Results 1 - 10 of 10
Project Persons Year Tags
Body Pixel Deborah Hustic technology, interviews, wearable, blog, artist, beta
Deborah Hustic aka body pixel – artist, blogger, web dreamer… working with analogue and digital media. Holds MA in Comparative Literature and Ethnology, thesis on the topic of Butoh. Trained in graphic design; workshops in the fields of photography, dance, computer arts, semantic web, podcasts, textile arts, dance criticism, wearable technology, etc. For 15 years involved in new media. Interested in interactive performance and motion, wearable technology and the usage of new media art in performative context, DIY and free culture movement.
christienmeindertsma Christien Meindertsma artist, nature, procuct cycle, production
Christien Meindertsma explores the life of products and raw materials. For her first book, Checked Baggage (2004), Christien purchased a container filled with a week's worth of objects confiscated at security checkpoints in Schiphol Airport after 9/11. She meticulously categorized all 3267 items and photographed them on a white seamless background. Christien’s second book, PIG 05049 (2007), is an extensive collection of photographic images that documents an astounding array of products that different parts of an anonymous pig called 05049 could support. With this book, Christien reveals lines that link raw materials with producers, products and consumers that have become so invisible in an increasingly globalized world.
Cyberfibres Kaye Ashton (Frances Burke Textile Resource Centre, RMIT University) materials, textiles, fibres, database, website
This website, entitled Cyberfibres, is a searchable online database of Australian fashion and textile design created by a team led by Kaye Ashton for the Frances Burke Textile Resource Centre and the RMIT University School of Fashion and Textiles in Melbourne Australia. The website contains a brief history of the Cyberfibres project, its content, origins and how to use it. The database can be searched by keyword, by a structured search facility including Date and Role functions, or can be browsed alphabetically. Entries in the database are varied, and may contain biographical information, images, articles, archive and resource location and repository details, lists of published resources, links to relevant entries in the database, and links to other online resources.
Flare Dress Stijn Ossevoort electronic engineering, user interface research, product design, material research, technical project management, production management, microprocessor programming, graphic design, 3D visualization
This little LED number called Flare is the sustainable party girl’s answer to looking beautiful and technically tailored. Imagine showing up at the company holiday party aglow in the Stijn Ossevoort creation! In spite of all the buzz from the gadget geeks proclaiming the wonders of wearing something as fashion-forward as Flare, one question keeps flashing like a red light: What if it gets wet? No worries. The Flare dress runs on wind energy which means if worn correctly (read: walk really fast) the dandelions will light up from your personally generated breezes.
Jacket (Nyx Clothing) garment, computer controlled, wearable technology, style, fashion, jackets, apparel, clothing, LED, collaborations, performance, fun-loving experience, flexible panels, clubber, entertainent, sales representative, sound processor
Nyx Illuminated Clothing was founded in 2001 in Los Angeles, California USA. It now markets and sells illuminated clothing worldwide through this web-site www.nyxit.com and national representatives.Nyx jackets are the most jaw-dropping, fun-loving experience you are ever likely to have with an item of clothing. Ok, except for maybe lingerie. These jackets are internally wired with bright lights arranged on fully flexible panels that allow for text and graphics to dance across the surface of the garment, all computer controlled within the jacket. All you have to do is switch it on.
Megan Lee Galbraith Megan Lee Galbraith (MIT Media Lab) computer science, wearable technology, graphic designer
I am an experienced graphic designer and computer programmer. My work spans the fields of mathematics, computer science, and the arts. I conduct research in wearable technology, computer interface design, interaction design, and web design.
OSLOOM Margarita Benitez (open source jacquard loom) ongoing DIY, affordable, open source loom, weaving
OSLOOM (short for OPEN SOURCE LOOM) is a project aimed at creating an open source electromechanical thread-controlled floor loom that will be computer controlled. A loom is a device used to weave fabric. The loom itself will be a Jacquard style loom. Jacquard looms allow for the individual control of each thread which in turn allows for photographic imagery to be woven. Jacquard looms like this exist commercially but they are very expensive (upwards of $30,000) which puts them out of reach for individuals and small educational facilities.
Parasite Sonali Sridhar & Mouna Andraos illumination, jacket, print, graphic
A jacket with a printed pattern that is almost seamless when not active and comes to live through the illumination of the different graphical that compose it. The pattern, like a parasite or a wine plant, grows on the structure of the body as time passes until it grows into a fully blooming visual organism. When the jacket is removed, the organism slowly dies out until it disappears completely.
The T-Shirt Issue Linda Kostowski, Mashallah Design 2008 lasercutter, wearable, geometric garment, personal expression, formal-poetic garment, unconventional t-shirt
Three people are portrayed digitally by scanning their bodies. The output of this scan is a 3d file, which resolution is defined by the amount of polygons, similiar to pixels in a bitmap grafic. Linked with their biographical memories a digital twin of the body is thus created, which expands and personifies the garment in a formal-poetic way. The 3d data is turned into 2d sewing patterns by the use of the unfolding function which is a common tool in industrial design process to make paper models with, the single fabric pieces and the inner interface which defines the edges are cut out by the help of a lasercutter.
XYinteraction-Textile Interface Maurin Donneaud, Vincent Roudaut flexibility, texture, size, choreographic movements, playing electronic music, tactile interface, interactive textile, trasparency, body, musical interpretation
The XY interactive textile is a large tactile interface for playing electronic music. The performer plays it simply by the movement of his/her hand on it's surface. This textile interface allows users to compose and interpret electronic music by choreographic movements. By its size, its texture, its flexibility and its transparency, this textile interface involves the whole body in the musical interpretation.