Results 1 - 30 of 38
Project Persons Year Tags
AMFI Marco Mossinkoff (Amsterdam Fashion Institute-AMFI) workshops, guest lectures, international excursions, exchanges, traineeships, courses, students, institute, fashion, research, development
The Amsterdam Fashion Institute is part of the Hogeschool van Amsterdam (University of Professional Education in Amsterdam - HvA). The four-year higher vocational bachelor programme is intended for young people with the ambition to develop their innovative skills in preparation for a leading management position in the fashion sector. The Amsterdam Fashion Institute is unique in the Netherlands and trains students for all key positions - from designer to buyer. After a joint first year course, the students have a choice of three specialisations: Fashion & Management, Fashion & Design and Fashion & Branding.
Apparel Design (College of Design-University of Minnesota) college, school, apparel, design, students, textile
In the apparel design program students develop an understanding of the textile and clothing product development process, including design, production, and marketing. Students are challenged to integrate knowledge of the product with consumer needs and business constraints.
ArtEZ José Teunissen (ArtEZ) 2002 art, master, product design, students, research, school, professor, lecturer, institute, fashion, bachelor
ArtEZ verzorgt bachelor- en masteropleidingen op het gebied van beeldende kunst, mode, vormgeving, architectuur, muziek, dans en theater. Het brede onderwijsaanbod biedt ruimte voor disciplineoverstijgende samenwerking.
Caché Nadya Peek 2009 interaction, MIT media lab, fab-lab, sensor, dress, wearable, interactive clothing, e-textile, social, student, workshop
Nadya Peek, a first year grad student at the MIT Media Lab created a unique interactive dress to close the gap between our presents in the physical and virtual world. The scenario: a Netcitizenís photo on his/her social network platform indicates ëclickableí areas on the personís clothing. By clicking on these areas on the Website the information will be transmitted via smartphone and bluetooth to the piezo speaker in the garment indicating via a click sound someone clicked on the image letting the wearer know he/she feels close right now.
Computer Science Department (University of Colorado) computer, science, university
The Computer Science Department currently has 36 faculty, 180 graduate students (98 masters students and 82 PhD students), 258 undergraduate majors, 52 undergraduate minors, and 11 research and administrative staff. It has strong research programs in computer architecture, operating systems, networking, mobile computing, computer security, computational biology, robotics, algorithm design, artificial intelligence, software and web engineering, programming languages, database design and data mining, human-computer interaction, computer-supported cooperative work, machine learning, lifelong learning and design, numerical and parallel computation, speech and language processing, scientific computing and theoretical computer science.
Department of Design | Media Arts (School of Arts and Architecture at the University of California) information, virtual environments, ubiquitos computing, interface design, interaction, digital-media arts, school of art and architecture, university of california, los angeles, designer, artists, media, design, innovation, arts, course, school, university, students, creative exploration, visual communication, typography, spaces, networked agents, research
The Department of Design | Media Arts is located within the School of Arts and Architecture at the University of California, Los Angeles. We are committed to educating responsible designers and artists for the information age by teaching the fundamentals of Design, Media, and the Arts, and encouraging experimentation and innovation. We provide an extensive education in Design and Media Arts practice, history and criticism, and the department fosters a critical and creative exploration of emerging forms of visual communication, typography, interaction and interface design, ubiquitous computing, virtual environments, information spaces, networked agents and other pertinent areas of research.
Design Interactions Department (Royal College of Art ) school, art, college, student, conceptual, critical
The course provides a creative and intellectually stimulating environment where students and staff can explore relationships between people, design and emerging technologies in different contexts of practice (industry, design studios, think tanks and research labs), through different design approaches (practical, experimental, conceptual and critical), and by tackling different design roles (maker, strategist and critic).
Faculty of Visual Arts and Design Utrecht (Utrecht School of the Art) student, fashion design, art school, fashion communicate
The one-year Fashion Design programme at maHKU consists of three parallel courses: Discipline, critical studies and your individual research project, creating an optimal mix of design and theoretical research.
Fashion Institute Arnhem (ArtEZ) fashion master, Fashion Curation, Fashion Journalism, Futurising, Branded Design, Shoe Design, Fashion Design, future fashion, projects, students
The course is meant for fashion designers who wish to refine their personal signature and develop their skills as independent designers. During the year students work under conditions that simulate the reality of an independent fashion designer. Professionals from the work field will provide individual coaching.
Fashioning the future Suzanne Lee 2005 textile art, textile and smart technology, new matrials, new technology, creative exploration, innovative directions, tomorrow's wardrobe, Emergent technologies, Future Fashion, book, fashion history, design, accessories, wearable technology
Fashioning the Future is a visionary and creative exploration of where fashion and clothing are heading, the very first guide to the future wardrobe and the emergent technologies making it possible. Ten major themes embrace all kinds of clothing, from The Spray-On Dress to The Talking T-Shirt, all accompanied by Warren du Preez and Nick Thornton Joness distinctive images. Both a unique visual journey and an inspirational research tool, this book is aimed at the entire fashion world, design students and global marketeers.
Gerrit Rietveld Academie Erik Wong, Anne-Grethe Filtenborg (Gerrit Rietveld Academie) exhibitions, workshop, bachelor, textile, design lab, fashion, master, school, academy, seminars, students
Materials and products are developed in TXT. The notion of a ësemi-finished productí plays an important role, enabling us to mediate between all kinds of end uses: architecture, fashion, interior design and industry. The atmosphere in the department is one in which thinking and doing permanently influence each other. Within the applied framework of the department, there is the opportunity to develop more autonomously oriented work. The world of visual designers is no longer strictly divided between artists and designers. The confusion between these two positions is productive, and you will be challenged to use it.
High-Low Tech Leah Buechley (MIT Media Lab) manufacturing processes, physical materials, intersection of computation, future of technology, new cultural, building technologies, design, cultures, processes, high and low technological materials, MIT Media Lab, group, traditional crafts, electronic applications, wearable, tools, interaction design, people, students
The High-Low Tech group integrates high and low technological materials, processes, and cultures. Our primary aim is to engage diverse audiences in designing and building their own technologies by situating computation in new cultural and material contexts, and by developing tools that democratize engineering.
Interface Culture (Kunst Universitat Linz-Department of Media) interface, artist, researcher, students, university, school
Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.
KABK Erik Verdonck (Koninklijke Academie van Beeldende Kunsten) photography, school, academy, students, fashion, textiles, craft, traditions, textile design, fashion design, pattern design, visual art, textural designer
The Textiles and Fashion programme at the KABK has two areas in which students can specialize: Textile Design and Fashion Design. In the propaedeutic year, students acquire the basic skills, techniques, insights and knowledge that together comprise the foundation for the following years of the programme. In addition to designing, Visual development, Pattern and Fashion Design, Colour, Photography, Styling and various techniques such as weaving, knitting, painting and design are the important supporting subjects.
Katherine Moriwaki Katherine Moriwaki fashion, technology, media, art, school, Parsons, professor, research
Katherine Moriwaki is an Assistant Professor of Media Design in the School of Art, Media, and Technology at Parsons School of Design in New York City. As faculty at Parsons Katherineís focus is on interaction design and artistic practice. She teaches core curriculum classes in the M.F.A. Design + Technology Program where students engage a broad range of creative methodologies to realize new possibilities in interactive media. Katherine is also currently completing a Ph.D. in the Networks and Telecommunications Research Group at Trinity College Dublin, which examines the intersection between fashion, technology, and creative practice.
Kerry Bodine Kerry Bodine hardware control, physical realm, prototyping with electronics, project management, usability testing, interaction design, user centered research, student, designer, physical interaction design, tangible media, arts disciplines
My professional experience includes user-centered research, interaction design, usability testing, project management, consulting and teaching. I've published research on instant messaging with kinetic typography and on the comfort of wearable artifacts. I'm always looking for interesting collaborative design projects, especially in the area of wearable technology.
London College of Fashion (University of the Art-London-Central St Martins) technology, fashion production, fashion marketing, textile design, consultancy, research, fashion education, students, arts, college, school, creativity, clothing, collections
London College of Fashion is the only college in the UK to specialise in fashion education, research and consultancy. We offer a unique portfolio of courses that aim to reflect the breadth of opportunity available in this vibrant industry.
Minty Monkey Elise Co technology and computation fashion design, fashion, design, technology, computer science, designer, body expression, communication, new garment, beautiful
Elise developed interests in computer science and technology alongside her architectural training; this simultaneous focus on design and computation led her to the ACG. As a PhD student, Elise's particular interest is in fashion, and in the ways that technology and computation can expand the notions of fashion, relationships to the body, expression, and communication. This involves creating new garment paradigms, not of "wearable computing" cyborgs, but of carefully-designed pieces that are responsive, reconfigurable, and beautiful.
Piet Zwart Instituut Florian Cramer (Hogeschool Rotterdam) moving image billboards displays, database film technologies, DVDs, cross-media narratives combining feature film and game projects, mobile-phone movies, gallery installations, Streaming media, digital work, wdka, design, craft, digital media, academy, master, site-specific projection projects, students, critical research, development new technical approaches, sustained project work
This Masters programme will be a stimulating and supportive context for your development as an innovative creator of distinctive moving and still images. The courseís mixture of critical research, development of new technical approaches, and sustained project work is designed to give you the opportunity to develop the original portfolio of work you will need to succeed in todayís highly competitive media environments.
Piezing Dress, Muk Luk Flux Amanda Parkes 2008 mechanisms for working prototypes of Tangible User Interfaces, electronics, developing software, Human-Computer Interaction, journals, conferences, mechanical engineering, electrical engineering, computer programming, students, hard-working, technically competent, creative, interactions, digital information, surfaces, physical objects, designing human interfaces, Tangible Bits vision, electrical /mechanical engineering skills, design aesthetics, installations, video performance, wearable technology, creativity
-Amanda Parkes' Piezing generates power using the natural gestures of the human body in motion. Around the joints of the elbows and hips of the garment is piezoelectric material that generates electricity in response to applied mechanical stress. The electricity is then stored as voltage in a centralized small battery and later can be discharged for use. - Muk Lux Flux boots change shape depending on the speed and motion of the wearer.
Saxion Michiel Scheffer (Saxion Hogeschool) market research, marketing activities, knowledge of design and styling, made clothes, university, bachelor, students, school, Textile Engineering, Management, art, technology, technological innovations, new material research, development
The international clothing and textiles market is, without a doubt, a very dynamic one. To be successful in this industry a Product Manager needs to be able to draw not only on his or her technical knowledge of textiles, but also increasingly on a sound understanding of business principles and the manufacturing process in a wider context. Therefore the focus of this course is on Product Management in Clothing and Textiles.
School of Design-bachelor of Design Innovations (Victoria University of Wellington) 2009 school, design, university, innovation, Culture, Context, Industrial and Media
In 2009 the School of Design introduced a three-year Bachelor of Design Innovation (BDI) degree offering three new design specialisations: Culture+Context, Industrial and Media. The BDI degree structure provides students with a greater variety of recognised qualifications and the expanded opportunities required to tailor their course of study to their individual interests. This is the first degree within the University to offer a minor, allowing students to include another specialised area of study within their degree programme.
SparkFun (SparkFun) online shop, buy, company, electronic parts, components, yarn
SparkFun was founded in 2003 by Nathan Seidle, then a University of Colorado - Boulder engineering student. From meager beginnings (Nathan's college apartment), the company now employs over 60 people in an office in the outskirts of Boulder, Colorado. The SparkFun crew works in various departments such as engineering, marketing, production, shipping, and keg replenishment, all united in one common goal - Sharing Ingenuity.
Studio subTela Barbara Layne (Hexagram Institute) institute, research, visual art, engineering, intelligent clothing, smart fabrics
Barbara Layne is the Director of Studio subTela at the Hexagram Institute where she works with a team of graduate students from Visual Arts and Engineering at Concordia University and a variety of international collaborators. The Studio is focused on the development of intelligent cloth structures for the creation of artistic, performative and functional textiles. Natural materials are woven in alongside microcomputers and sensors to create surfaces that are receptive and responsive to external stimuli. Controllable arrays of Light Emitting Diodes present changing patterns and texts through the structure of cloth. Wireless transmission systems have also been developed to support real time communication. In both wearable systems and site related installations, textiles are used to address the social dynamic of fabric and human interaction.
StudioLab Aadjan van der Helm (TU Delft) aesthetic appeal, product experience, intelligence in products, inspiration engineering, emotional design, design for the senses, industrial design, students, research, group of designer, TU Delft, ergonomics-driven, technology-driven, working prototypes
The Studio lab aims at integrating multidisciplinary knowledge on user, technology, and the product usage context. Building working prototypes that are rich in experiential quality and design tools is essential to the research approach. Prototypes with design variables are tested in real environments, in an iterative research through design cycle. Results from user experience testing leads to design knowledge and refinement of research issues.
SymbioticA Oron Catts (School of Anatomy and Human Biology University of Western Australia ) research. knowledge, students, neuroscience, plant biology, anatomy and human biology, tissue engineering, physics, bio-engineering, museology, anthropology, molecular biology, microscopy, animal welfare, ethics
SymbioticA is a research facility dedicated to artistic inquiry into new knowledge and technology with a strong interest in the life sciences. SymbioticA has resident researchers and students undertaking projects that explore and develop the links between the arts and a range of research areas such as: neuroscience, plant biology, anatomy and human biology, tissue engineering, physics, bio-engineering, museology, anthropology, molecular biology, microscopy, animal welfare and ethics.
Tap Tap L.Bonanni, J.Lieberman, C.Vaucelle, O.Zuckerman 2005 wearable system, project, record, distribute, affectionate touch, emotional therapy, scarf, haptic devices, useful accessory, felt, haptic modules, record sensations, microcontroller circuit, metal snaps, touch memory, sex, sizing, height, shoe size, coloring, student, MIT Media Lab, interaction design
TapTap is a wearable haptic system that allows nurturing human touch to be recorded, broadcast and played back for emotional therapy. Haptic input/output modules in a convenient modular scarf provide affectionate touch that can be personalized. We present a working prototype informed by a pilot study.
Textile futures (MA Design for Textile Futures-Central Saint Martins School of Art and Design) news, students, blog, school
Welcome to the Textile Futures website! The site uses a collaborative platform created and regularly updated by the staff and students of the MA Design for Textile Futures at Central Saint Martins School of Art and Design in London, UK.
Textile/Surface Design Course Zane Berzina (Weissensee Kunsthochschule) masters, bachelor course, textile and surface design, course, students, art
The course Texile and Surface Design is divided into a four-year Bachelor course and a one-year Masters. The Bachelor course begins with a one-year interdisciplinary arts foundation course completed together with students from other courses.
The Edward S. Rogers SR. Department of Electrical and Computer Engineering (University of Toronto) university, school, diy, electrical engineering
We offer undergraduate programs in Electrical Engineering and Computer Engineering. Our teaching laboratories provide unique hands-on opportunities to build things and we teach engineering from the "you-must-do-it-yourself" perspective. In addition, our faculty members are engaged in cutting-edge research and we offer opportunities for graduate student training that are among the best in the world. With over 70 professors and 400 graduate students, this department is practically "buzzing" with innovative research ideas and projects. This, in turn, benefits our undergraduate program, enriching the course content and providing valuable research experiences for our eager undergrads.