Results 1 - 23 of 23
Project Persons Year Tags
Bluescreen Viktor & Rolf 2002 catwalk, innovation, screen, haute couture, fashion, company, designer, brand, bright blue garments, reflective textile
Viktor & Rolf enigmatically named their collection "long live the immaterial." It was hard to decipher precisely what that meant since the collection was full of rather heavy materialsówool, pinstripes, fur, velvet, crochet. The designers' talent for earnest experimentalism with traditional elements was funneled into a single device this season; they highlighted all-black outfits with bits of vivid royal blue so that the epaulettes, collars, bib shirt fronts and belts popped out in radiant color.
By-Wire.Net Marina Toeters designer, innovative fashion, research, collaboration projects, freelance intermediary, fashion companies, creates concepts, presentations, brainstorm sessions, garments, new applications
by-wire.net loves to expand innovative fashion by sharing knowledge. It will continue researching and collaboration projects. As freelance intermediary Marina Toeters works for fashion and technical companies; creates concepts, presentations, brainstorm sessions and garments for example for technical companies which are looking for new application for their materials or advises designers interested in process innovation.
Chanel Light Bulb Heels Karl Lagerfeld (Chanel) 2008 haute couture, light bulb, fashion, wearable, shoes, garments, luxury brand, expencive
The shoes are made out of goat skin sprinkled with sequin and the lightbulb heels can unscrew and are battery operated so they can be used over and over again. The shoes are a part of the Chanel Pre-Fall 2008 collection.
Costume Choreography I Michel Guglielmi, Hanne Louise Johannesen (Diffus Studio) 2007 garments, choreography, Electroluminescent, light, wearable, social, theatre
By the use of electric leading material, light, heath and sensor based circuits of information it is possible to make costumes or scenography an active player in the theatre space. CC is based on the use of Electroluminescent wires and films cut into variable shapes . Those EL materials are either embedded into fabric like organza and felt ormerged into a translucid membrane.
Costume Choreography II Michel Guglielmi, Hanne Louise Johannesen (Diffus Studio) 2008 garments, choreography, Electroluminescent, light, wearable, social, theatre
As a continuum of Costume Choreography and as a result of a fruitful workshop connected to the art and technology festival a-m-b-e-r (www.a-m-b-e-r.net) we created a performance with textiles, interaction, movements, light and sound. Two dancers are wearing ultrasound devices which allow to measure the evolving distance between the two performers.
Exercices de Style Ying Gao (Exercices de Style Lab) fashion interface, technology clothes, pneumatic pistons, garments, media art, fashion design, textile, tailored approach
Exercices de Style is a Montreal-based fashion design lab.
Fashion and Imagination (ArtEZ Press) 2009 performance, design, garments, art, clothes, styling, haute couture, fashion, book, textiles, fabrics, style
Fashion and Imagination recounts in words and images fashionís exciting relationship with photography, film, visual art, performance art, architecture and literature.
Intimacy Daan Roosegaarde (V2_, Studio Roosegaarde) 2009 smart foils, electronic art, fashion, wireless, wearable, garments, social, interaction
Intimacy, developed by Studio Roosegaarde and V2_Lab, is a project that straddles the world of fashion, wearables and the electronic arts, while exploring the relation between technology and intimacy in contemporary tech-society. The project consists of high-tech garments made with wireless, interactive technologies and smart foils, which can become transparent.
Marcelo Coelho Marcelo Coelho shape changing composites, paper computers, design, material science, human computer interaction, researcher, designer, interactive garments, edible circuits
Marcelo Coelho is a designer and researcher whose work dwells in the intersection of human-computer interaction, materials science and design. He is an inventor of paper computers, shape changing composites, interactive garments, and edible circuits.
Marielle Leenders Marielle Leenders wearable, new applications, clothing, garments, SMA, innovations, research, shape memory textiles, designer, smart textile
Designer Mariëlle Leenders has experimented with fabric that features shape memory wire either woven into the material or added later as one or more lines of stitching. Her Moving Textiles (2000) react to differences in temperature by shrinking, creasing, changing structure or rolling up. Lines of stitching added to the basic material in certain places cause the fabric to creep up when temperatures rise.
Motion Response Sportswear Kerri Wallace designer, thermo-chromic liquid crystals, research, new material, printed textiles, fashion sportwear, smart media, smart printing processes, textile, smart wearable garments, clothing, responsive technology, thermo chromic ink, leucodye microcapsules, color changing
Kerri is a textile designer from the United Kingdom currently challenging the potential of wearable display technologies in textile design. Prior to her MA in Design for Textile Futures, Kerri graduated from Chelsea College of Art & Design in BA Textiles, 2005 where she specialised in recycled materials for the body and home, and sustainable solutions for interior and exterior spaces. This exploration included textile manipulation and mixed media approaches, printed techniques, and a related written paper. Kerri is both a conscientious and dynamic designer whos skills include silk-screen and digital print design, constructed textiles, fine art and communication design.
News Knitter Ebru Kurbak & Mahir Mustafa Yavuz data visualization, knitting, garments, computer, design
News Knitter is a data visualization project which focuses on knitted garments as an alternative medium to visualize large scale data. The production of knitted garments is a highly complex process which involves computer support at various steps starting with the designs of both the fabric and the shape of garments until they are ready-to-wear. In recent years, technical innovations in machine knitting have especially focused on the patterning facilities. The patterns are designed by individuals generally depending on the current trends of fashion and the intended target markets and multiplied through mass production. News Knitter translates this individual design process into a world-wide collaboration by utilizing live data streams as a base for pattern generation. Due to the dynamic nature of live data streams, the system generates patterns with unpredictable visuality.
Numetrex (Textronics) heart rate, monitoring, smart fabrics, apparel
The NuMetrex line of heart rate monitoring athletic apparel uses innovative "smart fabrics" technology that incorporates special sensing fibers directly into the fabric of its garments. Replacing the hard plastic chest straps that rub and chafe against the skin, NuMetrex offers a comfortable alternative with form-fitting shirts and sports bras that sense your pulse and transmit it to a compatible wristwatch or exercise machine.
Skin: Surface, Substance, and Design Ellen Lupton 2002 designers, contemporary world, artificial life, media, art, architecture, fashion, furniture, design, book, objects, garmentsm, buildings
Every object has a skin. Thick or thin, smooth or rough, porous or impermeable, the skin is the line between the hidden inside and the outside we experience. Skin: Surface, Substance, and Design presents products, furniture, fashion, architecture, and media that are expanding the limits of what we understand as surface. Reflecting the convergence of natural and artificial life, this provocative and stimulating book shows how enhanced and simulated skins appear everywhere in our contemporary world. Designers today manipulate the relationship between the inside and outside of objects, garments, and buildings, creating skins that both reveal and conceal, skins that have depth and complexity as well as their own behaviors and identities.
Smart Fabrics Conference Intertech Pira 2010 diy, conference, smart fabrics, event, 150 industries, applications, 24 countries, fashion technology, technical garments, electronic wearable, seminar, lighted apparel, technology, miami
This seminar will provide an overview of the materials and methods that are typically used to create lighted clothing, such as LEDs and EL-based illumination. It will also discuss a range of practical and artistic design challenges, drawing upon case studies from the entertainment industry. Other key topics will involve business-related issues for illuminated apparel, including market selection, product design, manufacturing, pricing, advertising, consumer education, and predictions for the future.
Stone Island Carlo Rivetti (Stone Island/C.P. Company) 1982 classic, high tech material, sport style, fashion, brand, wearable, fibres, fabrics, garments, textile
Since the label was born in 1982, the aim of Stone Island has been to design innovative top line collections in the sportswear panorama, with a high concern in function and use of the garments. Stone Island has undertaken innovative research into fibres and textiles never previously used in the clothing industry. The production procedures are often adapted from completely different industrial sectors and when applied to clothing, instead of standardizing production they produce unrepeatable garments.
Touched by Strangers Alexander Reeder 2008 rechargeable battery, motor, conductive ribbon, interactive garments, accessories, wearable technology, performative elements, designer, fashion, custom circuit
Alexander Reeder creates interactive garments, accessories and perfume. He works to enable through projects such as Sophie's Pet, enhance with Dream Jammies and Butterfly Dress, and facilitate with S Ring. Alex explores performative elements of interactive garments with Touched By Strangers.
Unravel @ siggraph 2006 tech, wearable, exhibition, show, fashion
Unravel: the SIGGRAPH2006 Fashion Show presents a runway show of innovative and experimental works in computational and conceptual couture, fashion with a social agenda, science-inspired form, and new technologies of material fabrication. Unravel brings together the work of designers and artists from the US, Canada, Europe, and Asia who are seeking to redefine the notion of ‘wearable.’ In the increasingly mobile nature of contemporary life, it has become important to contemplate how the devices we carry and the garments we wear converge into a ‘secondary skin’ which function as an extension of ourselves, in both ability and perception. By using fashion, a medium which has always been associated with self-expression and personal identity, these designers seek to demonstrate how the use (or misuse) of technology and its modes of production have the power to stimulate, delight, and inspire in ways as yet untapped in the fashion world. Gone are the stereotypical bulky cyborg devices; what emerged are garments of beauty, subtlety and elegance in form. Some bring to light important social issues — redefining our notions of personal space, networked environments, and issues of privacy and protection. Others relish in pure delight, reminding us how technology also has the power to enhance our personal relationships and celebrate fantasy and play as part of the human condition.
Wearable Technology- Powered Art and Fashion Design 2009 (Netherlands Media Art Institute) 2009 sensors, textiles, social life, fashion design, technologicallt clothing, netherlands media art institute, university, courses, expressive, performative garments, everyday experience
"Wearable Technology & Powered Art and Fashion Design" presents latest developments in the area of technologically augmented clothing. The program crosses the disciplines of fashion design, performance art, wearable computing and interaction design. The selected pieces envision a future in which our second skin, our clothes, become relevant element in our social life, in our communication and interaction with others. This is achieved by embedding electronics seamlessly into the textiles. After the miniaturisation of processors, sensors and batteries designers can now use these to create expressive and performative garments beyond the everyday experience.
Wifi Jacket, Intimate Controllers Jenny L Chowdhury Arduino micro-controller, LED, fun, hacked WiFi detector, designer, apparel, wearable researcher, geek style, technological decoration, changing colors, cyber world, physical computing
-Wifi jacket: While I was orignally working with basic light stripes, I ultimately decided to integrate them with a flower motif. This design choice was made to recount the age old story of borrowing from the environment to decorate garments - think floral and animal print patterns. Since Wi-Fi is so prevalent in the environment now, I thought it would be interesting to integrate this representation of a man-made part of our environment into a garment in that same way. In the end design, flowers referencing our natural environment are juxtaposed with technology from the synthetic environment. -'Intimate Controllers' is a platform where video games are played by couples touching each other. The platform consists of two controllers, a bra for the female player and boxer shorts for the male player. Each controller is embedded with 6 sensors placed with varying degrees of intimacy in relation to the body part with which they correspond. Players must pass game levels together and in doing so, game play results in increasingly intimate positioning. The goal of this project was to research and create objects that challenge the traditional notions and orientation of video game play.
Willem de Kooning academie (Hogeschool Rotterdam) haute couture, ready to wear, fashion design, conceptualised collections, physical garments, design, academy, school, students, university, master
Alongside exclusive ëhaute coutureí, ready-to-wear commercial collections for larger or smaller target groups are nowadays becoming increasingly more important in fashion design. Ready-to-wear commercial collections enable consumer groups to communicate their own identities. In their work, fashion designers apply their creative and critical vision to reflect on current developments in their profession and in society at large.
WOW Gabrielle Hervey (World of Wearable Art Awards Show (WOW)) costume, art, wearable, catalogue, event, extravagant
The World of Wearable Art Awards Show is a series of six spectacular shows combining choreography, sound and light as a backdrop to the display of amazing garments. An international line-up of top artists and designers put their creations on show in this iconic event, introducing the latest in imaginative couture and accessories. Extraordinary lighting and special effects heighten the sense of drama in each of the two-hour shows. These theatrical experiences attract up-and-coming designers, celebrities, hosts of the fashion-conscious, and others wishing to witness the cutting edge of the wearable art scene.
XS labs Joanna Berzowska (XS labs) lab, innovation, electronic textiles, reactive garments, interactions, design research studio, complex textile-based surfaces, transitive properties
Joanna Berzowska's XS Labs is a design research studio with a focus on innovation in the fields of electronic textiles and reactive garments: "second skins" that can enable computationally-mediated interactions with the environment and the individual. We are equally inspired by the technical and cultural history of how textiles have been made for generations (weaving, stitching, embroidery, knitting, beading, quilting) and by new and emerging materials with different electro-mechanical properties. This enables us to construct complex textile-based surfaces, substrates, and structures with "transitive" properties.