Results 31 - 60 of 116
Project Persons Year Tags
Fashionable Technology Sabine Seymour 2008 Hussein Chalayan, New York University, XS Labs, MIT Media Lab, Burton, Philips, companies and artists, research institutes, clothing, fabrics, fashion design, wearables, electronic textile, book, Cute Circuit, fashionable technology, projects, conceps, schools, prototypes
Over 50 well-known designers, research institutes, companies and artists, among them Philips, Burton, MIT Media Lab, XS Labs, New York University, Hussein Chalayan, Cute Circuit or International Fashion Machines are introduced by means of their latest, often still unpublished, project, and a survey of their work to date. Given for the first time is a list of all the relevant information on research institutes, materials, publications etc. A must for all those wishing to know everything about fashionable technology.
Fashioning Technology Syuzi Pakhchyan 2008 collaborations, research, projects, fashion world, news, arduino, wearable technology, diy, workshop, book, blog, events, conference, free, crafts, trends
Syuzi Pakhchyan is an User Experience Designer, robotics instructor, writer, blogger and a seasoned tinkerer working and residing in Los Angeles, CA. Her work explores the intersection of culture and technology through the research, investigation and design of technological systems and interactions for a range of cultural contexts.
FIT-Fashion Istitute of Technology NY (State University of New York) internship, innovations, textile/surface design, business, communications, art, fashion, college for design, master, university, school, collaborations, exibithions, fashion design degree
Internationally recognized college for design, fashion, art, communications, and business.
Fraunhofer Christian Dils (Fraunhofer) research, institute, plastic electronics
The Fraunhofer-Gesellschaft carries out research in hundreds of technology fields and makes the results available as patents, licenses, further training opportunities, and particularly in the form of research projects commissioned by industry. Innovation is dynamic and topics and research areas continue to adapt to market requirements and technologies.
Futurelab (Futurelab) institute, art, society
Futurelab is work to date covers a range of both topical and forward-thinking areas including, among others, curriculum innovation; learning spaces and building capital programmes; digital inclusion; health and well-being; play and computer games; adult and family learning; assessment; and digital literacy and participation.
Gerrit Rietveld Academie Erik Wong, Anne-Grethe Filtenborg (Gerrit Rietveld Academie) exhibitions, workshop, bachelor, textile, design lab, fashion, master, school, academy, seminars, students
Materials and products are developed in TXT. The notion of a ësemi-finished productí plays an important role, enabling us to mediate between all kinds of end uses: architecture, fashion, interior design and industry. The atmosphere in the department is one in which thinking and doing permanently influence each other. Within the applied framework of the department, there is the opportunity to develop more autonomously oriented work. The world of visual designers is no longer strictly divided between artists and designers. The confusion between these two positions is productive, and you will be challenged to use it.
Getting Started with Arduino Massimo Banzi 2008 open-source electronichs, diy, arduino, ebook, book, examples
This valuable little book offers a thorough introduction to the open-source electronics prototyping platform that's taking the design and hobbyist world by storm. Getting Started with Arduino gives you lots of ideas for projects and helps you get going on them right away. To use the introductory examples in this book, all you need is a USB Arduino, USB A-B cable, and an LED. This 128-page book is a greatly expanded follow-up to the author's original short PDF that's available on the Arduino website.
High-Low Tech Leah Buechley (MIT Media Lab) manufacturing processes, physical materials, intersection of computation, future of technology, new cultural, building technologies, design, cultures, processes, high and low technological materials, MIT Media Lab, group, traditional crafts, electronic applications, wearable, tools, interaction design, people, students
The High-Low Tech group integrates high and low technological materials, processes, and cultures. Our primary aim is to engage diverse audiences in designing and building their own technologies by situating computation in new cultural and material contexts, and by developing tools that democratize engineering.
HookandLoop.com (Fastech of Jacksonville, Inc.) special materials, duragrip, velcro, online shop, sporting applications
We stock all the standard VELCRO Æ brand products and can help with and deliver all the special hard to find items manufactured by Velcro USA. We can deliver whole rolls or cut pieces, or our experienced technicians can fabricate custom straps with the VELCRO Æ brand fasteners. We also stock DURAGRIPô brand of hook and loop, a high quality, lower cost hook and loop especially suitable for heavy duty or sporting applications. 24 Colors are available in either sew-on or peel and stick adhesives.
Inflatable Dress Diana Eng 2003 diy, interaction, wearable, no hide electronics, change shape and colours, dress, cloth accessories tech, social
Diana Eng, in collaboration with Emily Albinski, created this gorgeous dress way back in 2003, which ended up making its way on the cover of ID Magazine. The designers used this project to explore how they could use electronics to change the shape and color of a gown. The dress inflates to allow you to change itís shape. Pump up the back or the sides to change its silhouette. The designers made no attempt to hide the electronics, rather, they exposed the spaghetti-ball of wires and components as the main aesthetic.
Interaction Design Department (Domus Academy) academy, school, ICT
The Master course in I-Design comes from a challenge: to bring the originality of Italian Design in the world of Information and Communication Technology (ICT). The course represents the natural evolution of a series of training and research initiatives developed in Domus Academy since 1983 on theme of technological innovation and on the design of intangible relations with interactive objects and services. It is part of a permanent laboratory on the themes of digital information with the culture of design at its centre, intended as knowledge of the changing world and as a way of learning by designing.
Interactive Wear (Interactive Wear) Solar and other mobile power systems, Garment heating systems, Entertainment and communication systems, new applications, innovative products, garment industry, solutions, Electronics textiles, collaborations, research, company, Lighting solutions, Textile interconnection components, wearable electronics, sports, healthcare, workwear
Interactive Wear AG was founded in May 2005. The company headquarters are located in Starnberg near Munich, Germany. The company emerged from the complete acquisition of Infineon Technologies AG's wearable electronics activities.
Interface Culture (Kunst Universitat Linz-Department of Media) interface, artist, researcher, students, university, school
Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.
Intimacy Daan Roosegaarde (V2_, Studio Roosegaarde) 2009 smart foils, electronic art, fashion, wireless, wearable, garments, social, interaction
Intimacy, developed by Studio Roosegaarde and V2_Lab, is a project that straddles the world of fashion, wearables and the electronic arts, while exploring the relation between technology and intimacy in contemporary tech-society. The project consists of high-tech garments made with wireless, interactive technologies and smart foils, which can become transparent.
ISPO China (Messe Munchen) 2010 media, designers, distributors, brand labelers, industrial festival, innovations, new trends, annual sporting goods industry forum, 113 countries, world's largest sports trade show, athletes, international sports, exibithion, brands, news, new technology, new materials
ispo, originated from Germany, is held once a year in Munich. ispo is the world's largest sports trade show with a reputation for excellence among exhibitors and visitors from 113 countries. Backed by 40 years of success, ispo is THE annual sporting goods industry forum to showcase the state-of-the-art in sports equipment and fashion - while looking ahead into the future with new trends and innovations. ispo china tries to draw the world attention to emerging Asian sports goods market and bring in international brands while showing local professional brands. Launched 5 years ago, ispo china developed quickly into the leading professional sporting goods business platform for the whole Asian Pacific Rim.
ITE Project (CLOTHING TEXTILE & FIBRE TECHNOLOGICAL DEVELOPMENT S.A) clothing, textile, innovation research, textile industry, research
ITE project exploits the most recent outcomes in the field of innovation research and targets the vast number of textile and clothing SMEs all over Europe. Starting form 1st July 2004 and for a period of two years, twenty two organisations from the major players in textile industry in sixteen countries (Greece, Italy, Spain, Portugal, Germany Lithuania, Latvia, Czech Republic, Poland, Hungary, Malta, Slovakia, Cyprus, Romania, Bulgaria and Turkey) will be available to assist entrepreneurs in their research way towards Sixth Framework Programme.
Jacket (Nyx Clothing) garment, computer controlled, wearable technology, style, fashion, jackets, apparel, clothing, LED, collaborations, performance, fun-loving experience, flexible panels, clubber, entertainent, sales representative, sound processor
Nyx Illuminated Clothing was founded in 2001 in Los Angeles, California USA. It now markets and sells illuminated clothing worldwide through this web-site www.nyxit.com and national representatives.Nyx jackets are the most jaw-dropping, fun-loving experience you are ever likely to have with an item of clothing. Ok, except for maybe lingerie. These jackets are internally wired with bright lights arranged on fully flexible panels that allow for text and graphics to dance across the surface of the garment, all computer controlled within the jacket. All you have to do is switch it on.
Kathy Schicker Kathy Schicker new technologies, new materials, sustainability, collaborative projects, textile design, visual artist, multidiscipline arts projects
I am a visual artist who specialises in textile design and collaborative projects. I have recently completed an MA in Design for Textile Futures at Central St Martins College, which focused on issues including; sustainability, new materials, new technologies and the delivery of multidiscipline arts projects.
Kelly Dobson Kelly Dobson MIT, art, engineering, people, machines
Working in the realms of art, design, engineering, psychology and society, Kelly explores the relationships between people and machines, and has received a Master of Science degree from MIT's Visual Studies Program and another from the MIT Media Lab.
Kerry Bodine Kerry Bodine hardware control, physical realm, prototyping with electronics, project management, usability testing, interaction design, user centered research, student, designer, physical interaction design, tangible media, arts disciplines
My professional experience includes user-centered research, interaction design, usability testing, project management, consulting and teaching. I've published research on instant messaging with kinetic typography and on the comfort of wearable artifacts. I'm always looking for interesting collaborative design projects, especially in the area of wearable technology.
LABoral Benjamin Weil (LABoral Centro de Arte y Creación Industrial) art, exhibition centre, industrial design
LABoral Art and Industrial Creation Centre is an exhibition centre for art, science, technology and advanced visual industries. But it is also a venue for artistic and technological production, research and training; and for the dissemination of new forms of art and industrial creation. To fulfil these goals, laboral will be a space for exchange between different art disciplines; a multidisciplinary and interdisciplinary centre and a dynamic environment for creators / works / researchers / teachers / audiences.
Laura Beloff Laura Beloff wearable objects, networked installations, artist
With acclaimed international reputation as an artist, the Finnish-born Laura Beloff's artistic works can be described as peculiar wearable objects, programmed structures and participatory, networked installations. In her pieces she combines technology fluently with various mediums ranging from video to textile, from sound to sculptural and organic materials. Many of her works deal with individuals in the global society trying to adapt to highly complex technologically enhanced world, which is becoming increasingly mobile. Collaboration with other artists, musicians and computer scientists has been one of the features typical for her working methods.
Less EMF (The EMF Safety Superstore) online shop, buy, shielding, fabric, textile
Extensive selection of conductive and shielding fabrics. Variations of corrosion resistance, weight, color, bio-compatibility. Solid weaves, meshes, and non-woven available.
Locast (MIT Media Lab) MIT Media Lab, platform, web and mobile applications, interaction design, urban space, social, users
Locast is a flexible and cutting-edge location-based platform that combines distributed Web and Mobile applications that create hyperlocal and highly-connected experiences. Locast superimposes layers of collectively generated information within the physical space. This augmentation of urban space is democratically operated by Locast users, in real time, as they participate in the content-generation process.
London College of Fashion (University of the Art-London-Central St Martins) technology, fashion production, fashion marketing, textile design, consultancy, research, fashion education, students, arts, college, school, creativity, clothing, collections
London College of Fashion is the only college in the UK to specialise in fashion education, research and consultancy. We offer a unique portfolio of courses that aim to reflect the breadth of opportunity available in this vibrant industry.
Loop.pH Rachel Wingfield (Loop.pH) collaboration, creative, surface, research
Loop.pH is a multi-disciplinary creative collaboration, who create and develop new surfaces & structures, conduct an extensive range of research activities and collaborate with industry.
Lost Values (Distance Lab) 2008 events, collaborations, designers, team, craft, technology, distance lab, shop online, wearable, jewellery, interiors, lighting, type wear, diy, solar, costumized, limited editions, previews, news, smart textile, garment, apparel
-Founded and Directed by designer-maker Elena Corchero, Lost Values holds the vision of innovating craft by melding it with technology and vice versa, to inspire a future where design is environmental and emotional yet smart and playful. Qualities that she believes are important aspects of life but are being forgotten in the quest for faster and more convenient products. http://www.lostvalues.com/ - Distance Lab is a creative research organisation bringing together digital media technology, design and the arts to redefine and overcome the disadvantages of distance in learning, health care, relationships, culture and other domains.
Lumalive Bopa, Labmeta, Jasmin Jodry (Philips) colorful dynamic light, new technologies, fabrics, lighting, LED, philips, clothing, flexibility in messaging
Philips Lumalive integrates dynamic LED lighting into fabrics. Bring magic to your messages at key moments in an event or exhibition with the Lumalive Event Gear. Built on leading Philips LED technologies, Lumalive Event Gear features the striking effect of colorful dynamic light, seamlessly integrated in the clothing of the hosts. Combined with the active role of the hosts in delivering the message, Lumalive Event Gear provides the ultimate flexibility in messaging, timing and location.
Luminex (Luminex s.p.a.) textile, light, new fabrics, non reflective, emit own light, different colours, luminous fibres, opting, sparkling, illuminate materials, integrated electronics, intelligent material, clothes, interior, accessories, innovations, leader
After numerous attempts and experiments, it has finally been possible to integrate a luminous fibre into a fabric, giving its own brilliance. Luminex is a new fabric that can emit its own light. Itís the result of a close collaboration between a highly technological electronics company like CAEN spa, which is in fact the worldís leading company in the planning and production of electronic equipment for use in Nuclear physics experiments, and two companies operating in textiles sector FIT spa in Prato and the Swiss company STABIO sa.
Maggie Orth Maggie Orth artist, interactive, physical interfaces, wearable computing, electronic textiles, interactive textile musical instruments
Maggie Orth is an artist and technologist who designs and invents interactive textiles in Seattle, WA. She is the founder and Chief Executive Officer of International Fashion Machines, Inc. Orth received her Phd. in Media Arts and Sciences from the Massachusetts Institute of Technology, Media Lab in June 2001. Her academic work at the Media Lab (1997-2001) included patents, research, publications and design in new physical interfaces, wearable computing, electronic textiles, and interactive textile musical instruments.