Results 121 - 150 of 200
Project Persons Year Tags
Pipoos (Pipoos) creative, hobby, materials, wood, plastic, thread, beads, shop, buy
Pipoos is een winkelketen en postorderbedrijf in creatieve hobby-artikelen en woondecoraties en is een onderdeel van Popov bv, een onafhankelijke detailhandels-organisatie. De collectie bestaat uit 10.000 artikelen in meer dan 40 creatieve hobby's, zoals tekenen en schilderen, decoreren met verftechnieken, sjabloneren, borduren, wenskaarten maken, boetseren, gips gieten, decoreren met natuurmaterialen, sieraden maken, werken met textielverharder, servetdecoupage, scrapbooking en 3D-knippen.
Platforms Norene Leddy (The Aphrodite Project Team) 2000 social sculpture, wearable, shoes, sex, DIY, platform, community
Platforms, the latest series of work in the ongoing Aphrodite Project, is a social sculpture: an interactive, wearable device that is a conceptual homage to the cult of the Greek goddess of love, Aphrodite, a practical object for contemporary sex workers, and a vehicle for public dialogue. An integrated system of shoes and online services, Platforms draws on innovations made by venerated courtesans from antiquity to improve conditions of 21st century women. Despite advances in culture and technology, sex workers are now perceived to be outlaws by trade and are vulnerable to surveillance and violence. Platforms empowers people by providing tools they need to stay safe.
Popeye Works Minoru Fujimoto research, performance, wearable tech, artist
Minoru Fujimoto was born in Kobe on August 9, 1983. He is a Research Associate at Tokyo University of Technology in Japan. He received the B.Eng., M.Eng. and Ph.D. degrees from Kobe University in 2007, 2009 and 2012, respectively. He is a dancer and researcher. His research interests include wearable computing, entertainment computing and performance art. He has developed some interactive systems for dance performance.
PopGadget Mia Kim, Hoyum Kim, Jenna Park, Chrissie Brodigan Blog, news, technology, gadget, women, health and fitness, beauty and fashion, home, family, focus on products, innovations, personal tech, innovative lifestyle for women
Technology magazines ignore women and women's magazines ignore technology. Popgadget is a lifestyle magazine that embraces technology as a regular and essential part of women's lives. We cover topics traditionally seen in women's magazines, such as health and fitness, beauty and fashion, home, family, and entertainment, but with a unique focus on the products and people that bring exciting innovations to those aspects of our lives. But if you're looking for a bikini-clad model straddling a Power Mac G5, you won't see it here
re: skin Mary Flanagan 2002 skin, book, publication, body, technology, vision
In re: skin, scholars, essayists and short story writers offer their perspectives on skin's boundary and surface, as metaphor and physical reality. The twenty-first century and its attendant technology call for a new investigation of the intersection of body, skin, and technology. These cutting-edge writings address themes of skin and bodily transformation in an era in which we are able not only to modify our own skins by plastic surgery, tattooing, skin graft art, and other methods but to cross skins, merging with other bodies or colonizing multiple bodies.
Re:live Leonardo/ISAST 2006 performance, nano arts, computer science, architecture, anthropology, virtual art, media art history, conference, photography, pop culture, visual culture
The event follows the success of the two previous Media Art History conferences, re:fresh (Banff 2005) and re:place (Berlin 2007). The conference series is supported by the Database of Virtual Art and Leonardo/ISAST (International Society for Art, Science and Technology) whose International Advisory Committee will publicise the event and referee papers.
Re:skin ANAT, CNMA, Craft Australia (Reskin) 2007 ANAT, media art, textile, sound design, jewellery, university, group
In Summer 2007 we intertwine the practices of media arts and sound design, textile and weaving, jewellery, object and fashion design to produce the reskin Wearable Technology Lab. This collaborative project of ANAT, the Australian National University School of Art, the Centre for New Media Arts (CNMA) and Craft Australia places jewellers and fashion designers with new media artists in an intensive three week research and development lab.
Richard Etter Richard Etter technology, selection of work, designer
My name is Richard Etter, I am passionate about technology. Technology that is essential for people and truly excites them. This website contains a selection of my recent works.
Riso National Laboratory (Riso National Laboratory ) sustainable energy, research, institute, nuclear technologies, laboratory, scientific approach, solar cells, print
Riso carries out research on future generations of photovoltaic technologies (PV) and in particular polymer solar cells. In addition, we look into other means of utilizing sunlight; for instance to reduce carbon dioxide to synthetic fuels (solar fuels). Solar energy is a focus point in many strategies for a sustainable energy supply. The European Commissionís Strategic Energy Plan (SET-plan) envisages a Solar Europe Initiative, where photovoltaics and concentrated solar power (CSP) supply as much power as wind mills in the future.
Robot Clothes James Powderly, Michelle Kempner (Robot Clothes) 2002 research, partnership, collaboration, art, commercial, innovation, science
Robot Clothes is an art and commercial research and development partnership, specializing in robotic systems, interaction design and product prototyping. This partnership, formed in 2002 by Michelle Kempner and James Powderly, utilizes a hybrid fine art and commercial design and engineering approach to support innovative science and technology development efforts for clients including fortune 100 companies, NASA and internationally renowned artists, such as Diller + Scofidio and Miranda July. In addition to contracted research and development efforts, Robot Clothes internally supports fine art projects ranging from a robotic public sculpture for Central Park to an animatronic opera about Crohnís Disease.
Robot Girl vs Simple Girl Anouk Wipprecht smart textiles, circuits, fashion tech, wearable electronics, fashion designer, interaction design, realising prototypes
Iíve specialised myself in this field for the last two years by moving to Sweden to learn about circuits/engineering/wearable electronics/smart textiles and interaction design, participating in MEDIAMATIC Amsterdam, study interaction design, attending several courses, and doing side project with electronics.
Saxion Michiel Scheffer (Saxion Hogeschool) market research, marketing activities, knowledge of design and styling, made clothes, university, bachelor, students, school, Textile Engineering, Management, art, technology, technological innovations, new material research, development
The international clothing and textiles market is, without a doubt, a very dynamic one. To be successful in this industry a Product Manager needs to be able to draw not only on his or her technical knowledge of textiles, but also increasingly on a sound understanding of business principles and the manufacturing process in a wider context. Therefore the focus of this course is on Product Management in Clothing and Textiles.
Schoeller Textiles (Schoeller Textiles) soft shells, technologies, company, protective fabrics, stretch fabrics, weather protection, intelligent textile products, fashion, textile for fashionable functions
Schoeller Textiles: The highly functional fabric for humans and the environment
School of Polymer, Textile & Fiber Engineering (Georgia Tech) school, polymer, fiber, industry, textile
The School of Polymer, Textile & Fiber Engineering (PTFE) offers undergraduate and graduate degrees with a specialization in polymer and fiber engineering to put you on the cutting edge of the world's leading industries.
seamless 2006-2008 exhibition, show, interactive, smart clothing
seamless is a fashion event featuring innovative and experimental works in computational apparel design, interactive clothing, and technology-based fashion. each project [re]interprets the conceptual goal of a seamless relationship between technology and fashion. these are real clothes that inspire and provoke.
see yourself sensing Madeline Schwartzman book, art, senses, perception
Black Dog Publishing. Exploring this concept through the last 50 years of contemporary art and design, See Yourself Sensing: Redefining Human Perception examines the work of key practitioners in this field, from Rebecca Horn’s object based installations, Stelarc’s robotic body extensions to Carsten Höllers’ physically interactive sculptures. The works and artists illustrated throws into consideration how we see and sense the world around us through artistic interpretation. Whether extending these senses through projections, technological spectacles or even telepathy, our perceptual limitations are challenged and our senses realized visually. Analyzing the importance and influence of body-scaled sensory experiments, Schwartzman reveals the fascinating relationship between senses, body, art and perception.
See-Thru-Me Meg Grant tactile world, virtual realm, internet, technology, fashion design, designer
I am best classified as a maker. With a formal training in Fashion Design and Technology, my love of the internet and the future has turned me into a self-taught web developer. Today I find myself trying to haul code out of the virtual realm and into the tactile world.
sensoree Kristin Neidlinger 2011 - ongoing tech lab, smart textiles, future fabric
SENSOREE is an art and technology design lab elaborating on ideas of therapeutic bio.media, body architecture, interactive installations, sensitive technology, and robot clothes. SENSOREE designs future fabric and smart textiles for wearable technology and interactive installations. Our whimsical designs create external nervous systems that inspire body awareness, insight, and spontaneity. We promote extimacy – externalized intimacy. SENSOREE explores for the Sensory Computer Interface [SCI] — the investigation of proximity, intimacy, telepathy, intuition, and humor between human and machine. It’s a sensory soiree !
sf fashion & tech Mika Uehara, Charles Belle, Adelle McElveen blog, trends, startups, wearable tech, fashtech
SF FASHION+TECH (SFFT) is dedicated to the intersection of fashion, design, and technology in the SF Bay Area. We gather thought leaders in the fashion, design, and technology spaces, including designers, retailers, entrepreneurs, software developers, marketers, bloggers, investors, and enthusiastic individuals to promote and drive advancements in new media, ecommerce, mobile, wearable technology, and other applications. MISSION Our mission is to promote, support, and facilitate the development of businesses, organizations and products at the intersection of fashion, design, and technology. Through monthly events, partnerships with local organizations, and newsletter and blog features, we strive to become the hub for fashion, design, and technology in the SF Bay Area. HOW WE DO IT SFFT holds monthly events around topics relating to fashion and technology. Our event programming includes workshops, speaker events, demo days, mixers, hackathons, and conferences. We also maintain a blog and publish bi-weekly newsletters highlighting innovative technologies, startups, and approaches, and include our musings on industry activity.
Slam (Slam) 1979 hi-tech fabrics, brand, clothing, wearable, garment, textile, sportswear, fibres, sailing apparel, company, manufacturer
Advanced technology sportswear
slimavocado Kristin Neidlinger enhanced bodies, artist, wearable, sensors
Kristin Neidlinger aka Slim Avocado is an experience designer focused on the Sensory Computer Interface [SCI]. She aspires to craft phenomenal technology to enhance and expand physical embodiment. kristin is a classically trained ballerina with a background in physical therapies and holds an MFA in Interactive Design. Currently, she works with a team of artists and engineers at SENSOREE an art tech design lab creating therapeutic bio.media, body architecture, sensitive technology, interactive installations, and robot clothes.
Smart clothes and Wearable Technology J. McCaan, D. Bryson 2009 textile, fashion, wearable technology, smart clothes, book, electronics, smart materials
Smart clothes and wearable technology is a relatively novel and emerging area of interdisciplinary research within the fashion, textile, electronics and related industries. This book provides a comprehensive review of the end-userís requirements and the technologies and materials available for the design and production of smart clothing.
Smart Clothes and Wearable Technology Group (Newport School of Art, Media and Design) 2004 research group, product design, university, school, art, smart, clothes
This research group is a collaboration between the University of Wales, Newport and the National Centre for Product Design and Development Research (PDR) at UWIC, working to create the 'smart' clothes of the future. The project was launched in November 2004 with a workshop involving leading industry representatives, that mapped initial areas for development.
Smart Fabrics Conference Intertech Pira 2010 diy, conference, smart fabrics, event, 150 industries, applications, 24 countries, fashion technology, technical garments, electronic wearable, seminar, lighted apparel, technology, miami
This seminar will provide an overview of the materials and methods that are typically used to create lighted clothing, such as LEDs and EL-based illumination. It will also discuss a range of practical and artistic design challenges, drawing upon case studies from the entertainment industry. Other key topics will involve business-related issues for illuminated apparel, including market selection, product design, manufacturing, pricing, advertising, consumer education, and predictions for the future.
Smartex (Smartex s.r.l.) 1999 health monitoring, easy-to-use interfaces, Electronic textile, processor, actuator, sensor, power supply, fabrics, textile, E-textile, innovative solutions, smart materials, centre of research, rehabilitation, sport medicine, biomedical, ergonomics, security, Research and development, Consulting
Smartex was founded in 1999 to exploit new findings in the field of ìsmart materialsî with the aim to develop innovative solutions and products answering the need of innovation and hi-tech transfer processes towards the textile world.
Solar Active (SolarActive Intl) light, uv, buy, shop, active, solar, products, changing, color
SolarActive® is the world’s leading manufacturer and supplier of color change technology and products that change color in the sun. Solaractive® began Manufacturing with UV color changing technology early in 1992.
Solarjo Joe Hynek (Solarjo) wearable technology, gadgets, new products, fashion
Solarjo strives to invent and develop fashionable wearables that are enhanced with technology.
Solarmer (Solarmer) 2006 building-integrated photovoltaics, portable electronics, renewable energy, flexible plastic solar panels, smart fabrics, interactive textiles, wearable form, recyclable
Solarmer Energy Inc. is a developer of transparent, flexible plastic solar panels, the next wave in generating renewable energy from the sun. These solar panels are opening the door for a wide range of new application areas in renewable energy, which are not currently addressable with conventional silicon solar panel technology.
SpinExpo (SpinExpo) expo, event, fibres, yarns, knitting, fabrics, technical textiles
Organised by independent textile specialists, SPINEXPO presents a truly international top level offer in the field of fibres, yarns for knitting, circular knit and weaving (fabrics and upholstery), socks, laces, labels and technical textiles. It takes place twice yearly in Shanghai -China. It covers also creative machinery for knitwear and circular knits.
Sportstech: Revolutionary Fabrics, Fashion, and Design Marie O'Mahony, Sarah E. Braddock 2002 garment, textile, fabrics, new technology, sports, book, apparel
This wonderfully illustrated book, written by two experts on revolutionary textiles, describes new fabrics (including those made of metal, glass, or ceramic yarns) and their amazing properties. It explains the design processes for making clothes that mimic the carapace of an insect, are seamless, or have venting systems. It also includes the latest fashions that owe their stylish futuristic look to the innovations of sportswear, and is completed by a glossary of technical terms and a directory of designers and manufacturers. 260 photographs and illustrations, 256 in color.