Results 271 - 300 of 453
Project Persons Year Tags
Parasite Sonali Sridhar & Mouna Andraos illumination, jacket, print, graphic
A jacket with a printed pattern that is almost seamless when not active and comes to live through the illumination of the different graphical that compose it. The pattern, like a parasite or a wine plant, grows on the structure of the body as time passes until it grows into a fully blooming visual organism. When the jacket is removed, the organism slowly dies out until it disappears completely.
Parsons Sabine Seymour (Parsons The New School for Design) entrepreneurship, innovation, design, faculty, university, education, school
Parsons The New School for Design is the place for design innovation and entrepreneurship. From our faculty comprised of New York City's most successful artists and designers to a roster of design exhibitions and events, Parsons is a creative community that puts the learning experience first. Read more, and find out why Parsons is the leader in design education.
Perspex (multicolor per kg), foil, etc (Bouwplastics) (multicolor per kg), Perspex, buy, foil, shop
PGI Difco (PGI Difco) General Industrial Safety, Flocking, Coating Fabrics, Pocketing, Filtration, Abrasives, yarn, performance fabrics, protective fabrics, company, Fire Service Industry, Military
Difco designs and manufactures a wide range of flame-resistant Protective Fabrics made from advanced inherently flame-resistant fibers. These products are specifically designed to meet the protective needs of men and women who work in three major areas of activity: -General Industrial Safety -Fire Service Industry -The Military
Philips Lorna Goulden (Philips Design-Research) cultural spheres, smart material, technology, collaborations, products, Multi-sensorial, research, design, technology, innovation
Royal Philips Electronics of the Netherlands is a diversified Health and Well-being company, focused on improving peopleís lives through timely innovations. As a world leader in healthcare, lifestyle and lighting, Philips integrates technologies and design into people-centric solutions, based on fundamental customer insights and the brand promise of ìsense and simplicityî.
Physical Computing: Sensing and Controlling the Physical World with Computers Tom Igoe, Dan O'Sullivan 2004 theory, book
The computer revolution has made it easy for people with little to no technical training to use a computer for such everyday tasks as typing a letter, saving files, or recording data. But what about more imaginative purposes such as starting your car, opening a door, or tracking the contents of your refrigerator? "Physical Computing" will not only change the way you use your computer, it will change the way you think about your computeróhow you view its capabilities, how you interact with it, and how you put it to work for you. Itís time to bridge the gap between the physical and the virtualótime to use more than just your fingers to interact with your computer. Step outside of the confines of the basic computer and into the broader world of computing.
Piet Zwart Instituut Florian Cramer (Hogeschool Rotterdam) moving image billboards displays, database film technologies, DVDs, cross-media narratives combining feature film and game projects, mobile-phone movies, gallery installations, Streaming media, digital work, wdka, design, craft, digital media, academy, master, site-specific projection projects, students, critical research, development new technical approaches, sustained project work
This Masters programme will be a stimulating and supportive context for your development as an innovative creator of distinctive moving and still images. The courseís mixture of critical research, development of new technical approaches, and sustained project work is designed to give you the opportunity to develop the original portfolio of work you will need to succeed in todayís highly competitive media environments.
Piezing Dress, Muk Luk Flux Amanda Parkes 2008 mechanisms for working prototypes of Tangible User Interfaces, electronics, developing software, Human-Computer Interaction, journals, conferences, mechanical engineering, electrical engineering, computer programming, students, hard-working, technically competent, creative, interactions, digital information, surfaces, physical objects, designing human interfaces, Tangible Bits vision, electrical /mechanical engineering skills, design aesthetics, installations, video performance, wearable technology, creativity
-Amanda Parkes' Piezing generates power using the natural gestures of the human body in motion. Around the joints of the elbows and hips of the garment is piezoelectric material that generates electricity in response to applied mechanical stress. The electricity is then stored as voltage in a centralized small battery and later can be discharged for use. - Muk Lux Flux boots change shape depending on the speed and motion of the wearer.
Pipoos (Pipoos) creative, hobby, materials, wood, plastic, thread, beads, shop, buy
Pipoos is een winkelketen en postorderbedrijf in creatieve hobby-artikelen en woondecoraties en is een onderdeel van Popov bv, een onafhankelijke detailhandels-organisatie. De collectie bestaat uit 10.000 artikelen in meer dan 40 creatieve hobby's, zoals tekenen en schilderen, decoreren met verftechnieken, sjabloneren, borduren, wenskaarten maken, boetseren, gips gieten, decoreren met natuurmaterialen, sieraden maken, werken met textielverharder, servetdecoupage, scrapbooking en 3D-knippen.
Pitti Immagine Filati (Pitti Immagine) event, fashion, yarn
Pitti Immagine Filati n.66 (Florence, 27 & 29 January 2010) is coming to an end with figures and opinions from buyers and exhibitors that display optimism about a recovery over the next few months. Just a few hours before the event closed its doors at the Fortezza da Basso, early forecasts of the final attendance figures showed that Pitti Immagine Filati was attended by almost 4,000 buyers (versus 3,900 in January 2009), a 2% increase in overall attendance. It appears that the number of Italian buyers increased by 4.5%, whereas foreign attendance figures remained at the same levels recorded for the last edition. There was a rise in the number of buyers from the United States, Russia, Holland, Switzerland, Turkey, China, Hong Kong and South Korea, whilst the figures were less positive for Germany, the United Kingdom and Japan.
Platforms Norene Leddy (The Aphrodite Project Team) 2000 social sculpture, wearable, shoes, sex, DIY, platform, community
Platforms, the latest series of work in the ongoing Aphrodite Project, is a social sculpture: an interactive, wearable device that is a conceptual homage to the cult of the Greek goddess of love, Aphrodite, a practical object for contemporary sex workers, and a vehicle for public dialogue. An integrated system of shoes and online services, Platforms draws on innovations made by venerated courtesans from antiquity to improve conditions of 21st century women. Despite advances in culture and technology, sex workers are now perceived to be outlaws by trade and are vulnerable to surveillance and violence. Platforms empowers people by providing tools they need to stay safe.
Plug and Wear Riccardo Marchesi (InnTex) material and components, Conductive textiles, LED, textile, fibres, arduino, sensor, buy online, diy, Sensitive fabrics, one-stop-shop, Light emitting fabrics, Microcontrollers, Accessories
Plug-and-Wear, a one-stop-shop offering materials and components specifically targeted to eTextile creators has opened it's shopping doors. Plug-and-Wear is the brain child of Riccardo Marchesi, Managing Director of InnTex, an Italian based textiles and textiles machinery company with 55+ years experience in the textile industry.
pop up lace Carole Collet 2009 future products, paper lace, artist, exhibition
This Pop up Lace is the first industrially produced paper yarn lace, engineered to create pop up tea pots that can be sculpted directly from the tablecloth or the wall hanging and was manufactured by Sakae as a one-off edition for the Warp Factor Exhibition.
Popeye Works Minoru Fujimoto research, performance, wearable tech, artist
Minoru Fujimoto was born in Kobe on August 9, 1983. He is a Research Associate at Tokyo University of Technology in Japan. He received the B.Eng., M.Eng. and Ph.D. degrees from Kobe University in 2007, 2009 and 2012, respectively. He is a dancer and researcher. His research interests include wearable computing, entertainment computing and performance art. He has developed some interactive systems for dance performance.
PopGadget Mia Kim, Hoyum Kim, Jenna Park, Chrissie Brodigan Blog, news, technology, gadget, women, health and fitness, beauty and fashion, home, family, focus on products, innovations, personal tech, innovative lifestyle for women
Technology magazines ignore women and women's magazines ignore technology. Popgadget is a lifestyle magazine that embraces technology as a regular and essential part of women's lives. We cover topics traditionally seen in women's magazines, such as health and fitness, beauty and fashion, home, family, and entertainment, but with a unique focus on the products and people that bring exciting innovations to those aspects of our lives. But if you're looking for a bikini-clad model straddling a Power Mac G5, you won't see it here
Popkalab Ricardo Nascimento artist, multimedia, body, environment
Ricardo Nascimento,1977. He works as artist, multimedia developer and producer. He investigates body-environment relations focusing interface development and autonomous adaptative systems for interactive installations and hybrid environments.
Power Plastic (Konarka) electricity, light, photovoltaic, plastic, solar panel
Konarka Power Plastic is a photovoltaic material that captures both indoor and outdoor light and converts it into direct current (DC) electrical energy. This energy can be used immediately, stored for later use, or converted to other forms. Power Plastic can be applied to a limitless number of potential applications ñ from microelectronics to portable power, remote power and building-integrated applications.
Premiere Vision (Premiere Vision S.A.) company, fashion, fair, fabric, intrenational
Premiere Vision S.A. is a French company, that has been organizing professional fashion and fabric fairs since 1973. Initially local, the company learned to evolve and acquire a national then international dimension, thanks to its relevant strategic choices and the quality of its services - features recognized all over the world by its exhibitors and visitors. Enjoying a brand name with an international reputation and an image without peer in the world of textile and fashion trade fairs, PremiËre Vision has a leading international event in Paris, which has been spun off in recent years in New York, Shanghai, Beijing, Moscow and Tokyo (inside Jitac). 9-12 Feb. 2010 spring summer 11 Parc d'Expositions de Paris Nord Villepinte
Processing Ben Fry, Casey Reas (Processing) 2001 online, community, programming language, visual arts
Processing is a programming language, development environment, and online community that since 2001 has promoted software literacy within the visual arts. Initially created to serve as a software sketchbook and to teach fundamentals of computer programming within a visual context, Processing quickly developed into a tool for creating finished professional work as well.
Protospace Joris van Tubergen, Harma Woldhuis 3D printer, rapid prototyping, manufacturing, laser cutter
Public Fashion Orchestra, Network Ideologies Alexandra Von Feldmann fashion house, fashion, intelligent clothes, buy, sell
The "Public Fashion Orchestra" is a fashion house which sells intelligent clothes and their behaviours. All clothes of this brand are networked with each other and when in range are able to share designs and eventually other data; the fashion designer is able to feed new designs and behaviours into the system. The clothes do not only receive, transmit, transform and show the data, they also remember and thereby limit it: once the clothes are "full", they cannot participate in the network anymore unless you get rid of their data manually: do the laundry!
Puff & Flock Kathy Schicker (Puff & Flock-textile design laboratory) academic research, fine arts, material science, design, innovation, share, group, textile designers, storytelling, product design, unconvetional, statement for textiles
We are a recently formed group of textile designers, bound by a shared vision for the future direction of design. Far from the common perception of textile designers as girls who draw flowers, we are individuals who integrate aspects of material science, fine arts, academic research, storytelling, and product design into our practice. Because this broad understanding of textile design is still considered unconventional, we join forces to create a stronger statement for textiles.
Rapture: Art's Seduction by Fashion Since 1970 Chris Townsend 2002 haute couture, advertising, mass media, soho, original, creative, young artists, images, vogue, kate moss, photography, book, designer, fashion, model, art, new mix
From Helmut Newton and Guy Bourdin's inspirational photography of the 1970s, through Kate Moss's recent collaborations with yBas and Nan Goldin for Vogue, to the use of reworked catwalk footage and mutilated magazine images by young artists, this crossover is fertile ground for the creative and the original. Whether covering an art installation in a SoHo boutique, Cindy Sherman's complicity with the tools of mass-media, a Keith Haring image advertising vodka, the use of street-art graffiti on a Louis Vuitton bag, or Tracey Emin as a Vivienne Westwood model, author Chris Townsend shows how the alluring, illusory faces of fashion and art are fused in the new mix.
re: skin Mary Flanagan 2002 skin, book, publication, body, technology, vision
In re: skin, scholars, essayists and short story writers offer their perspectives on skin's boundary and surface, as metaphor and physical reality. The twenty-first century and its attendant technology call for a new investigation of the intersection of body, skin, and technology. These cutting-edge writings address themes of skin and bodily transformation in an era in which we are able not only to modify our own skins by plastic surgery, tattooing, skin graft art, and other methods but to cross skins, merging with other bodies or colonizing multiple bodies.
Re:live Leonardo/ISAST 2006 performance, nano arts, computer science, architecture, anthropology, virtual art, media art history, conference, photography, pop culture, visual culture
The event follows the success of the two previous Media Art History conferences, re:fresh (Banff 2005) and re:place (Berlin 2007). The conference series is supported by the Database of Virtual Art and Leonardo/ISAST (International Society for Art, Science and Technology) whose International Advisory Committee will publicise the event and referee papers.
Re:skin ANAT, CNMA, Craft Australia (Reskin) 2007 ANAT, media art, textile, sound design, jewellery, university, group
In Summer 2007 we intertwine the practices of media arts and sound design, textile and weaving, jewellery, object and fashion design to produce the reskin Wearable Technology Lab. This collaborative project of ANAT, the Australian National University School of Art, the Centre for New Media Arts (CNMA) and Craft Australia places jewellers and fashion designers with new media artists in an intensive three week research and development lab.
redemily Emily Gibson recycling, reconstruct clothing, artist, fashion and textlie design
Responsive Textiles Michel Guglielmi, Hanne Louise Johannesen (Diffus Studio) 2006-2008 fabrics, LED, Electroluminescent, thermochromic ink, light, textile
We are experimenting with responsive textiles, that means textiles which have the ability to change qualities (patterns, colour, structure...) as a result of a given interaction with the physical environment, the user(s) or as a result of the of an interaction with more abstract datas.
Richard Etter Richard Etter technology, selection of work, designer
My name is Richard Etter, I am passionate about technology. Technology that is essential for people and truly excites them. This website contains a selection of my recent works.
Rights Through Making Ambra Trotto, Kees Overbeeke, Caroline Hummels, Elisabetta Cianfanelli, Joep Frens, Michael Cruz, Gabriele Goretti (TU/e Industrial Design, Universit‡ degli studi di Firenze-Corso di Laurea in Disegno Industriale) manifesto, statement, website, publication
Rights Through Making suggests using the power of design to pave the way for a new approach to our global problems. It seems that we have touched upon the limits of the rationalistic model. Words and communication often overshadow actions and deeds, instead of jointly working towards a solution.