Results 1 - 21 of 21
Project Persons Year Tags
Bare Conductive ink Roger Ashby, Matt Johnson, Isabel Lizardi, Rafat Malik, Bibi Nelson, Becky Pilditch applied by brush stamp or spray, movement and touch, gesture, interaction, custom electronic circuitry, skin, conductive, ink, new material, non-toxic, temporary, performance, computer interfaces, non invasive technology, body
Bare is a conductive ink that is applied directly onto the skin allowing the creation of custom electronic circuitry. This innovative material allows users to interact with electronics through gesture, movement, and touch. Bare can be applied with a brush, stamp or spray and is non-toxic and temporary. Application areas include dance, music, computer interfaces, communication and medical devices. Bare is an intuitive and non-invasive technology which will allow users to bridge the gap between electronics and the body
CO2rset Kristin O'Friel 2008 designer, artist, urbanist, environmentalist, everyday interactions, sustainable practices, physical interfaces, couture, CO2 levels, CO2 Sensors, Mini Gear Motors, Microcontroller, H-bridge, Cotton Fabric, Webbing, Boning, Grommets, Lacing, garment
CO2RSET is couture that monitors CO2 levels in the atmosphere and responds by tightening or loosening on the body.
Department of Design | Media Arts (School of Arts and Architecture at the University of California) information, virtual environments, ubiquitos computing, interface design, interaction, digital-media arts, school of art and architecture, university of california, los angeles, designer, artists, media, design, innovation, arts, course, school, university, students, creative exploration, visual communication, typography, spaces, networked agents, research
The Department of Design | Media Arts is located within the School of Arts and Architecture at the University of California, Los Angeles. We are committed to educating responsible designers and artists for the information age by teaching the fundamentals of Design, Media, and the Arts, and encouraging experimentation and innovation. We provide an extensive education in Design and Media Arts practice, history and criticism, and the department fosters a critical and creative exploration of emerging forms of visual communication, typography, interaction and interface design, ubiquitous computing, virtual environments, information spaces, networked agents and other pertinent areas of research.
Eleksen (Eleksen) electro conductive, core technology, interactive apparel, interactive textiles, industries, group, fabric touch pad, fabric touch screen interfaces, sensitive
Peratechís Eleksen division is the world leader in touch sensitive interactive textiles for interactive apparel and soft goods products. The core technology, ElekTex, is a unique QTC-based electro-conductive fabric touch pad optimized for the creation of flexible, durable and rugged fabric touch screen interfaces.
Erich Berger Erich Berger interface, mathematical, structures
Erich Berger is a master of the obscure interface. With an engineering degree in communications and a Master degree in philosophy, it should perhaps not come as a surprise that Berger is interested in paradox. His fascination for mathematical structures is obvious in his visual language, consisting of the formal patterns of squares, lines and rectangles. No attempt is made to create an organic quality, the shapes are pure abstraction.
Exercices de Style Ying Gao (Exercices de Style Lab) fashion interface, technology clothes, pneumatic pistons, garments, media art, fashion design, textile, tailored approach
Exercices de Style is a Montreal-based fashion design lab.
Flare Dress Stijn Ossevoort electronic engineering, user interface research, product design, material research, technical project management, production management, microprocessor programming, graphic design, 3D visualization
This little LED number called Flare is the sustainable party girl’s answer to looking beautiful and technically tailored. Imagine showing up at the company holiday party aglow in the Stijn Ossevoort creation! In spite of all the buzz from the gadget geeks proclaiming the wonders of wearing something as fashion-forward as Flare, one question keeps flashing like a red light: What if it gets wet? No worries. The Flare dress runs on wind energy which means if worn correctly (read: walk really fast) the dandelions will light up from your personally generated breezes.
Interface Culture (Kunst Universitat Linz-Department of Media) interface, artist, researcher, students, university, school
Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.
Maggie Orth Maggie Orth artist, interactive, physical interfaces, wearable computing, electronic textiles, interactive textile musical instruments
Maggie Orth is an artist and technologist who designs and invents interactive textiles in Seattle, WA. She is the founder and Chief Executive Officer of International Fashion Machines, Inc. Orth received her Phd. in Media Arts and Sciences from the Massachusetts Institute of Technology, Media Lab in June 2001. Her academic work at the Media Lab (1997-2001) included patents, research, publications and design in new physical interfaces, wearable computing, electronic textiles, and interactive textile musical instruments.
Making Things (Making Things) 1998 online store, Design/architecture and implementation of desktop, diy, embedded system, Analog and digital circuit design, web applications, Art & Technology, schematic capture, parts sourcing & design for manufacture, PCB layout, mesh networking, Sensor, sensor networks, relay, motor, interface and integration., Physics and Electrical Engineering, Architecture, Product & Industrial Design, Music Technology, Interaction Design & Rapid Prototyping, Wireless device development
in 1998 by a talented design & engineering duo, and surrounded by an experienced team of developers and project managers, MakingThings specializes in the rapid prototyping and development of digital devices, exhibits and environments. We're particularly adept at building, and helping others to build, complex projects that combine software with electronics and that integrate a wide variety input and output devices (such as sensors, motors, and more).
Megan Lee Galbraith Megan Lee Galbraith (MIT Media Lab) computer science, wearable technology, graphic designer
I am an experienced graphic designer and computer programmer. My work spans the fields of mathematics, computer science, and the arts. I conduct research in wearable technology, computer interface design, interaction design, and web design.
Piezing Dress, Muk Luk Flux Amanda Parkes 2008 mechanisms for working prototypes of Tangible User Interfaces, electronics, developing software, Human-Computer Interaction, journals, conferences, mechanical engineering, electrical engineering, computer programming, students, hard-working, technically competent, creative, interactions, digital information, surfaces, physical objects, designing human interfaces, Tangible Bits vision, electrical /mechanical engineering skills, design aesthetics, installations, video performance, wearable technology, creativity
-Amanda Parkes' Piezing generates power using the natural gestures of the human body in motion. Around the joints of the elbows and hips of the garment is piezoelectric material that generates electricity in response to applied mechanical stress. The electricity is then stored as voltage in a centralized small battery and later can be discharged for use. - Muk Lux Flux boots change shape depending on the speed and motion of the wearer.
Popkalab Ricardo Nascimento artist, multimedia, body, environment
Ricardo Nascimento,1977. He works as artist, multimedia developer and producer. He investigates body-environment relations focusing interface development and autonomous adaptative systems for interactive installations and hybrid environments.
sensoree Kristin Neidlinger 2011 - ongoing tech lab, smart textiles, future fabric
SENSOREE is an art and technology design lab elaborating on ideas of therapeutic bio.media, body architecture, interactive installations, sensitive technology, and robot clothes. SENSOREE designs future fabric and smart textiles for wearable technology and interactive installations. Our whimsical designs create external nervous systems that inspire body awareness, insight, and spontaneity. We promote extimacy – externalized intimacy. SENSOREE explores for the Sensory Computer Interface [SCI] — the investigation of proximity, intimacy, telepathy, intuition, and humor between human and machine. It’s a sensory soiree !
SFIT (CSEM, CORDIS, IST ) projects cluster, collaborations, MyHeart, BIOTEX, PROETEX, STELLA, OFSETH, CONTEXT, MERMOTH, smart fabrics, interactive textile, flexible wearable systems, smart textile, smart clothes, sensor, piezo-resistive yarns, optic fibers, colored multi layers, Research and Development, Intelligent Biomedical Clothing, Biomedical Clothing, European Commission, Wearable Healthcare System
The symbiosis of textiles with wearable computing, augmented reality, human machine interfaces, media and interface design and the collaboration between established electronics and textile industries currently lead to a totally new class of flexible, conformable informative and interactive wearable systems. The current market size for wearable computing and smart fabrics and interactive textiles (SFIT) is modest but presents a strong future outlook.
slimavocado Kristin Neidlinger enhanced bodies, artist, wearable, sensors
Kristin Neidlinger aka Slim Avocado is an experience designer focused on the Sensory Computer Interface [SCI]. She aspires to craft phenomenal technology to enhance and expand physical embodiment. kristin is a classically trained ballerina with a background in physical therapies and holds an MFA in Interactive Design. Currently, she works with a team of artists and engineers at SENSOREE an art tech design lab creating therapeutic bio.media, body architecture, sensitive technology, interactive installations, and robot clothes.
Smartex (Smartex s.r.l.) 1999 health monitoring, easy-to-use interfaces, Electronic textile, processor, actuator, sensor, power supply, fabrics, textile, E-textile, innovative solutions, smart materials, centre of research, rehabilitation, sport medicine, biomedical, ergonomics, security, Research and development, Consulting
Smartex was founded in 1999 to exploit new findings in the field of ìsmart materialsî with the aim to develop innovative solutions and products answering the need of innovation and hi-tech transfer processes towards the textile world.
The T-Shirt Issue Linda Kostowski, Mashallah Design 2008 lasercutter, wearable, geometric garment, personal expression, formal-poetic garment, unconventional t-shirt
Three people are portrayed digitally by scanning their bodies. The output of this scan is a 3d file, which resolution is defined by the amount of polygons, similiar to pixels in a bitmap grafic. Linked with their biographical memories a digital twin of the body is thus created, which expands and personifies the garment in a formal-poetic way. The 3d data is turned into 2d sewing patterns by the use of the unfolding function which is a common tool in industrial design process to make paper models with, the single fabric pieces and the inner interface which defines the edges are cut out by the help of a lasercutter.
Voiceprints Pierre Proske interactive, audio, visual installation, print, textile, pattern
VOICEPRINTS is an interactive audio visual installation. A person speaks into a microphone, their voice is analysed for frequency content, and then a number of small similar textile patterns are re-arranged in an abstract representation of the personís vocal frequency print. These patterns are either projected onto a surface or displayed on a large screen and eventually turn translucent and then fade away. The person's voice becomes a playful and intuitive interface to the visual display.
XYinteraction-Textile Interface Maurin Donneaud, Vincent Roudaut flexibility, texture, size, choreographic movements, playing electronic music, tactile interface, interactive textile, trasparency, body, musical interpretation
The XY interactive textile is a large tactile interface for playing electronic music. The performer plays it simply by the movement of his/her hand on it's surface. This textile interface allows users to compose and interpret electronic music by choreographic movements. By its size, its texture, its flexibility and its transparency, this textile interface involves the whole body in the musical interpretation.
Zizi the affectionate couch (Twenty121) couch, support, physical, emotional, response, experiment, human computer interface
Zizi is a couch that supports you not only physically but also emotionally. She is a mixture of a shaved poodle, a fluffy cat and an exotic sea slug. Zizi growls when sat upon, purrs when touched and groans with delight when you stroke her fur. If left alone, she mews for attention. Inspired by the fluffy flight deck on board Barbarella: Queen of the Galaxy's space-ship, Zizi the affectionate couch is an experiment in human computer interface, making a move away from the screen and mouse based interactives that are the dominant paradigm in media art works. Zizi's reactions are triggered by motion sensors that activate nine vibrating audio devices to simulate purring. Digital signal processing and behavioural algorithms determine her responses.