Results 61 - 90 of 200
Project Persons Year Tags
Inflatable Dress Diana Eng 2003 diy, interaction, wearable, no hide electronics, change shape and colours, dress, cloth accessories tech, social
Diana Eng, in collaboration with Emily Albinski, created this gorgeous dress way back in 2003, which ended up making its way on the cover of ID Magazine. The designers used this project to explore how they could use electronics to change the shape and color of a gown. The dress inflates to allow you to change itís shape. Pump up the back or the sides to change its silhouette. The designers made no attempt to hide the electronics, rather, they exposed the spaghetti-ball of wires and components as the main aesthetic.
Innofa (Innofa) innovations, finishings, designs, fillings, yarns, high quality circular knitted stretch textiles, mattress textile, development, research, sports and technical textiles, medical and hygienic sectors, automotive sector, company, knitted fabrics, leader, bleaching, rugging, widths, washability, shearing, forniture, medical applications, sports, automotive
Innofa BV is a leader in the European market for knitted fabrics used in mattresses, the automotive sector, the medical and hygienic sectors, sports and technical textiles.
Institute for soldier nanotechnologies (MIT) 2002 nanotechnology, school, institute, research
The Institute for Soldier Nanotechnologies (ISN) at MIT is an interdepartmental research center founded in 2002 by a $50 million, five-year contract with the U.S. Army Research Office. Now in its second five-year contract, the mission of the ISN is straightforward: develop and exploit nanotechnology to dramatically improve the survivability of Soldiers. The ultimate goal is to help the Army create a 21st century battlesuit that combines high-tech capabilities with light weight and comfort. Imagine a bullet-resistant jumpsuit, no thicker than ordinary spandex, that monitors health, eases injuries, communicates automatically, and reacts instantly to chemical and biological agents. Itís a long-range vision for how fundamental nanoscience can make Soldiers less vulnerable to enemy and environmental threats.
Interaction Design Department (Domus Academy) academy, school, ICT
The Master course in I-Design comes from a challenge: to bring the originality of Italian Design in the world of Information and Communication Technology (ICT). The course represents the natural evolution of a series of training and research initiatives developed in Domus Academy since 1983 on theme of technological innovation and on the design of intangible relations with interactive objects and services. It is part of a permanent laboratory on the themes of digital information with the culture of design at its centre, intended as knowledge of the changing world and as a way of learning by designing.
Interactive Architecture Ruairi Glynn blog, news, Architecture, Articles, Audio, Books, Devices, Events, Flying, Furniture, Haptic, Inflatable, Interactive, Kinetic, Lighting, New Materials, Reciprocal, robotics, Scuplture/Installation, Virtual, Visual
covers emerging architectural and artistic practices where digital technologies & virtual spaces merge with tangible and physical spatial experiences. An active architecture, sensing, observing, feeling, listening, thinking, reacting, proposing, adapting, learning, even sometimes interacting. It is an architecture in constant flux best suited to prototyping and semi-perminant installations.
Interactive Institute (Interactive Institute) 1998 research, institute, experiment, art, design, innovation, cultural sector
The Interactive Institute is a Swedish experimental IT-research institute that combines expertise in art, design and technology to conduct world leading applied research and innovation. We develop new research areas, art concepts, products and services, and provide strategic advice to corporations, the cultural sector and public organisations. Our research results are communicated and exhibited worldwide and brought out to society through commissioned work, license agreements and spin-off companies.
Interactive Wear (Interactive Wear) Solar and other mobile power systems, Garment heating systems, Entertainment and communication systems, new applications, innovative products, garment industry, solutions, Electronics textiles, collaborations, research, company, Lighting solutions, Textile interconnection components, wearable electronics, sports, healthcare, workwear
Interactive Wear AG was founded in May 2005. The company headquarters are located in Starnberg near Munich, Germany. The company emerged from the complete acquisition of Infineon Technologies AG's wearable electronics activities.
Interface Culture (Kunst Universitat Linz-Department of Media) interface, artist, researcher, students, university, school
Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.
International Conference, Ghent Universiteit Ghent-Department of Textiles 2009 new technologies, new applications, new developments, advanced fibre, International Conference, Department of Textiles, Ghent University, industries, designers, discussions, nanofibres, electrospinning, smart textiles, medical textiles, innovative advanced textiles, textile conference, safety and protective textiles, biobased textiles, nanocomposites, advanced fibre reinforced composites, artificial turf
The International Conference on the occasion of the 80th anniversary of the Department of Textiles at Ghent University is a comprehensive event for all fibre and textile actors. The conference will be co-organized with the International Conference on Textile and Polymer Biotechnology, two Cost Actions and several workshops. Attendees will have the opportunity to get informed on the latest research trends, and opportunities and limits of new innovations when implementing them in industry.
International Fashion Machines Maggie Orth (International Fashion Machines ) contemporary design, functional
At International Fashion Machines (IFM), we believe that high tech doesn't have to be hard-edged. Functional doesn't have to be impersonal. And lighting your room doesn't have to be mundane. We combine exceptional contemporary design with the latest in electronic textile technology to create products that soften and enliven your experience with every day items.
Intimacy Daan Roosegaarde (V2_, Studio Roosegaarde) 2009 smart foils, electronic art, fashion, wireless, wearable, garments, social, interaction
Intimacy, developed by Studio Roosegaarde and V2_Lab, is a project that straddles the world of fashion, wearables and the electronic arts, while exploring the relation between technology and intimacy in contemporary tech-society. The project consists of high-tech garments made with wireless, interactive technologies and smart foils, which can become transparent.
IS-FOE 10 Dr. Argiris Laskarakis 2010 flexible, organic, electronics, science, research
The field of Flexible Organic Electronics is one of the most rapidly growing sector of the modern science and technology. Today, many resources and investments from government agencies, research institutes and local industries are devoted to the developments of materials, processes, instrumentation, equipment for flexible organic electronics. The IS-FOE is the Premier Scientific & Research Event in Organic Electronics devoted to gather scientists, engineers and industrials from all around the world and to exchange information and provide access to the latest developments of several topics covering organic electronic printable materials, device structures, system integrations, manufacturing processes, characterization adn monitoring, product applications and business opportunities.
ISPO China (Messe Munchen) 2010 media, designers, distributors, brand labelers, industrial festival, innovations, new trends, annual sporting goods industry forum, 113 countries, world's largest sports trade show, athletes, international sports, exibithion, brands, news, new technology, new materials
ispo, originated from Germany, is held once a year in Munich. ispo is the world's largest sports trade show with a reputation for excellence among exhibitors and visitors from 113 countries. Backed by 40 years of success, ispo is THE annual sporting goods industry forum to showcase the state-of-the-art in sports equipment and fashion - while looking ahead into the future with new trends and innovations. ispo china tries to draw the world attention to emerging Asian sports goods market and bring in international brands while showing local professional brands. Launched 5 years ago, ispo china developed quickly into the leading professional sporting goods business platform for the whole Asian Pacific Rim.
ISWC (ISWC 2010) 2010 fashion designers, product vendors, researchers, mobile technologies, on-body, wearables computers, wearable computing, meeting, conference, symposium, textile manufactures, users, share information
ISWC'10, the fourteenth annual IEEE International Symposium on Wearable Computers, is the premier forum for wearable computing and issues related to on-body and worn mobile technologies. ISWC'10 will bring together researchers, product vendors, fashion designers, textile manufacturers, users, and related professionals to share information and advances in wearable computing. ISWC'10 explicitly aims to broaden its scope to include cell phones and cell phone applications as they have become the most successful wearable computer to date.
ITE Project (CLOTHING TEXTILE & FIBRE TECHNOLOGICAL DEVELOPMENT S.A) clothing, textile, innovation research, textile industry, research
ITE project exploits the most recent outcomes in the field of innovation research and targets the vast number of textile and clothing SMEs all over Europe. Starting form 1st July 2004 and for a period of two years, twenty two organisations from the major players in textile industry in sixteen countries (Greece, Italy, Spain, Portugal, Germany Lithuania, Latvia, Czech Republic, Poland, Hungary, Malta, Slovakia, Cyprus, Romania, Bulgaria and Turkey) will be available to assist entrepreneurs in their research way towards Sixth Framework Programme.
ITP (Tisch School of the Arts ) school, graduate program, art
ITP is a two-year graduate program located in the Tisch School of the Arts whose mission is to explore the imaginative use of communications technologies ó how they might augment, improve, and bring delight and art into people's lives. Perhaps the best way to describe us is as a Center for the Recently Possible.
Jacket (Nyx Clothing) garment, computer controlled, wearable technology, style, fashion, jackets, apparel, clothing, LED, collaborations, performance, fun-loving experience, flexible panels, clubber, entertainent, sales representative, sound processor
Nyx Illuminated Clothing was founded in 2001 in Los Angeles, California USA. It now markets and sells illuminated clothing worldwide through this web-site www.nyxit.com and national representatives.Nyx jackets are the most jaw-dropping, fun-loving experience you are ever likely to have with an item of clothing. Ok, except for maybe lingerie. These jackets are internally wired with bright lights arranged on fully flexible panels that allow for text and graphics to dance across the surface of the garment, all computer controlled within the jacket. All you have to do is switch it on.
KABK Erik Verdonck (Koninklijke Academie van Beeldende Kunsten) photography, school, academy, students, fashion, textiles, craft, traditions, textile design, fashion design, pattern design, visual art, textural designer
The Textiles and Fashion programme at the KABK has two areas in which students can specialize: Textile Design and Fashion Design. In the propaedeutic year, students acquire the basic skills, techniques, insights and knowledge that together comprise the foundation for the following years of the programme. In addition to designing, Visual development, Pattern and Fashion Design, Colour, Photography, Styling and various techniques such as weaving, knitting, painting and design are the important supporting subjects.
Katherine Moriwaki Katherine Moriwaki fashion, technology, media, art, school, Parsons, professor, research
Katherine Moriwaki is an Assistant Professor of Media Design in the School of Art, Media, and Technology at Parsons School of Design in New York City. As faculty at Parsons Katherineís focus is on interaction design and artistic practice. She teaches core curriculum classes in the M.F.A. Design + Technology Program where students engage a broad range of creative methodologies to realize new possibilities in interactive media. Katherine is also currently completing a Ph.D. in the Networks and Telecommunications Research Group at Trinity College Dublin, which examines the intersection between fashion, technology, and creative practice.
Kathy Schicker Kathy Schicker new technologies, new materials, sustainability, collaborative projects, textile design, visual artist, multidiscipline arts projects
I am a visual artist who specialises in textile design and collaborative projects. I have recently completed an MA in Design for Textile Futures at Central St Martins College, which focused on issues including; sustainability, new materials, new technologies and the delivery of multidiscipline arts projects.
Kerry Bodine Kerry Bodine hardware control, physical realm, prototyping with electronics, project management, usability testing, interaction design, user centered research, student, designer, physical interaction design, tangible media, arts disciplines
My professional experience includes user-centered research, interaction design, usability testing, project management, consulting and teaching. I've published research on instant messaging with kinetic typography and on the comfort of wearable artifacts. I'm always looking for interesting collaborative design projects, especially in the area of wearable technology.
Kobakant Mika Satomi and Hannah Perner-Wilson (Kobakant) 2007 concepts, workshop, wearable, fashionable technology, DIY, technological art, social, interaction
KOBAKANT explores the use of wearable technology as a medium for commenting on the social and technological aspects of today’s high-tech society. Conscious of wearability and questioning of functionality, we believe in the spirit of humoring technology and present our twisted criticism of the stereotypes it creates. For us technology exists to be hacked, DIYed and modified by everyone to fit our needs and desires.
LABoral Benjamin Weil (LABoral Centro de Arte y Creación Industrial) art, exhibition centre, industrial design
LABoral Art and Industrial Creation Centre is an exhibition centre for art, science, technology and advanced visual industries. But it is also a venue for artistic and technological production, research and training; and for the dissemination of new forms of art and industrial creation. To fulfil these goals, laboral will be a space for exchange between different art disciplines; a multidisciplinary and interdisciplinary centre and a dynamic environment for creators / works / researchers / teachers / audiences.
Laura Beloff Laura Beloff wearable objects, networked installations, artist
With acclaimed international reputation as an artist, the Finnish-born Laura Beloff's artistic works can be described as peculiar wearable objects, programmed structures and participatory, networked installations. In her pieces she combines technology fluently with various mediums ranging from video to textile, from sound to sculptural and organic materials. Many of her works deal with individuals in the global society trying to adapt to highly complex technologically enhanced world, which is becoming increasingly mobile. Collaboration with other artists, musicians and computer scientists has been one of the features typical for her working methods.
London College of Fashion (University of the Art-London-Central St Martins) technology, fashion production, fashion marketing, textile design, consultancy, research, fashion education, students, arts, college, school, creativity, clothing, collections
London College of Fashion is the only college in the UK to specialise in fashion education, research and consultancy. We offer a unique portfolio of courses that aim to reflect the breadth of opportunity available in this vibrant industry.
Lost Values (Distance Lab) 2008 events, collaborations, designers, team, craft, technology, distance lab, shop online, wearable, jewellery, interiors, lighting, type wear, diy, solar, costumized, limited editions, previews, news, smart textile, garment, apparel
-Founded and Directed by designer-maker Elena Corchero, Lost Values holds the vision of innovating craft by melding it with technology and vice versa, to inspire a future where design is environmental and emotional yet smart and playful. Qualities that she believes are important aspects of life but are being forgotten in the quest for faster and more convenient products. http://www.lostvalues.com/ - Distance Lab is a creative research organisation bringing together digital media technology, design and the arts to redefine and overcome the disadvantages of distance in learning, health care, relationships, culture and other domains.
LoVid Tali Hinkis, Kyle Lapidus patchworks, digital prints, sculptures, live video installations, artist, interdisciplinary, media projects, performances, video recordings
LoVid is an interdisciplinary artist duo composed of Tali Hinkis and Kyle Lapidus. Our work includes live video installations, sculptures, digital prints, patchworks, media projects, performances, and video recordings. We combine many opposing elements in our work, contrasting hard electronics with soft patchworks, analog and digital, or handmade and machine produced objects. This multidirectional approach is also reflected in the content of our work: romantic and aggressive, wireless and wire-full. We are interested in the ways in which the human body and mind observe, process, and respond to both natural and technological environments, and in the preservation of data, signals, and memory.
Lucy McRae Lucy McRae designer, wearable technology, interaction design, artist, art
Lucy McRae straddles the world of fashion, technology and the body. Trained as a classical ballerina and architect her work inherently fascinates with the human body.
Lumalive Bopa, Labmeta, Jasmin Jodry (Philips) colorful dynamic light, new technologies, fabrics, lighting, LED, philips, clothing, flexibility in messaging
Philips Lumalive integrates dynamic LED lighting into fabrics. Bring magic to your messages at key moments in an event or exhibition with the Lumalive Event Gear. Built on leading Philips LED technologies, Lumalive Event Gear features the striking effect of colorful dynamic light, seamlessly integrated in the clothing of the hosts. Combined with the active role of the hosts in delivering the message, Lumalive Event Gear provides the ultimate flexibility in messaging, timing and location.
Luminex (Luminex s.p.a.) textile, light, new fabrics, non reflective, emit own light, different colours, luminous fibres, opting, sparkling, illuminate materials, integrated electronics, intelligent material, clothes, interior, accessories, innovations, leader
After numerous attempts and experiments, it has finally been possible to integrate a luminous fibre into a fabric, giving its own brilliance. Luminex is a new fabric that can emit its own light. Itís the result of a close collaboration between a highly technological electronics company like CAEN spa, which is in fact the worldís leading company in the planning and production of electronic equipment for use in Nuclear physics experiments, and two companies operating in textiles sector FIT spa in Prato and the Swiss company STABIO sa.