. Whether extending these senses through projections, technological spectacles or even telepathy, our perceptual limitations are challenged and our senses realized visually. Analyzing the importance and influence of body-scaled sensory experiments, Schwartzman reveals the fascinating relationship between senses, body, art and perception.
ttmrossi (Tessitura Tele Metalliche Rossi Oliviero & C. S.r.l. ) iron, aluminium, industry, wire mesh, nets, wire mesh and welded nets with stainless steel, special alloys, galvanized, copper, bronze, brass, titanium, synthetic threads
From 1959 Tessitura Tele Metalliche Rossi Oliviero is a production company specialized in wire mesh weaved with threads from 0,035 to 2,00 millimetres. Always placing the technological search and the experimentation of new solutions to the first place it produces, trades and exports nets, wire mesh and welded nets with stainless steel, special alloys, galvanized, copper, bronze, brass, aluminium, iron, titanium and synthetic threads or ropes.
Unravel @ siggraph 2006 tech, wearable, exhibition, show, fashion
Unravel: the SIGGRAPH2006 Fashion Show presents a runway show of innovative and experimental works in computational and conceptual couture, fashion with a social agenda, science-inspired form, and new technologies of material fabrication. Unravel brings together the work of designers and artists from the US, Canada, Europe, and Asia who are seeking to redefine the notion of ‘wearable.’ In the increasingly mobile nature of contemporary life, it has become important to contemplate how the devices we carry and the garments we wear converge into a ‘secondary skin’ which function as an extension of ourselves, in both ability and perception. By using fashion, a medium which has always been associated with self-expression and personal identity, these designers seek to demonstrate how the use (or misuse) of technology and its modes of production have the power to stimulate, delight, and inspire in ways as yet untapped in the fashion world. Gone are the stereotypical bulky cyborg devices; what emerged are garments of beauty, subtlety and elegance in form. Some bring to light important social issues — redefining our notions of personal space, networked environments, and issues of privacy and protection. Others relish in pure delight, reminding us how technology also has the power to enhance our personal relationships and celebrate fantasy and play as part of the human condition.
Zizi the affectionate couch (Twenty121) couch, support, physical, emotional, response, experiment, human computer interface
Zizi is a couch that supports you not only physically but also emotionally. She is a mixture of a shaved poodle, a fluffy cat and an exotic sea slug. Zizi growls when sat upon, purrs when touched and groans with delight when you stroke her fur. If left alone, she mews for attention. Inspired by the fluffy flight deck on board Barbarella: Queen of the Galaxy's space-ship, Zizi the affectionate couch is an experiment in human computer interface, making a move away from the screen and mouse based interactives that are the dominant paradigm in media art works. Zizi's reactions are triggered by motion sensors that activate nine vibrating audio devices to simulate purring. Digital signal processing and behavioural algorithms determine her responses.