Results 1 - 27 of 27
Project Persons Year Tags
AVALON Prof. Dr. Thomas Fischer (AVALON) research, textile, hybrid, technology, shape memory alloy, sma,
Principle objective of the AVALON project is the cross-sectoral development of novel hybrid textile structures integrating multifunctional Shape Memory Alloys (SMAs) and the related processing techniques as well as design, simulation and organisational methodologies. They will enable the integration of such textile structures into novel high performance products in the fields of smart wearable systems and textile reinforcements for technical applications. The broader aim is to create new market perspectives in the textile sector by introducing emerging and highly promising non-textile technologies.
Bagir Group Israel Pollack (Bagir Group) wearing experience, hight quality tailored fashions, manufacturing, developing, group, multinational, fashion, confort, performance
A global innovative tailoring provider, Bagir Group specializes in developing, manufacturing and marketing of high quality men and womenís tailored fashions. Bagir Group leverages their Global Presence, Vertical Structure & Innovation in order to provide consumers with the ultimate wearing experience combing fashion, comfort, performance and value. At Bagir Group, focus on excellence and innovation throughout the entire value chain is a fundamental platform for achieving their goals.
Bare Conductive ink Roger Ashby, Matt Johnson, Isabel Lizardi, Rafat Malik, Bibi Nelson, Becky Pilditch applied by brush stamp or spray, movement and touch, gesture, interaction, custom electronic circuitry, skin, conductive, ink, new material, non-toxic, temporary, performance, computer interfaces, non invasive technology, body
Bare is a conductive ink that is applied directly onto the skin allowing the creation of custom electronic circuitry. This innovative material allows users to interact with electronics through gesture, movement, and touch. Bare can be applied with a brush, stamp or spray and is non-toxic and temporary. Application areas include dance, music, computer interfaces, communication and medical devices. Bare is an intuitive and non-invasive technology which will allow users to bridge the gap between electronics and the body
Body Pixel Deborah Hustic technology, interviews, wearable, blog, artist, beta
Deborah Hustic aka body pixel – artist, blogger, web dreamer… working with analogue and digital media. Holds MA in Comparative Literature and Ethnology, thesis on the topic of Butoh. Trained in graphic design; workshops in the fields of photography, dance, computer arts, semantic web, podcasts, textile arts, dance criticism, wearable technology, etc. For 15 years involved in new media. Interested in interactive performance and motion, wearable technology and the usage of new media art in performative context, DIY and free culture movement.
CeNTI (CeNTI) development and validation, materials formulation, materials development, innovations, textiles, products, nanocoatings, fibres, smart materials, nanotechnology, research lab, process development, systems prototyping, application development and validation, leather
The Centre for nanotechnology and Smart Materials (CeNTI) is a new research, development and prototyping facility. It provides help in boosting advanced fibres, multi-nanocoatings, smart materials and the real performance of products in order to reach to market quickly by offering facilities and expertise that are rarely available in-house.
Costume Choreography II Michel Guglielmi, Hanne Louise Johannesen (Diffus Studio) 2008 garments, choreography, Electroluminescent, light, wearable, social, theatre
As a continuum of Costume Choreography and as a result of a fruitful workshop connected to the art and technology festival a-m-b-e-r (www.a-m-b-e-r.net) we created a performance with textiles, interaction, movements, light and sound. Two dancers are wearing ultrasound devices which allow to measure the evolving distance between the two performers.
Danielle Wilde Danielle Wilde researcher, performance, fashion, fine art, critical, interaction design
Artist and design researcher at Monash University Faculty of Art and Design (Melbourne, Australia) and the CSIRO Division of Materials Science and Engineering (Belmont, Australia). Undertaking practice-based doctoral research, investigating how technology might be paired with the body to poeticise experience, and what this might mean. Research sits at the nexus of performance, fashion, fine art, critical (technology) and interaction design.
Department of Textiles Lina Rambausek (Universiteit Gent) biomimetics, fibre and coloration technology, Plasma technology, polymer technology, department, smart textile, university, school, Faculty of Engineering, textile research, Scientific research, Technical-scientific services, textile industry, chemical, high performance textile materials Conductive textiles, Biotechnology, Centre for Materials Science and Engineering, Electrospinning, electroconductive fibres, electrochemical textile sensors
The Department of Textiles is an integrated part of the Faculty of Engineering of Ghent University. Structure I. CHEMICAL AND PHYSICAL TEXTILE TECHNOLOGY headed by prof. dr. Paul KIEKENS II. FIBROUS STRUCTURES headed by prof. dr. ir. Lieva VAN LANGENHOVE III. FIBRE AND COLORATION TECHNOLOGY headed by prof. dr. ir. Karen DE CLERCK IV. POLYMER TECHNOLOGY headed by prof. dr. ir. Gustaaf SCHOUKENS
Elektrisola (Elektrisola) copper, wire, enamelled, conductive, shop, buy, company
We offer various metals with very different characteristics such as conductivity, mechanical properties, bending proof performance, temperature coefficient and corrosion resistance. Elektrisola produces enamelled and bare copper wire, aluminum wire, copper clad aluminum wire, brass wire, silver plated copper wire, silver wire, and copper nickel wire, all available from 0.010mm to 0.500mm (AWG 58 - 24).
Fashion and Imagination (ArtEZ Press) 2009 performance, design, garments, art, clothes, styling, haute couture, fashion, book, textiles, fabrics, style
Fashion and Imagination recounts in words and images fashionís exciting relationship with photography, film, visual art, performance art, architecture and literature.
Fashion and Modernity Christopher Breward, Caroline Evans 2005 book, fashion, history, contemporary fashion
This book tests the very definition of modernity and enhances our understanding of the role of fashion in the modern world. From top hats to locomotives, dresses to retail outlets, fashion is a prism through which modernity reflects and refracts. Breward and Evans bring together an organic collaboration of voices on this subject. The collection ranges from such topics as James Morrison (1789-1857), the Napoleon of Shopkeepers; to dress in the Stuart era; The Mannequin Parade, 1900-1925; and clothing the London actress (1860-1914). From the relationship between clothing and forensic sciences, to the play of performance, parasexuality, and the celebrity, Fashion and Modernity offers an enlightening look at fashion and the modern age.
Feeding the eye: essays Anne Hollander 1999 haute couture, film, fashion, fantasy, erotic, emotional, designers, dance, creative culture, couture, costume, corsets, clothes, Chanel, artistic, androgyny, aesthetic, actual, book, look, mode, modern, performance, photographs, social style
Since the advent of cinema, visual art has tended to be perceived as if it were in motion. Artists now create less often in fresco or carved stone and more on film and tape, on the dance stage, or in the ever changing, ever moving medium of clothes. In this remarkable collection, Anne Hollander ranges over art of the twentieth and other centuries with unusual depth of historical insight to explore these rich, diverse visual treasures and the underlying themes that connect them.
Hysterical Bubble Anja Hertenberger photo, drawing, man-machine interaction, control, power, surveillance, identity with media, performance, installations, video-collages, artist, video, computer, programming, electronic, embroidery
Lives and works in Amsterdam, Netherlands.In her video-collages, installations and performances she is researching identity in relation to media, surveillance, power, control and man-machine interaction. She works in different media like drawing, photo, video, computer programming, electronic and embroidery.
Jacket (Nyx Clothing) garment, computer controlled, wearable technology, style, fashion, jackets, apparel, clothing, LED, collaborations, performance, fun-loving experience, flexible panels, clubber, entertainent, sales representative, sound processor
Nyx Illuminated Clothing was founded in 2001 in Los Angeles, California USA. It now markets and sells illuminated clothing worldwide through this web-site www.nyxit.com and national representatives.Nyx jackets are the most jaw-dropping, fun-loving experience you are ever likely to have with an item of clothing. Ok, except for maybe lingerie. These jackets are internally wired with bright lights arranged on fully flexible panels that allow for text and graphics to dance across the surface of the garment, all computer controlled within the jacket. All you have to do is switch it on.
LoVid Tali Hinkis, Kyle Lapidus patchworks, digital prints, sculptures, live video installations, artist, interdisciplinary, media projects, performances, video recordings
LoVid is an interdisciplinary artist duo composed of Tali Hinkis and Kyle Lapidus. Our work includes live video installations, sculptures, digital prints, patchworks, media projects, performances, and video recordings. We combine many opposing elements in our work, contrasting hard electronics with soft patchworks, analog and digital, or handmade and machine produced objects. This multidirectional approach is also reflected in the content of our work: romantic and aggressive, wireless and wire-full. We are interested in the ways in which the human body and mind observe, process, and respond to both natural and technological environments, and in the preservation of data, signals, and memory.
Materialecology Neri Oxman 2006 ecology, material, architecture, engineering, computation
materialecology was formed in 2006 by Neri Oxman as an interdisciplinary research initiative that undertakes design research in the intersection between architecture, engineering, computation, and ecology. As such, this initiative is concerned with material organization and performance across all scales of design thought and practice.
Medulla Intimata Tina Gonsalves, Tom Donaldson 2004 public intervention, ewellery, fashion, performance, bio-metrics, technology, moving image
MEDULLA INTIMATA is a hybrid new media work mixing public intervention with jewellery, fashion, performance, bio-metrics, technology and moving image. It is a collaboration between award winning Australian video and installation artist Tina Gonsalves , and London based artist/engineer, Tom Donaldson. MEDULLA INTIMATA is a necklace that contains a video screen and biometric sensors. The sensors (using analysis of speech and tonal range of conversaton) monitor the wearer's emotions to guide real-time video-generation that evokes a sense of seeing beneath the surface of the skin, exposing the emotional and physical inner body. Video is displayed on the screen embedded in the jewellery.
NATO ASI PROTECTIVE TEXTILES 2010 Ir. Els Van der Burght (NATO OTAN) 2010 wearability, confort, electronic processor, wearable sensor, nanotechnology, high level, protective textile, protective apparel, chemical, biological, nuclear, ballistic, clothing, intelligent textile, defense, study institute, textile materials, design, manufacturing, New dress concepts, Department of Textiles/ UGent
Modern protective clothing needs to meet a variety of multifunctional requirements and offer a very high level of protection as well as remarkable comfort and wearability, influencing the wearerís physical performance which puts it far beyond usual definitions of comfort. The demand for multifunctional properties makes it necessary to develop and improve fibre and textile materials and structures (suits, uniforms, Ö). Introduction of nanotechnology and the use of a variety of (wearable) sensors / embedded electronics and processors turn traditional protection into a value added market posing ever increasing challenges to researchers and engineers at universities, institutes and industry. Design and manufacturing of sophisticated interactive protective textiles and clothing, meeting very tight specifications, has to be done taking into account cost-effectiveness, environmental issues and even the need to be applied to military as well as civil purposes.
PGI Difco (PGI Difco) General Industrial Safety, Flocking, Coating Fabrics, Pocketing, Filtration, Abrasives, yarn, performance fabrics, protective fabrics, company, Fire Service Industry, Military
Difco designs and manufactures a wide range of flame-resistant Protective Fabrics made from advanced inherently flame-resistant fibers. These products are specifically designed to meet the protective needs of men and women who work in three major areas of activity: -General Industrial Safety -Fire Service Industry -The Military
Piezing Dress, Muk Luk Flux Amanda Parkes 2008 mechanisms for working prototypes of Tangible User Interfaces, electronics, developing software, Human-Computer Interaction, journals, conferences, mechanical engineering, electrical engineering, computer programming, students, hard-working, technically competent, creative, interactions, digital information, surfaces, physical objects, designing human interfaces, Tangible Bits vision, electrical /mechanical engineering skills, design aesthetics, installations, video performance, wearable technology, creativity
-Amanda Parkes' Piezing generates power using the natural gestures of the human body in motion. Around the joints of the elbows and hips of the garment is piezoelectric material that generates electricity in response to applied mechanical stress. The electricity is then stored as voltage in a centralized small battery and later can be discharged for use. - Muk Lux Flux boots change shape depending on the speed and motion of the wearer.
Popeye Works Minoru Fujimoto research, performance, wearable tech, artist
Minoru Fujimoto was born in Kobe on August 9, 1983. He is a Research Associate at Tokyo University of Technology in Japan. He received the B.Eng., M.Eng. and Ph.D. degrees from Kobe University in 2007, 2009 and 2012, respectively. He is a dancer and researcher. His research interests include wearable computing, entertainment computing and performance art. He has developed some interactive systems for dance performance.
Re:live Leonardo/ISAST 2006 performance, nano arts, computer science, architecture, anthropology, virtual art, media art history, conference, photography, pop culture, visual culture
The event follows the success of the two previous Media Art History conferences, re:fresh (Banff 2005) and re:place (Berlin 2007). The conference series is supported by the Database of Virtual Art and Leonardo/ISAST (International Society for Art, Science and Technology) whose International Advisory Committee will publicise the event and referee papers.
Sound Reactive Garment Sarah Soriano relathionship, artist, designer, interactive, garment, sound, microphone, garment
The nightgown reacts to high voice levels and was made as a result of the 56 day performance. The nightgown illustrates increased sensitivity within the relationship. The microphone, located near the left shoulder of the gown, requires a loud noise to trigger the garment. The gown will remained ëstressedí if activated frequently.
Suzi Webster Suzi Webster new media, installation, artist, critique
As a new media installation artist, Suzi Webster's practice is concerned with exploring and critiquing the ways in which technologies, specifically but not solely digital technologies, impact and shape our experiences of being human. In particular, Webster is excited by the possibilities offered by digital media to create work that is collaborative, responsive and dynamic, rather than fixed and static, and that undermines traditional fine art distinctions based on medium specificity. Her current research interests center around wearables that explore intersections between sculpture and performance, fashion and computing, the body and its context, public and private, in a critical way.
Valerie Lamontagne Valerie Lamontagne concordia university, wearable technology, curator, critic, researcher, artist, digital media art, design, computation art
Valerie Lamontagne is a Montreal-based performance and digital media artist, freelance art critic and independent curator. She received an MFA from Concordia University (Montreal) where she presently teaches in Design and Computation Arts and she is a co-founder of the media arts collective MobileGaze. She is presently a Ph.D. candidate at Concordia University with the Topological Media Lab investigating "Relational and Ubiquitous Performance Art".
Waag Society (Waag Society) social innovations, artists, performance, media art, research, develops concepts, acts, cultural, public, interaction, private, parties, fablab
Waag Society develops creative technology for social innovation. The foundation researches, develops concepts, pilots and prototypes and acts as an intermediate between the arts, science and the media. Waag Society cooperates with cultural, public and private parties.
Wearable Technology- Powered Art and Fashion Design 2009 (Netherlands Media Art Institute) 2009 sensors, textiles, social life, fashion design, technologicallt clothing, netherlands media art institute, university, courses, expressive, performative garments, everyday experience
"Wearable Technology & Powered Art and Fashion Design" presents latest developments in the area of technologically augmented clothing. The program crosses the disciplines of fashion design, performance art, wearable computing and interaction design. The selected pieces envision a future in which our second skin, our clothes, become relevant element in our social life, in our communication and interaction with others. This is achieved by embedding electronics seamlessly into the textiles. After the miniaturisation of processors, sensors and batteries designers can now use these to create expressive and performative garments beyond the everyday experience.